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…The moment the robot is attacked, a one-time defense system activates, temporarily lowing all incoming damage… – in-game description


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Purchase Information
In-Game Cost 2,500 Gold
Real Value (USD) Icn info for user popup.png $20
Required Pilot Level Icn info for user popup.png 19
Passive Module
Defence Points 25
Ability Duration 20 seconds
Battle Born.png
Attributes
AffectsSelf icon.png
Temporary icon.png
Affects Self Temporary


Introduction

The Battle Born is a passive module.

Strategy

This module grants a robot with stack-able defense points for 20 seconds the moment the equipped robot takes damage in battle.

The robot using Battle Born is prone to wasting the module's effect by taking damage from a stray round. As such, it is advised to stay away from hotspots or stay in shelter under roofed areas. A way to counter this is by using an Ancile, or robots with a built-in Ancile or Aegis barrier, such as the Bulwark or Haechi. An Ancile will protect you from these rogue shots and not trigger the Battle Born module.

Battle Born is typically usedin beacon games, mounting them on robots fighting for center beacon at the start of the battle, or holding a beacon. Prime candidates for mounting Battle Born are robots seeking to enhance their high durability even further, such as Phantom, Blitz, or Invader. This way for the period of the bonuses granted by its ability you have created an almost-unstoppable killing machine.

To enhance this barely noticeable effect you can upgrade the module or stack multiple Battle Borns.

It is advised to mount a Heavy Armor Kit instead of a Battle Born on robots that seek to enhance their durability long-term, but if you want to enhance it short-term Battle Born is a better choice.


Statistics

Purchase Information

Level Purchase Cost Defense Points
1 2,500 Gold 25

Upgrade Information

Level Cost Silver Time Defense Points
2 25,000,000 1 day 30
3 25,000,000 1 day 35
4 25,000,000 1 day 40
5 25,000,000 1 day 45
6 25,000,000 1 day 50


Conversion Table

This table will show you how much damage (%) reduction a robot gains based on its overall defense point value.

Note: The numbers shown are the possible values one can benefit from by using Battle Born module(s); from one level one module (25 defense points) to up to three maxed out modules (150 defense points).

Defense Points Damage Reduction [%]
25 20%
30 23%
35 25.9%
40 28.6%
45 31%
50 33.3%
55 35.5%
60 37.5%
65 39.4%
70 41.2%
75 42.9%
80 44.4%
85 45.9%
90 47.4%
95 48.7%
100 50%
105 51.2%
110 52.4%
115 53.5%
120 54.5%
125 55.6%
130 56.5%
135 57.4%
140 58.3%
145 59.2%
150 60%

Update History

Version Changes
5.3.0 Now activates after robot takes damage, instead of activating when the match starts
4.6.0 Module was added to the game

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