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Avenger   Yan-di Avenger

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…Heavy weapon system, consisting of three multi-barreled machine guns for close combat. One of the most quick firing weapons in the game. No physical shield will last long under the onslaught of this weapon… – in-game description


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Purchase Information
In-Game Cost 2,500 AuIcon
Real Value Icn info for user popup $20
Exp Level Icn info for user popup 16
Type
Hardpoint Icn info for user popup Heavy
Tier Icn info for user popup II
Avenger
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage kinetic Kinetic
WeaponDamage Damage 255 per round Icn aiming manual Manual
WeaponRange Range 500m Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload 10 seconds Icn reload magazine Magazine
Capacity 440 rounds
Unload 15.6 seconds


Introduction

The Avenger is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.

Strategy

The Avenger is the heavy machine gun counterpart to the Light Weapon Punisher and Medium Weapon Punisher T.

The Avenger has a maximum range of 500 meters but is more effective at dealing damage the closer it is the target. At its maximum range of 500 meters less bullets will hit the target due to bullet spread.

All machine guns (Punisher, Punisher T, and Avenger) and auto-cannons (Molot, Molot T, and Tempest) accelerate their firing rate up to 1.5x their usual speed if fired continuously for 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger does an excellent job at depleting Energy Shields because the large area of the shield catches almost every bullet and the Avenger has a high rate of fire.  The Avenger is also powerful against physical shields since it inflicts double damage.

This weapon has perfect synergy with the Punisher and Punisher T and can also pair well with the Gust and Storm shotgun weapons.

Pros and Cons

Pros

  • High DPS in close range (300 meters or less)
  • Good DPS at medium range
  • Double damage to physical shields
  • After 3 seconds of firing it accelerates to 1.5x the speed
  • Reduces energy barriers quickly

Cons

  • Cannot penetrate shields
  • Less damage the further the range
  • Long reload time
  • The whole magazine needs to be empty in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 2,500 AuIcon 255 112200 5100 7650

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 20,000 10 minutes 281 123640 5620 8430
3 40,000 1 hour 306 134640 6120 9180
4 80,000 2 hours 340 149600 6800 10200
5 400,000 8 hours 366 161040 7320 10980
6 800,000 12 hours 408 179520 8160 12240
7 1,600,000 1 day 442 194480 8840 13260
8 3,000,000 1 day 8 hours 493 216920 9860 14790
9 6,000,000 1 day 16 hours 536 235840 10720 16080
10 10,000,000 1 day 20 hours 595 261800 11900 17850
11 16,000,000 2 days 4 hours 655 288200 13100 19650
12 26,000,000 2 days 12 hours 710 312400 14200 21300
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage for each individual round (out of 440 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 AuIcon 710 312400 14200 21300

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 500,000 5 hours 723 318120 14460 21690
3 1,000,000 10 hours 735 323400 14700 22050
4 2,000,000 20 hours 748 329120 14960 22440
5 7,500,000 1 day 6 hours 761 334840 15220 22830
6 7,500,000 1 day 6 hours 774 340560 15480 23220
7 7,500,000 1 day 6 hours 786 345840 15720 23580
8 7,500,000 1 day 6 hours 799 351560 15980 23970
9 7,500,000 1 day 6 hours 812 357280 16240 24360
10 7,500,000 1 day 6 hours 825 363000 16500 24750
11 7,500,000 1 day 6 hours 837 368280 16740 25110
12 7,500,000 1 day 6 hours 850 374000 17000 25500
Cost Time
Totals 63,500,000 11 days 11 hours


  • The damage column shows the damage for each individual round (out of 440 rounds)

Accuracy By Distance

Below is the average percentage (%) of projectiles (out of 440 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 94%
150 meters 79%
200 meters 69%
250 meters 56%
300 meters 48%
350 meters 37%
400 meters 29%
450 meters 22%
500 meters 17%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
6.0.0 Damage decreased by 15%
Accuracy decreased by 10%
5.4.0 New alternative model: Yan-di Avenger (Yan-di Showdown 2019)
5.0.0 Accuracy decreased by 5%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 6%
4.0.0 Weapon was added to the game

Poll

What balance change does the Avenger need after the 6.0 balance update?
 
141
 
41
 
16
 
1
 
4
 

The poll was created at 11:31 on April 25, 2020, and so far 203 people voted.

Trivia

  • The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal massive amounts of damage.
  • This is currently the weapon boasting the highest possible burst DPS.
  • The Avenger's sound was changed in the 4.5 update.
  • The Avenger did have a special variant (Yan-di Avenger) that was able to be won during the Yan-di Showdown event.

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