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…Heavy weapon system, consisting of three multi-barreled machine guns for close combat. One of the most quick firing weapons in the game. No physical shield will last long under the onslaught of this weapon… – in-game description


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PURCHASE INFORMATION
In-Game Cost 2,500 AuIcon
Real Value Icn info for user popup $20
Player Level Icn info for user popup 16
TYPE
Hardpoint Heavy
Avenger
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
WeaponDamage Damage 300 per round Manual32 Manual
WeaponRange Range Optimal: 100m
Maximum: 500m
Automatic32 Automatic
WeaponReload Reload 10 seconds Magazine32 Magazine
Capacity 440 rounds
Unload 15.6 seconds

Introduction

The Avenger is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.

Strategy

This machine gun is the heavy counterpart to the Light Weapon Punisher and Medium Weapon Punisher T.

The Avenger has a maximum range of 500 meters, but is more effective at dealing damage the closer it is the the target. At its maximum range of 500 meters, very few bullets will hit the target, decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread. However, due to its extremely high fire rate, it can still deal significant damage even at its maximum range.

All machine guns (Punisher, Punisher T, and Avenger) and auto-cannons (Molot, Molot T, and Tempest) can accelerate their firing rate up to 1.5x their usual speed, if fired continuously for 3 seconds or longer. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger can do an excellent job at depleting an Energy Shield because the large area of the shield catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Avenger is also extremely powerful against physical shields, due to physical shields taking double damage from Kinetic weaponry.

This weapon has perfect synergy with the Punisher and Punisher T. It also pairs well with the Gust and Storm shotgun weapons, due to these weapons dealing more damage up close than the aforementioned machine guns. Combining the Avenger with lock-down weapons such as the Shredder or Halo can make for a very potent close-range brawling setup.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 2,500 AuIcon 300 132000 6000 9000

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 20,000 10 minutes 330 145200 6600 9900
3 40,000 1 hour 360 158400 7200 10800
4 80,000 2 hours 400 176000 8000 12000
5 400,000 8 hours 430 189200 8600 12900
6 800,000 12 hours 480 211200 9600 14400
7 1,600,000 1 day 520 228800 10400 15600
8 3,000,000 1 day 8 hours 580 255200 11600 17400
9 6,000,000 1 day 16 hours 630 277200 12600 18900
10 10,000,000 1 day 20 hours 700 308000 14000 21000
11 16,000,000 2 days 4 hours 770 338800 15400 23100
12 26,000,000 2 days 12 hours 835 367400 16700 25050
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage for each individual round (out of 440 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 AuIcon 835 367400 16700 25050

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 500,000 5 hours 850 374000 17000 25500
3 1,000,000 10 hours 865 380600 17300 25950
4 2,000,000 20 hours 880 387200 17600 26400
5 7,500,000 1 day 6 hours 895 393800 17900 26850
6 7,500,000 1 day 6 hours 910 400400 18200 27300
7 7,500,000 1 day 6 hours 925 407000 18500 27750
8 7,500,000 1 day 6 hours 940 413600 18800 28200
9 7,500,000 1 day 6 hours 955 420200 19100 28650
10 7,500,000 1 day 6 hours 970 426800 19400 29100
11 7,500,000 1 day 6 hours 985 433400 19700 29550
12 7,500,000 1 day 6 hours 1000 440000 20000 30000
Cost Time
Totals 63,500,000 11 days 11 hours


  • The damage column shows the damage for each individual round (out of 440 rounds)

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 91%
150 meters 78%
200 meters 69%
250 meters 61%
300 meters 57%
350 meters 39%
400 meters 34%
450 meters 27%
500 meters 19%


Update History

Version Changes
5.4 Alternative Yan-di skin available only during the 2019 Yan-di Showdown event (Special Delivery)
5.0 Accuracy decreased by 5%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 6%
4.0 Weapon was added to the game
Yan-diAvenger

2019 Yan-di Showdown Yan-di Avenger


Poll

What balance change does the Avenger need after the 5.0 balance update?
 
277
 
63
 
94
 
25
 
39
 

The poll was created at 05:19 on April 25, 2019, and so far 498 people voted.

Trivia

  • The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal massive amounts of damage.
  • This is currently the weapon boasting the highest possible burst DPS.
  • The Avenger's sound was changed in the 4.5 update.
  • The Avenger did have a special variant (Yan-di Avenger) that was able to be won during the Yan-di Showdown event.
  • Click here for 3D model of this weapon.

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