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Blitz   Ardent Blitz

Components



Agile attack robot. Blitz can activate a shield and damage nearby enemies' weapons, which makes it an excellent close-combat brawler
— in-game description



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42
Blitz
Purchase Information Blitz
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
12,000 Gold
$120 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Break-Ininfobox
Break-In Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 83,500 47 kph
Armaments Standard Paint Jobs
Hardpoints 4x Light Default Flurry
Default Weapons 4x Punisher
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Overseer Hoar
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Clive Vicious
Wiki Class Icn info for user popup Medium
Potential Role

Raider?

Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction[]

The Blitz is a medium robot with 4 light hardpoints. It is unofficially classified as a light robot]] based on wiki criteria.

Ability[]

The Blitz's ability is called Break-In. Upon activation the Blitz fires 3 shotgun-like spread shots that decreases the damage dealt by weapons of enemy robots hit by 75% for 5 seconds. During this time, Blitz's speed is increased by 100% (110 km/h at top speed), and the Blitz activates a temporary Aegis shield (does not regenerate while in use). The ability lasts for 9 seconds, and has a 15-second cooldown.

Strategy[]

This robot is one of several robots capable of suppression, the others being the Rook, Luchador, Heimdall, Nodens, Rayker, Invader, Nightingale, Typhon, Cerberus and Erebus. A good strategy is to use the Blitz as a hit-and-run style assassin or knife-fighter. If using the Blitz Legendary Pilot (Clive Vicious) the Blitz can be used as a brawler and tank significant damage when the ability is active since it gains damage resistance.

Since the Blitz lacks stealth and has a relatively weak Aegis shield, mobility within the 9 seconds is key. Suppression must be successfully inflicted upon the enemy to ensure you won't take severe damage. Remember to move back into cover before the Suppression wears off and your shield is depleted unless you are using the Clive Vicious legendary pilot.

The Blitz's decent groundspeed allows it to act as a beacon capper, while also supporting its allies. While a 350m buckshot range limits it to only being able to support allies at a dangerous distance, its speed, mixed with a temporary impenetrable shield and a huge damage reduction from the enemy, allows it to quickly run away if things get bad, while outmanoeuvring the enemy if they happen to give chase.

Threat Measure

The combination of Aegis shield, suppression, and speed make the Blitz deadly, particularly against slower robots who don't have shields. With 4x Light Weapons, the Blitz can put out a lot of firepower. Gusts, Halos, Scatters, Rimes, Splinters, Tricksters and Tamers are very effective at dealing high burst Damage Per Second (DPS) and compliment the Blitz's assassin tactics.

Possible Setups[]

These setups are recommended for the Blitz:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light hardpoints, all three of those hardpoints should be filled with Pinatas, as mixing weapons of the same hardpoint type is not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)[]

Slot Types Light Slot Name
#Slots x4
Setup 1
Pinata
Mini-Death Button
Setup 2
Punisher
Mini-Leadhose
Setup 3
Aphid
Mini-Nuke
Setup 4
Gust
Shotgun
Setup 5
Magnum
Mini-Plasma Death Button
Setup 6
Halo
Energy Shotgun
Setup 7
Scatter
Sonic Shotgun

Mid-Range (500-600m)[]

Slot Types Light Slot Name (If Applicable)
#Slots x4
Setup 1
Pin
Mini-Russian Death Button
Setup 2
Spiral
Homing
Setup 3
Spark
Mini-Lightning Death Button
Setup 4
Quarker
Mini-Atomic Death Button
Setup 5
Scald
Hellfire
Setup 6
Magnetar
Root Cannon
Setup 7
Spear
Mini-Plasmagunner

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 8,000,000 124:00
9 11,000,000 140:00
10 14,000,000 148:00
11 18,000,000 152:00
12 25,000,000 160:00
Total Cost Time [DD:HH:MM]
88,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 27,000,000 12:00
3 29,000,000 24:00
4 31,000,000 36:00
5 33,000,000 48:00
6 35,000,000 48:00
7 37,000,000 48:00
8 39,000,000 48:00
9 41,000,000 48:00
10 43,000,000 48:00
11 45,000,000 48:00
12 47,000,000 48:00
Total Cost Time [DD:HH:MM]
407,000,000 19:00:00
  • NOTE: base level starts at level 1
  • MK2 Upgrade cost 500 Gold

Stats[]

