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Avenger   Yan-di Avenger

Gold



Heavy weapon system, consisting of three multi-barreled machine guns for close combat. One of the most quick firing weapons in the game. No physical shield will last long under the onslaught of this weapon
— in-game description




<< PREV 44 Avenger NEXT >>
Purchase Information
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Exp Level Icn info for user popup.png 16
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png II
Avenger.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 220 per round Manual Manual


WeaponRange.png Range 500m Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 220 rounds Mode Acceleration Mode


Unload 15.6 seconds



Introduction

The Avenger is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.

Strategy

The Avenger is the heavy machine gun counterpart to the Light Weapon Punisher and Medium Weapon Punisher T.

The Avenger has a maximum range of 500 meters but is more effective at dealing damage the closer it is the target. At its maximum range of 500 meters less bullets will hit the target due to bullet spread.

All machine guns (Punisher, Punisher T, and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate their firing rate up to 1.5x their usual speed if fired continuously for 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger does an excellent job at depleting Energy Shields because the large area of the shield catches almost every bullet and the Avenger has a high rate of fire. The Avenger is also powerful against physical shields since it inflicts double damage.

This weapon has perfect synergy with the Punisher and Punisher T and can also pair well with the Gust and Storm shotgun weapons, as they are much better at depleting energy shields than the former and thus can allow the Avenger to cripple the enemy. It is also possible to match the Avenger with the Atomizer and Quarker (however Nucleon does better here) and even the Shredder.

Pros and Cons

Pros

  • High DPS in close range (300 meters or less)
  • Good DPS at medium range
  • Double damage to physical shields
  • After 3 seconds of firing it accelerates to 1.5x the speed
  • Reduces energy barriers quickly

Cons

  • Cannot penetrate shields
  • Less damage the further the range
  • Long reload time
  • The whole magazine needs to be empty in order to reload

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Avenger
ID Tier Slot Type Range Reload In Workshop
44 2 Heavy Kinetic 500m
(AOE: N/D)
10 WorkshopNo.pngNo
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
220 0.09 N/A 2 15.6 4889 16800
Attributes Kinetic32.png Kinetic Manual32.png Manual Automatic32.png Automatic Magazine32.png Magazine Acceleration Mode32.png Acceleration Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
220 96800 4889 3248 1 600 264000 13333 8859
240 105600 5333 3543 2 615 270600 13667 9080
260 114400 5778 3838 3 625 275000 13889 9228
290 127600 6444 4281 4 635 279400 14111 9375
310 137600 6889 4577 5 650 286000 14444 9597
350 152000 7778 5167 6 660 290400 14667 9745
375 165000 8333 5536 7 670 294800 14889 9892
420 184800 9333 6201 8 680 299200 15111 10040
455 200200 10111 6718 9 690 303600 15333 10187
505 222200 11222 7456 10 700 308000 15556 10335
560 246400 12444 8268 11 710 312400 15778 10483
600 264000 13333 8859 12 720 316800 16000 10630
MK 3 Level 1 756 332640 16800 11162


Accuracy By Distance

Below is the average percentage (%) of projectiles (out of 440 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 94%
150 meters 79%
200 meters 69%
250 meters 56%
300 meters 48%
350 meters 37%
400 meters 29%
450 meters 22%
500 meters 17%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.


Update History

Version Changes
6.3.0 Damage decreased by 15%
6.0.0 Damage decreased by 15%
Accuracy decreased by 10%
5.4.0 New alternative model: Yan-di Avenger (Yan-di Showdown 2019)
5.0.0 Accuracy decreased by 5%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 6%
4.0.0 Weapon was added to the game


Trivia

  • The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal massive amounts of damage.
  • The Avenger's sound was changed in the 4.5 update.
  • The Avenger did have a special variant (Yan-di Avenger) that was able to be won during the Yan-di Showdown event.
  • The Yan-di Avenger has a unique reloading effect where its minigun barrels spin counter-clockwise half way and spin back.

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