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…Long range weapon of medium power with a charge-up system: the longer you charge the weapon, the more powerful its shot. Effective only with precise aiming… – in-game description



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Purchase Information
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Exp Level Icn info for user popup.png 12
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Ballista.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 273 per charge Manual Manual


WeaponRange.png Range 1,100 meters Single Shot Single Shot


WeaponReload.png Reload 1-6 seconds Icn info for user popup.png Charges Charge-Up


Capacity 10 charges Energy Energy


Unload Instant Energy Energy



Introduction

The Ballista is a long-range (up to 1,100 meters) medium energy weapon. It has a light and heavy conterpart (Arbalest and Trebuchet respectively) and can be viewed as the kinetic counterpart to the Weber.

Strategy

The Ballista is a long-range plasma weapon and is the medium equivalent of the light weapon Arbalest and heavy weapon Trebuchet, sharing the same range, damage type, and charging mechanic. (Note the Ballista fires at 4x the rate of the Trebuchet). Just like its light and heavy counterparts, the Ballista glows when charging.

The Ballista is able to bypass Ancile shields allowing it to be a threat to bots such as the Carnage, Haechi, and the Fujin.

It is recommended to use the Ballista on large open maps such as Springfield, Canyon or Yamantau. 

The Ballista works well with Arbalests but not as efficient with the Trebuchet due to the much slower charging speed of the Trebuchet.

Pros and Cons

Pros

  • Energy attribute allows it to pierce energy shields
  • High accuracy due to fast projectile speed
  • 1,100 meter range allows long-range engagement and sniping
  • Quick reload
  • High damage when fully charged

Cons

  • Single projectile means shields will soak up excess damage when destroyed
  • Ineffective against physical shields
  • Poor sustained Damage Per Second
  • Ineffective at close range
  • The glow of the weapon charging makes it easy to spot

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 2,500 Gold 270 2700 450 270

270

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 20,000 10 minutes 300 3000 500 300 300
3 40,000 1 hour 340 3400 567 340 340
4 80,000 2 hours 370 3700 617 370 370
5 400,000 8 hours 410 4100 683 410 410
6 800,000 12 hours 440 4400 733 440 440
7 1,600,000 1 day 490 4900 817 490 490
8 3,000,000 1 day 8 hours 540 5400 900 540 540
9 6,000,000 1 day 16 hours 590 5900 983 590 590
10 10,000,000 1 day 20 hours 650 6500 1083 650 650
11 16,000,000 2 days 4 hours 710 7100 1183 710 710
12 26,000,000 2 days 12 hours 780 7800 1300 780 780
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual charge (out of 10 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
1 500 Gold 780 7800 1300 780

780

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle DPS Rapid Cycle
Damage
Rapid
Cycle DPS
2 500,000 5 hours 795 7950 1325 795 795
3 1,000,000 10 hours 810 8100 1350 810 810
4 2,000,000 20 hours 825 8250 1375 825 825
5 7,500,000 1 day 6 hours 840 8400 1400 840 840
6 7,500,000 1 day 6 hours 855 8550 1425 855 855
7 7,500,000 1 day 6 hours 870 8700 1450 870 870
8 7,500,000 1 day 6 hours 885 8850 1475 885 885
9 7,500,000 1 day 6 hours 900 9000 1500 900 900
10 7,500,000 1 day 6 hours 915 9150 1525 915 915
11 7,500,000 1 day 6 hours 930 9300 1550 930 930
12 7,500,000 1 day 6 hours 945 9450 1575 945 945
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual charge (out of 10 charges)

Audio Gallery

Update History

Version Changes
6.3.0 Damage per charge ↑ 10%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Reload time decreased from 10 seconds → 5 seconds
Damage decreased by 22%
4.0.0 Total Upgrade Cost: 105,125,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 29 days 16 hours⟶29 days 15 hours 30 minutes
3.8.0 Weapon was added to the game

Poll


Trivia

  • A ballista was a missile weapon used in ancient warfare. It was able to launch large projectiles at distant targets.
  • This medium weapon has the most range of its hardpoint type, with a range of 1,100 meters.

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