Blitz
ID 42 Ability Faction
Tier 4
Break-ininfobox

Break-in
DSC
DSC
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
83,500 47 1 166,500 58
89,500 48 2 169,500 58
95,000 49 3 172,500 58
101,000 50 4 176,000 58
108,000 51 5 179,000 58
115,000 52 6 182,000 58
121,500 53 7 185,000 58
129,500 54 8 188,000 58
138,000 55 9 191,500 58
147,000 56 10 194,500 58
156,000 57 11 197,500 58
166,500 58 12 201,000 58
MK 3 Level 1 211,100 58

Shield Stats[]

Blitz Energy Shield
MK 1 Level MK 2
Durability Regeneration Threshold Durability Regeneration Threshold
33,000 ~ 1,000 1 65,000 ~ 1,000
35,000 ~ 1,000 2 66,200 ~ 1,000
37,000 ~ 1,000 3 67,400 ~ 1,000
39,000 ~ 1,000 4 68,600 ~ 1,000
42,000 ~ 1,000 5 69,800 ~ 1,000
45,000 ~ 1,000 6 71,000 ~ 1,000
48,000 ~ 1,000 7 72,200 ~ 1,000
51,000 ~ 1,000 8 73,400 ~ 1,000
54,000 ~ 1,000 9 74,600 ~ 1,000
57,000 ~ 1,000 10 75,800 ~ 1,000
61,000 ~ 1,000 11 77,000 ~ 1,000
65,000 ~ 1,000 12 78,200 ~ 1,000
MK 3 Level 1 82,110 ~ 1,000

Ability Damage[]

Note: Each particle fired has a guaranteed Suppression effect.

Break-In
ID Robot Type Range Cooldown Duration
7 Blitz Kinetic 350 15 9
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
3 20 2 22 1 1
1020
Cycle DPS
3625 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Magazine Magazine Suppression Suppression
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
8,160 24,480 12,240 1,020 1 23,000 69,000 34,500 2,875
8,960 26,880 13,440 1,120 2 23,420 70,260 35,130 2,928
9,840 29,520 14,760 1,230 3 23,840 71,520 35,760 2,980
10,820 32,460 16,230 1,352 4 24,260 72,780 36,390 3,032
11,880 35,640 17,820 1,485 5 24,680 74,040 37,020 3,085
13,060 39,180 19,590 1,632 6 25,100 75,300 37,650 3,138
14,360 43,080 21,540 1,795 7 25,520 76,560 38,280 3,190
15,780 47,340 23,670 1,972 8 25,940 77,820 38,910 3,242
17,340 52,020 26,010 2,168 9 26,360 79,080 39,540 3,295
19,060 57,180 28,590 2,382 10 26,780 80,340 40,170 3,348
20,940 62,820 31,410 2,618 11 27,200 81,600 40,800 3,400
23,000 69,000 34,500 2,875 12 27,620 82,860 41,430 3,452
MK 3 Level 1 29,001 87,003 43,502 3,625
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Built-in Weapon Accuracy[]

Below is the average percentage (%) of particles (out of 20 particles) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 87%
150 meters 68%
200 meters 42%
250 meters 38%
300 meters 35%
350 meters 27%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
8.7.0 Ability's cooldown is decreased from 17s → 15s
6.6.0 Clive Vicious’s pilot skill: Blitz damage resistance 80% → 50%
6.3.0 Clive Vicious’s pilot skill: Blitz damage resistance 90% → 80%
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
6.0.0 Durability increased by 15%
5.3.0 New limited edition skin: Overseer (Operation Gathering Storm)
5.0.0 Durability increased by 12%
Ability damage increased by 89%
Aegis durability increased by 30%
Speed increased by 22%
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 New skin: Flurry (Christmas 2018)
Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 Robot was added to the game

Poll[]


Trivia[]

  • The Blitz is one of the robots to be able to use 4 light weapons (the others being the Nether, Gl. Patton, Ao Qin, Khepri, and the Jesse, although the Jesse can only use two at a time)
  • The Blitz is one of the robots with an Aegis shield (the others being the Typhon, Bulwark, Cerberus, Jaeger, Fenrir, Erebus, Skyros and Mars)
  • Blitz has a slow tower rotation
  • At anytime during battle, the Blitz's ability icon will flash if the Blitz comes within 350m of the locked-on target, as that's the range of the Blitz's built-in buckshot weapon.
  • This robot was added on August 28, 2018.

Navigation[]

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