THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
Avalanche | Freedom Avalanche |
“ | Medium-range heavy rocket launcher. Reloads while firing. Rockets deal area damage, which makes it a great choice against groups of enemies
|
” |
- — in-game description
◀
<< PREV | 57 | Avalanche | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 10,000 or 7,500 |
IRL Cost? |
$60 |
Experience? |
17 |
Type | |
Hardpoint? |
Heavy |
Tier? |
IV |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 1,085 per rocket | ||
Range | 500 meters | ||
Reload | 8 seconds | ||
Capacity | 16 rockets | ||
Unload | 3 seconds |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
160,000 | 530,000 |
Components | Components |
60 | 170 |
Introduction[]
The Avalanche is a mid-range (up to 500 meters) heavy rocket weapon. It has a light and medium counterpart (Pin and Tulumbas respectively) and can be viewed as the non-scorching counterpart to the Incinerator, burst-damage counterpart to the Trident, and medium-range counterpart to the Exodus.
Strategy[]
The Avalanche should ideally be utilized as a mid-range support weapon since there are better options for close range engagement (such as the Exodus). Because of the Avalanche's splash damage it is very effective at hitting bots behind cover that are close to corners and for hitting groups of bots. As such, picking targets crowding around a certain hotspot, such as the central beacon or a healing robot, is a good idea.
Pros and Cons[]
Pros
- Mid-range burst damage
- Splash damage
- Can bypass physical shields
- Reload-while-firing allows it to reload at any given time
- relatively fast reload time, reloads in large chunks.
Cons
- Poor for sustained Damage Per Second
- Not ideal for close-range engagement (Usually outclassed by Exodus in close combat)
- Is outranged by Trident
Upgrade Cost[]
|
|
Weapons data[]
MK 1 | Level | MK 2 | ||||||
---|---|---|---|---|---|---|---|---|
Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
1,085 | 26,040 | 5,661 | 2,067 | 1 | 3,122 | 74,928 | 16,289 | 5,947 |
1,204 | 28,896 | 6,282 | 2,293 | 2 | 3,178 | 76,272 | 16,581 | 6,053 |
1,323 | 31,752 | 6,903 | 2,520 | 3 | 3,234 | 77,616 | 16,873 | 6,160 |
1,456 | 34,944 | 7,597 | 2,773 | 4 | 3,290 | 78,960 | 17,165 | 6,267 |
1,603 | 38,472 | 8,363 | 3,053 | 5 | 3,353 | 80,472 | 17,494 | 6,387 |
1,764 | 42,336 | 9,203 | 3,360 | 6 | 3,409 | 81,816 | 17,786 | 6,493 |
1,939 | 46,536 | 10,117 | 3,693 | 7 | 3,472 | 83,328 | 18,115 | 6,613 |
2,135 | 51,240 | 11,139 | 4,067 | 8 | 3,528 | 84,672 | 18,407 | 6,720 |
2,352 | 56,448 | 12,271 | 4,480 | 9 | 3,584 | 86,016 | 18,699 | 6,827 |
2,583 | 61,992 | 13,477 | 4,920 | 10 | 3,640 | 87,360 | 18,991 | 6,933 |
2,842 | 68,208 | 14,828 | 5,413 | 11 | 3,696 | 88,704 | 19,283 | 7,040 |
3,122 | 74,928 | 16,289 | 5,947 | 12 | 3,752 | 90,048 | 19,576 | 7,147 |
MK 3 Level 1 | 3,939 | 94,536 | 20,551 | 7,503 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Update History[]
Version | Changes |
---|---|
8.7.0 | Damage increased by 40% AoE radius decreased (19m → 12m) |
6.3.0 | Damage per rocket ↑ 15% Ammo increased from 12 → 16 |
6.0.1 | Now available for 7,500 gold (can still be produced via Workshop 2.0) |
6.0.0 | Reload time decreased from 7.5 seconds → 6 seconds (full reload) Projectile speed increased |
5.4.0 | Standard version available for purchase or Workshop production |
5.2.0 | New alternative model: Freedom Avalanche (4th of July 2019) Weapon added to the game |
Poll[]
[]
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
|