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Atomizer   Ivory Atomizer   Techno Atomizer

Components



Energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts.
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 6,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Atomizer.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 410 per energy round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload None


Capacity ∞ energy rounds Instability Instability


Unload Icn info for user popup.png


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Atomizer is a close to mid-range (up to 500 meters) medium energy weapon with unlimited ammo. Its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and heavy counterpart (Quarker and Nucleon respectively).

Strategy

This energy machine gun works in a similar manner as the Viper and Avenger in that It can quickly deal damage to enemies.

The main difference is the Atomizer can fire indefinitely. Although it has unlimited ammunition, after 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), due to the weapon overheating mechanic. This makes the Atomizer wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on the phase of overheating) to allow the weapon's heat to dissipate, thus allowing the Atomizer to fire with more accuracy. It is recommended to fire in short bursts when engaging targets to maximize the Atomizer's damage potential at a range near 500 meters. At point-blank the weapon remains effective even if overheated.

Pros and Cons

Pros

  • Infinite ammunition
  • Energy shells allow penetration of energy shields
  • Considerable sustained Damage Per Second, especially at close range
  • 500-meter range
  • Inaccuracy while overheated allows it to hit enemy robots in stealth (side effect)

Cons

  • Weapon overheats when continuously fired making it lose accuracy
  • To maximize damage potential the robot needs to expose itself for a relatively long time
  • Must be very close to the target (<100 meters) to inflict significant damage when the weapon has reached Phase 3 of overheating
  • Less effective against physical shields (to be more realistic, it's terrible against physical shields)
  • Must stop firing for 5 seconds when weapon overheats(Phase 3)

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Atomizer
ID Tier Slot Type Range Reload In Workshop
69 4 Medium Energy 500
(AOE: N/D)
N/R WorkshopYes.pngYes
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
1 0.50 N/A 1 0.15 2733 9800
Attributes Energy32.png Energy Manual32.png Manual Automatic32.png Automatic Icn instability.png Instability Blankbot.png Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
410 410 2733 2733 1 1170 1170 7800 7800
450 450 3000 3000 2 1190 1190 7933 7933
500 500 3333 3333 3 1210 1210 8066 8066
550 550 3666 3666 4 1220 1220 8133 8133
600 600 4000 4000 5 1250 1250 8333 8333
660 660 4400 4400 6 1270 1270 8466 8466
720 720 4800 4800 7 1290 1290 8600 8600
790 790 5266 5266 8 1310 1310 8733 8733
880 880 5866 5866 9 1330 1330 8866 8866
960 960 6400 6400 10 1350 1350 9000 9000
1060 1060 7066 7066 11 1370 1370 9133 9133
1170 1170 7800 7800 12 1400 1400 9333 9333
MK 3 Level 1 1470 1470 9800 9800


Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).


Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.


Audio Gallery

Atomizer firing sound

Atomizer clip ending sound

Update History

Version Changes
7.9.0 Damage increased by 10%
6.8.0 Shot interval: 0.1s → 0.15s
6.3.0 targeting issues fixed
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage increased by 5%
6.0.0 New alternative model: Ivory Atomizer (6th Anniversary)
5.8.0 Weapon was added to the game

Poll


Trivia

  • In a remastered test server session that occurred in February 2020, the Ivory Atomizer that was available for use was bugged. Its damage values were accidentally switched with the regular Scourge, resulting in the Scourge dealing 410 damage per charge while the Ivory Atomizer dealt about 4230 damage per shot. This made the Ivory Atomizer extremely powerful. This bug was fixed when Pixonic had to do a mid-session reset of the remastered test servers.

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