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Atomizer   Ivory Atomizer

ComponentIcon


…Energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts.… – in-game description


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Purchase Information
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Exp Level Icn info for user popup 19
Type
Hardpoint Icn info for user popup Medium
Tier Icn info for user popup IV
Atomizer
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage energy Energy
WeaponDamage Damage 410 per energy round Icn aiming manual Manual
WeaponRange Range 500 meters Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload None Icn endless ammo Unlimited Ammo
Capacity ∞ energy rounds Icn instability Instability
Unload 0.11 seconds Icn info for user popup


Introduction

The Atomizer is a close to mid-range (up to 500 meters) medium energy weapon with unlimited ammo.  Its accuracy drops as it fires continuously because of overheating.  It is the medium counterpart to the Quarker and the Nucleon.  

Strategy

This energy machine gun and works in a similar manner as the Viper and Avenger in that It can quickly deal damage to enemies.

The main difference is the Atomizer can fire indefinitely. Although it has unlimited ammunition, after 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), this is due to the weapon overheating mechanic, to the point of becoming wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on the phase of overheating) to allow the weapon's heat to dissipate, thus allowing the Atomizer to fire with more accuracy. It is recommended to fire in short bursts when engaging targets to maximize the Atomizer's damage potential at a range near 500 meters. At point-blank the weapon remains effective even if overheated.

Pros and Cons

Pros

  • Infinite ammunition
  • Energy shells allow penetration of energy shields
  • Considerable sustained Damage Per Second, especially at close range
  • 500-meter range

Cons

  • Weapon overheats when continuously fired making it lose accuracy
  • To maximize damage potential the robot needs to expose itself for a relatively long time
  • Must be very close to the target (<100 meters) to inflict significant damage when the weapon has reached Phase 3 of overheating
  • Less effective against physical shields (to be more realistic, it's terrible against physical shields)
  • Must stop firing for 5 seconds when weapon overheats(Phase 3)


Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 10,000 ComponentIcon 410 3694

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 100,000 2 hours 450 4054
3 200,000 5 hours 500 4505
4 400,000 14 hours 550 4955
5 2,000,000 1 day 600 5405
6 4,000,000 1 day 16 hours 660 5946
7 6,000,000 2 days 20 hours 720 6486
8 11,000,000 3 days 14 hours 755 6802
9 17,000,000 4 days 12 hours 834 7514
10 32,000,000 5 days 915 8243
11 43,000,000 5 days 8 hours 1010 9099
12 55,000,000 5 days 16 hours 1110 10000
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual energy round

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 AuIcon 1110 10000

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 2,000,000 1 day 1130 10180
3 4,000,000 2 days 1149 10351
4 8,000,000 3 days 1165 10495
5 19,500,000 3 days 1185 10676
6 19,500,000 3 days 2685 24189
7 19,500,000 3 days 1205 10856
8 19,500,000 3 days 1230 11081
9 19,500,000 3 days 1249 11252
10 19,500,000 5 days 1265 11396
11 19,500,000 3 days 1285 11577
12 19,500,000 3 days 1400 12613
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual energy round

Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).


Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.


Audio Gallery

Atomizer-shot-01
Atomizer firing sound
Atomizer-end
Atomizer clip ending sound

Update History

Version Changes
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage increased by 5%
6.0.0 New alternative model: Ivory Atomizer (6th Anniversary)
5.8.0 Weapon was added to the game

Poll

What balance change does the Atomizer need after update 6.2?
 
9
 
26
 
9
 
3
 
0
 

The poll was created at 11:34 on July 8, 2020, and so far 47 people voted.

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