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Avenger | Yan-di Avenger | ULTIMATE Avenger (New) |
“ | Heavy weapon system, consisting of three multi-barreled machine guns for close combat. One of the most quick firing weapons in the game. No physical shield will last long under the onslaught of this weapon
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- — in-game description
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Purchase Information | |
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In-Game Cost | 2,500 |
IRL Cost? |
$20 |
Experience? |
16 |
Type | |
Hardpoint? |
Heavy |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
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Level | 1 | ||
Damage | 484 per round | ||
Range | 500m | ||
Reload | 10 seconds | ||
Capacity | 220 rounds | ||
Unload | 14.13 seconds |
Introduction
The Avenger is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.
Strategy
The Avenger is the heavy machine gun counterpart to the Light Weapon Punisher Medium Weapon Punisher T and Beta Weapon Retaliator .
The Avenger has a maximum range of 500 meters but is more effective at dealing damage the closer it is the target. At its maximum range of 500 meters less bullets will hit the target due to bullet spread.
All machine guns (Punisher, Punisher T, Avenger and Retaliator) and auto-cannons (Molot, Molot T, and Tempest and Vengeance) accelerate their firing rate up to 1.5x their usual speed if fired continuously for 3 seconds. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.
The Avenger does an excellent job at depleting Energy and Aegis Shields because the large area of the shield catches almost every bullet and the Avenger has a high rate of fire. The Avenger is also powerful against physical shields since it inflicts double damage.
This weapon has perfect synergy with the Punisher and Punisher T and can also pair well with the Gust and Storm shotgun weapons, as they are much better at depleting energy shields than the former and thus can allow the Avenger to cripple the enemy. It is also possible to match the Avenger with the Atomizer and Quarker (however Nucleon does better here) and even the Magnetar.
Pros and Cons
Pros
- High DPS in close range (300 meters or less)
- Good DPS at medium range
- Double damage to physical shields
- After 3 seconds of firing it accelerates to 1.5x the speed
- Reduces energy barriers quickly
Cons
- Cannot penetrate any shield
- Less damage the further the range
- Long reload time
- The whole magazine needs to be empty in order to reload
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
484 | 106,480 | 7,536 | 4,413 | 1 | 1,320 | 290,400 | 20,552 | 12,035 |
528 | 116,160 | 8,221 | 4,814 | 2 | 1,352 | 297,440 | 21,050 | 12,327 |
572 | 125,840 | 8,906 | 5,215 | 3 | 1,374 | 302,280 | 21,393 | 12,527 |
638 | 140,360 | 9,933 | 5,817 | 4 | 1,396 | 307,120 | 21,735 | 12,728 |
682 | 150,040 | 10,619 | 6,218 | 5 | 1,430 | 314,600 | 22,265 | 13,038 |
770 | 169,400 | 11,989 | 7,020 | 6 | 1,452 | 319,440 | 22,607 | 13,238 |
824 | 181,280 | 12,829 | 7,513 | 7 | 1,474 | 324,280 | 22,950 | 13,439 |
924 | 203,280 | 14,386 | 8,424 | 8 | 1,496 | 329,120 | 23,292 | 13,639 |
1,000 | 220,000 | 15,570 | 9,117 | 9 | 1,518 | 333,960 | 23,635 | 13,840 |
1,110 | 244,200 | 17,282 | 10,120 | 10 | 1,540 | 338,800 | 23,977 | 14,041 |
1,232 | 271,040 | 19,182 | 11,232 | 11 | 1,562 | 343,640 | 24,320 | 14,241 |
1,320 | 290,400 | 20,552 | 12,035 | 12 | 1,584 | 348,480 | 24,662 | 14,442 |
MK 3 Level 1 | 1,662 | 365,640 | 25,877 | 15,153 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Accuracy By Distance
Below is the average percentage (%) of projectiles (out of 440 rounds) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
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50 meters or less | 100% |
100 meters | 94% |
150 meters | 79% |
200 meters | 69% |
250 meters | 56% |
300 meters | 48% |
350 meters | 37% |
400 meters | 29% |
450 meters | 22% |
500 meters | 17% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Update History
Version | Changes |
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8.7.0 | Damage increased by 10% |
6.3.0 | Damage decreased by 15% |
6.0.0 | Damage decreased by 15% Accuracy decreased by 10% |
5.4.0 | New alternative model: Yan-di Avenger (Yan-di Showdown 2019) |
5.0.0 | Accuracy decreased by 5% |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
4.5.0 | Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes Now available for 2,500 gold (can no longer be produced via Workshop 2.0) |
4.3.0 | Damage decreased by 6% |
4.0.0 | Weapon was added to the game |
Trivia
- The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal massive amounts of damage.
- The Avenger's sound was changed in the 4.5 update.
- The Avenger did have a special variant (Yan-di Avenger) that was able to be won during the Yan-di Showdown event.
- The Yan-di Avenger has a unique reloading effect where its minigun barrels spin counter-clockwise half way and spin back.
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