War Robots Wiki
Register
Advertisement
Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn


Avalanche   Freedom Avalanche

Components



Medium-range heavy rocket launcher. Reloads while firing. Rockets deal area damage, which makes it a great choice against groups of enemies
— in-game description



<< PREV 57 Avalanche NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold

IRL Cost?

$60

Experience?

17
Type

Hardpoint?

Heavy

Tier?

IV

Faction?

TBA
Avalanche
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 1,085 per rocket

Manual

WeaponRange Range 500 meters

Volley

WeaponReload Reload 8 seconds Icn info for user popup

Reload While Firing

Capacity 16 rockets Icn info for user popup

Area Damage

Unload 3 seconds Icn info for user popup
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction[]

The Avalanche is a mid-range (up to 500 meters) heavy rocket weapon. It has a light and medium counterpart (Pin and Tulumbas respectively) and can be viewed as the non-scorching counterpart to the Incinerator, burst-damage counterpart to the Trident, and medium-range counterpart to the Exodus.

Strategy[]

The Avalanche should ideally be utilized as a mid-range support weapon since there are better options for close range engagement (such as the Exodus). Because of the Avalanche's splash damage it is very effective at hitting bots behind cover that are close to corners and for hitting groups of bots. As such, picking targets crowding around a certain hotspot, such as the central beacon or a healing robot, is a good idea.

Pros and Cons[]

Pros

  • Mid-range burst damage
  • Splash damage
  • Can bypass physical shields
  • Reload-while-firing allows it to reload at any given time
  • relatively fast reload time, reloads in large chunks.

Cons

  • Poor for sustained Damage Per Second
  • Not ideal for close-range engagement (Usually outclassed by Exodus in close combat)
  • Is outranged by Trident

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Avalanche
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
57 4 Heavy Explosive 500 (AOE: 12) Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
16 1 4.6 8 0.2 5
2067
Cycle DPS
7503 20k
Attributes Explosive Explosive Manual Manual Volley Volley Reload While Firing Reloads while firing Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,085 26,040 5,661 2,067 1 3,122 74,928 16,289 5,947
1,204 28,896 6,282 2,293 2 3,178 76,272 16,581 6,053
1,323 31,752 6,903 2,520 3 3,234 77,616 16,873 6,160
1,456 34,944 7,597 2,773 4 3,290 78,960 17,165 6,267
1,603 38,472 8,363 3,053 5 3,353 80,472 17,494 6,387
1,764 42,336 9,203 3,360 6 3,409 81,816 17,786 6,493
1,939 46,536 10,117 3,693 7 3,472 83,328 18,115 6,613
2,135 51,240 11,139 4,067 8 3,528 84,672 18,407 6,720
2,352 56,448 12,271 4,480 9 3,584 86,016 18,699 6,827
2,583 61,992 13,477 4,920 10 3,640 87,360 18,991 6,933
2,842 68,208 14,828 5,413 11 3,696 88,704 19,283 7,040
3,122 74,928 16,289 5,947 12 3,752 90,048 19,576 7,147
MK 3 Level 1 3,939 94,536 20,551 7,503
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Update History[]

Version Changes
8.7.0 Damage increased by 40%
AoE radius decreased (19m → 12m)
6.3.0 Damage per rocket ↑ 15%
Ammo increased from 12 → 16
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
6.0.0 Reload time decreased from 7.5 seconds → 6 seconds (full reload)
Projectile speed increased
5.4.0 Standard version available for purchase or Workshop production
5.2.0 New alternative model: Freedom Avalanche (4th of July 2019)
Weapon added to the game

Poll[]


Navigation[]

Advertisement