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This flamethrower is the light version of the medium [[Igniter]] and heavy [[Ember]].
 
This flamethrower is the light version of the medium [[Igniter]] and heavy [[Ember]].
   
The Blaze has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has a high DPS for a light weapon. However, a single Blaze mounted alone on a robot does not deal very major damage, so it is reccomended to pair it with Igniter and Ember, or with [[Magnum]].
+
The Blaze has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has a high DPS for a light weapon. However, a single Blaze mounted alone on a robot does not deal very major damage, so it is reccomended to pair it with [[Igniter]] and [[Ember]], or with [[Magnum]].
   
 
However, because the Blaze is based off the Ember and Igniter, they share the same weakness. These weapons are relatively ineffective against fast moving targets due to slow projectile speed. One of the pair's strengths is the ability to bypass all types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.
 
However, because the Blaze is based off the Ember and Igniter, they share the same weakness. These weapons are relatively ineffective against fast moving targets due to slow projectile speed. One of the pair's strengths is the ability to bypass all types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.
   
The Blaze can be paired up with an Ember or Igniter for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not. It can also be paired with the [[Redeemer|Redeemer ]](and potentially [[Taran]], although Igniter is better in terms of damage) as they share the same range, reload and roughly unload time. Redeemer prevails in terms of damage and projectile speed, although there is a major drawback-it cannot pierce physical shields.
+
The Blaze can be paired up with an Ember or Igniter for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not. It can also be paired with the [[Redeemer]](and potentially [[Taran]], although Igniter is better in terms of damage) as they share the same range, reload and roughly unload time. Redeemer prevails in terms of damage and projectile speed, although there is a major drawback-it cannot pierce physical shields.
   
 
A unique trait of the Blaze can come in extremely useful-it does not have any effects when it hits an enemy robot or wall. This can potentially trick enemies out of cover as they think you've stopped firing, but the truth is you ARE actually firing, it's just there's no effects upon contact with the wall to show it.
 
A unique trait of the Blaze can come in extremely useful-it does not have any effects when it hits an enemy robot or wall. This can potentially trick enemies out of cover as they think you've stopped firing, but the truth is you ARE actually firing, it's just there's no effects upon contact with the wall to show it.

Revision as of 13:04, 22 May 2020

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Blaze   Dragon Blaze

Components



Compact flamethrower that burns targets with a high-temperature mixture, ignoring both energy and physical shields. As any flamethrower, it's primarily effective against slow targets at close range
— in-game description




<< PREV {{{ID}}} Blaze NEXT >>
Purchase Information
In-Game Cost 10,000 Components

IRL Cost?

$60

Experience?

20
Type

Hardpoint?

Light

Tier?

1

Faction?

TBA
Blaze
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 95 per liter Manual
WeaponRange Range 350m Automatic
WeaponReload Reload 5 seconds Magazine
Capacity 300 liters of fuel AOE
Unload 10 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Blaze is a close-range (up to 350 meters) light special weapon. 

Pros and Cons

Pros

  • Special attribute allows penetration of both physical and energy barriers
  • Mediocre damage when within range
  • Short reload
  • Extremely good at sustained combat

Cons

  • 350m maximum range makes it hard to start fighting
  • Mediocre projectile speed means it is easily evaded (though could be worse)
  • Needs to empty entire clip in order to reload

Strategy

This flamethrower is the light version of the medium Igniter and heavy Ember.

The Blaze has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has a high DPS for a light weapon. However, a single Blaze mounted alone on a robot does not deal very major damage, so it is reccomended to pair it with Igniter and Ember, or with Magnum.

However, because the Blaze is based off the Ember and Igniter, they share the same weakness. These weapons are relatively ineffective against fast moving targets due to slow projectile speed. One of the pair's strengths is the ability to bypass all types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.

The Blaze can be paired up with an Ember or Igniter for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not. It can also be paired with the Redeemer(and potentially Taran, although Igniter is better in terms of damage) as they share the same range, reload and roughly unload time. Redeemer prevails in terms of damage and projectile speed, although there is a major drawback-it cannot pierce physical shields.

A unique trait of the Blaze can come in extremely useful-it does not have any effects when it hits an enemy robot or wall. This can potentially trick enemies out of cover as they think you've stopped firing, but the truth is you ARE actually firing, it's just there's no effects upon contact with the wall to show it.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 95 28500 2850 1900

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 105 31500 3150 2100
3 200,000 5 hours 116 34800 3480 2320
4 400,000 14 hours 131 39300 3930 2620
5 2,000,000 1 day 142 42600 4260 2840
6 4,000,000 1 day 16 hours 158 47400 4740 3160
7 6,000,000 2 days 20 hours 173 51900 5190 3460
8 11,000,000 3 days 14 hours 194 58200 5820 3880
9 17,000,000 4 days 12 hours 205 61500 6150 4100
10 32,000,000 5 days 231 69300 6930 4620
11 43,000,000 5 days 8 hours 252 75600 7560 5040
12 55,000,000 5 days 16 hours 276 82800 8280 5520
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual liter of fuel (out of 300 liters)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 276 82800 8280 5520

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 281 84300 8430 5620
3 4,000,000 2 days 287 86100 8610 5740
4 8,000,000 3 days 292 87600 8760 5840
5 19,500,000 3 days 297 89100 8910 5940
6 19,500,000 3 days 302 90600 9060 6040
7 19,500,000 3 days 308 92400 9240 6160
8 19,500,000 3 days 313 93900 9390 6260
9 19,500,000 3 days 318 95400 9540 6360
10 19,500,000 3 days 323 96900 9690 6460
11 19,500,000 3 days 329 98700 9870 6580
12 19,500,000 3 days 334 100200 10020 6680
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual liter of fuel (out of 300 liters)

Update History

Version Changes
5.6 Damage increased by 5%
Damage radius slightly increased
5.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Alternative model: Dragon Blaze (Lunar New Year 2019)
Weapon was added to the game

Poll


Trivia

  • Blaze has an exclusive dragon variant that was able to be won in the 2019 Chinese Lunar New Year Event
  • Blaze is the Ember's light counterpart
  • Dragon Blaze fires a blue/purple flame, while the normal variant fires the standard orange/pink flame

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