THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | The moment the robot is attacked, a one-time defense system activates, temporarily lowering all incoming damage
|
” |
- — in-game description
<< PREV | Battle Born | NEXT >> |
---|
Purchase Information | |
---|---|
In-Game Cost | 1,500 |
Real Value (USD) | $15 |
Required Pilot Level | 19 |
Passive Module | |
Defence Points | 25 |
Ability Duration | 25 seconds |
Attributes | |
Affects Self | Temporary |
Introduction[]
The Battle Born is a passive module.
Strategy[]
This module grants a robot with stackable defense points for 25 seconds the moment the equipped robot takes damage in battle. As this requirement is extremely low, the effect of this module can be easily wasted if not used correctly.
Battle Born is typically used in Domination and Beacon Rush. Mounting them on robots fighting for the center beacon at the start of the battle, or robots deployed for holding a beacon are good choices. Prime candidates for mounting Battle Born are tank robots for siege and holding points, which will receive high damage as soon as they deploy. In this way, for the period time granted, the bot will become resistant to damage and more likely to hold off enemies.
At base level, Battle Born has a small effect of only 20% damage resistance. It becomes more significant after upgrading, but there are better choices for modules. Battle Born modules are relatively weak (and therefore, cheap), but its effects can be duplicated by Drones. Instead, it is advised to mount a Heavy Armor Kit, Repair Amplifier or Immune Amplifier to enhance durability long-term. Cloaking Units outperform Battle Born in higher leagues as they provide virtual immunity through stealth.
Statistics[]
Purchase Information[]
Level | Purchase Cost | Defense Points |
---|---|---|
1 | 1,500 | 25 |
Upgrade Information[]
Level | Cost | Time | Defense Points |
---|---|---|---|
2 | 25,000,000 | 1 day | 30 |
3 | 25,000,000 | 1 day | 35 |
4 | 25,000,000 | 1 day | 40 |
5 | 25,000,000 | 1 day | 45 |
6 | 25,000,000 | 1 day | 50 |
Conversion Table[]
This table will show you how much damage (%) reduction a robot gains based on its overall defense point value.
Note: The numbers shown are the possible values one can benefit from by using Battle Born module(s); from one level one module (25 defense points) to up to three maxed out modules (150 defense points).
Defense Points | Damage Reduction [%] |
---|---|
25 | 20% |
30 | 23% |
35 | 25.9% |
40 | 28.6% |
45 | 31% |
50 | 33.3% |
55 | 35.5% |
60 | 37.5% |
65 | 39.4% |
70 | 41.2% |
75 | 42.9% |
80 | 44.4% |
85 | 45.9% |
90 | 47.4% |
95 | 48.7% |
100 | 50% |
105 | 51.2% |
110 | 52.4% |
115 | 53.5% |
120 | 54.5% |
125 | 55.6% |
130 | 56.5% |
135 | 57.4% |
140 | 58.3% |
145 | 59.2% |
150 | 60% |
Update History[]
Version | Changes |
---|---|
7.9.0 | Duration increased by 5 seconds (20 -> 25) |
5.3.0 | Now activates after robot takes damage, instead of activating when the match starts |
4.6.0 | Module was added to the game |