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Avenger   Yan-di Avenger

Gold


…Heavy weapon system, consisting of three multi-barreled machine guns for close combat. One of the most quick firing weapons in the game. No physical shield will last long under the onslaught of this weapon… – in-game description



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Purchase Information
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Exp Level Icn info for user popup.png 16
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png II
Avenger.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 220 per round Manual Manual


WeaponRange.png Range 500m Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 440 rounds


Unload 15.6 seconds Energy Energy



Introduction

The Avenger is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.

Strategy

The Avenger is the heavy machine gun counterpart to the Light Weapon Punisher and Medium Weapon Punisher T.

The Avenger has a maximum range of 500 meters but is more effective at dealing damage the closer it is the target. At its maximum range of 500 meters less bullets will hit the target due to bullet spread.

All machine guns (Punisher, Punisher T, and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate their firing rate up to 1.5x their usual speed if fired continuously for 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger does an excellent job at depleting Energy Shields because the large area of the shield catches almost every bullet and the Avenger has a high rate of fire.  The Avenger is also powerful against physical shields since it inflicts double damage.

This weapon has perfect synergy with the Punisher and Punisher T and can also pair well with the Gust and Storm shotgun weapons, as they are much better at depleting energy shields than the former and thus can allow the Avenger to cripple the enemy. It is also possible to match the Avenger with the Atomizer and Quarker (however Nucleon does better here) and even the Shredder.

Pros and Cons

Pros

  • High DPS in close range (300 meters or less)
  • Good DPS at medium range
  • Double damage to physical shields
  • After 3 seconds of firing it accelerates to 1.5x the speed
  • Reduces energy barriers quickly

Cons

  • Cannot penetrate shields
  • Less damage the further the range
  • Long reload time
  • The whole magazine needs to be empty in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 2,500 Gold 220 96800 4400 6600

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 20,000 10 minutes 240 105600 4800 7200
3 40,000 1 hour 260 114400 5200 7800
4 80,000 2 hours 290 127600 5800 8700
5 400,000 8 hours 310 136400 6200 9300
6 800,000 12 hours 350 154000 7000 10500
7 1,600,000 1 day 375 165000 7500 11250
8 3,000,000 1 day 8 hours 420 184800 8400 12600
9 6,000,000 1 day 16 hours 455 200200 9100 13650
10 10,000,000 1 day 20 hours 505 222200 10100 15150
11 16,000,000 2 days 4 hours 560 246400 11200 16800
12 26,000,000 2 days 12 hours 600 264000 12000 18000
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage for each individual round (out of 440 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Gold 600 264000 12000 18000

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 500,000 5 hours 615 270600 12300 18450
3 1,000,000 10 hours 625 275000 12500 18750
4 2,000,000 20 hours 635 279400 12700 19050
5 7,500,000 1 day 6 hours 650 286000 13000 19500
6 7,500,000 1 day 6 hours 660 290400 13200 19800
7 7,500,000 1 day 6 hours 670 294800 13400 20100
8 7,500,000 1 day 6 hours 680 299200 13600 20400
9 7,500,000 1 day 6 hours 690 303600 13800 20700
10 7,500,000 1 day 6 hours 700 308000 14000 21000
11 7,500,000 1 day 6 hours 710 312400 14200 21300
12 7,500,000 1 day 6 hours 720 316800 14400 21600
Cost Time
Totals 63,500,000 11 days 11 hours


  • The damage column shows the damage for each individual round (out of 440 rounds)

Accuracy By Distance

Below is the average percentage (%) of projectiles (out of 440 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 94%
150 meters 79%
200 meters 69%
250 meters 56%
300 meters 48%
350 meters 37%
400 meters 29%
450 meters 22%
500 meters 17%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
6.3.0 Damage decreased by 15%
6.0.0 Damage decreased by 15%
Accuracy decreased by 10%
5.4.0 New alternative model: Yan-di Avenger (Yan-di Showdown 2019)
5.0.0 Accuracy decreased by 5%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 6%
4.0.0 Weapon was added to the game

Poll


Trivia

  • The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal massive amounts of damage.
  • This is currently the weapon boasting the highest possible burst DPS.
  • The Avenger's sound was changed in the 4.5 update.
  • The Avenger did have a special variant (Yan-di Avenger) that was able to be won during the Yan-di Showdown event.

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