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“…The moment the robot is attacked, a one-time defense system activates, temporarily lowing all incoming damage…” – in-game description
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|Real Value (USD)||$20|
|Required Pilot Level||19|
|Ability Duration||20 seconds|
The Battle Born is a passive module.
This module grants a robot with stack-able defense points for 20 seconds the moment the equipped robot takes damage in battle.
The robot using Battle Born is prone to wasting the module's effect by taking damage from a stray round. As such, it is advised to stay away from hotspots or stay in shelter under roofed areas. A way to counter this is by using an Ancile, or robots with a built-in Ancile or Aegis barrier, such as the Bulwark or Haechi. An Ancile will protect you from these rogue shots and not trigger the Battle Born module.
Battle Born is typically usedin beacon games, mounting them on robots fighting for center beacon at the start of the battle, or holding a beacon. Prime candidates for mounting Battle Born are robots seeking to enhance their high durability even further, such as Phantom, Blitz, or Invader. This way for the period of the bonuses granted by its ability you have created an almost-unstoppable killing machine.
To enhance this barely noticeable effect you can upgrade the module or stack multiple Battle Borns.
It is advised to mount a Heavy Armor Kit instead of a Battle Born on robots that seek to enhance their durability long-term, but if you want to enhance it short-term Battle Born is a better choice.
|Level||Purchase Cost||Defense Points|
This table will show you how much damage (%) reduction a robot gains based on its overall defense point value.
Note: The numbers shown are the possible values one can benefit from by using Battle Born module(s); from one level one module (25 defense points) to up to three maxed out modules (150 defense points).
|Defense Points||Damage Reduction [%]|
|5.3.0||Now activates after robot takes damage, instead of activating when the match starts|
|4.6.0||Module was added to the game|