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Avalanche   Freedom Avalanche

Components


…Medium-range heavy rocket launcher. Reloads while firing. Rockets deal area damage, which makes it a great choice against groups of enemies… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 17
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Avalanche.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 775 per rocket Manual Manual


WeaponRange.png Range 500 meters Volley Volley


WeaponReload.png Reload 6 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 12 rockets
Burst: 16 rockets
Area Damage AOE


Unload Clip: 2.4 seconds
Burst: 3.2 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Avalanche is a mid-range (up to 500 meters) heavy rocket weapon. It has a light and medium counterpart (Pin and Tulumbas respectively) and can be viewed as the non-scorching counterpart to the Incinerator, burst-damage counterpart to the Trident, and medium-range counterpart to the Exodus.

Strategy

The Avalanche should ideally be utilized as a mid-range support weapon since there are better options for close range engagement (such as the Exodus).  Because of the Avalanche's splash damage it is very effective at hitting bots behind cover that are close to corners and for hitting groups of bots. As such, picking targets crowding around a certain hotspot, such as the central beacon or a healing robot, is a good idea.

Pros and Cons

Pros

  • Mid-range burst damage
  • Splash damage
  • Can bypass physical shields
  • Reload-while-firing allows it to reload at any given time
  • relatively fast reload time, reloads in large chunks.

Cons

  • Poor for sustained Damage Per Second
  • Not ideal for close-range engagement (Usually outclassed by Exodus in close combat)
  • Is outranged by Trident

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

57 Avalanche
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Explosive Explosive


Manual Manual


Volley Volley


Reload While Firing RWF


Area Damage AOE



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 16 N/A 2.4 6 0.2 4 6.3 Heavy Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
775 12400 3875 775 1 2230 35680 11150 2230
860 13760 4300 860 2 2270 36320 11350 2270
945 15120 4725 945 3 2310 36960 11550 2310
1040 16640 5200 1040 4 2350 37600 11750 2350
1145 18320 5725 1145 5 2395 38320 11975 2395
1260 20160 6300 1260 6 2435 38960 12175 2435
1385 22160 6925 1385 7 2480 49680 12400 2480
1525 24400 7625 1525 8 2520 40320 12600 2520
1680 26880 8400 1680 9 2560 40960 12800 2560
1845 29520 9225 1845 10 2600 41600 13000 2600
2030 32480 10150 2030 11 2640 42240 13200 2640
2230 35680 11150 2230 12 2680 42880 13400 2680
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Update History

Version Changes
6.3.0 Damage per rocket ↑ 15%
Ammo increased from 12 → 16
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
6.0.0 Reload time decreased from 7.5 seconds → 6 seconds (full reload)
Projectile speed increased
5.4.0 Standard version available for purchase or Workshop production
5.2.0 New alternative model: Freedom Avalanche (4th of July 2019)
Weapon added to the game

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