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Atomizer   Ivory Atomizer   Techno Atomizer

Components


…Energy machine gun with unlimited ammo. High accuracy makes it effective at medium range, but the gun overheats and becomes less accurate after long bursts.… – in-game description



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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Atomizer.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 410 per energy round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload None


Capacity ∞ energy rounds Instability Instability


Unload 0.15 seconds Icn info for user popup.png


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Atomizer is a close to mid-range (up to 500 meters) medium energy weapon with unlimited ammo.  Its accuracy drops as it fires continuously because of its overheating mechanic. It has a light and heavy counterpart (Quarker and Nucleon respectively).

Strategy

This energy machine gun works in a similar manner as the Viper and Avenger in that It can quickly deal damage to enemies.

The main difference is the Atomizer can fire indefinitely. Although it has unlimited ammunition, after 5 seconds of being continuously fired the projectile dispersion increases (essentially making the weapon less accurate from a distance), due to the weapon overheating mechanic. This makes the Atomizer wildly inaccurate when firing on full overheat, even when firing from closer than its maximum range of 500 meters. Firing must be discontinued for a certain amount of time (depending on the phase of overheating) to allow the weapon's heat to dissipate, thus allowing the Atomizer to fire with more accuracy. It is recommended to fire in short bursts when engaging targets to maximize the Atomizer's damage potential at a range near 500 meters. At point-blank the weapon remains effective even if overheated.

Pros and Cons

Pros

  • Infinite ammunition
  • Energy shells allow penetration of energy shields
  • Considerable sustained Damage Per Second, especially at close range
  • 500-meter range
  • Inaccuracy while overheated allows it to hit enemy robots in stealth (side effect)

Cons

  • Weapon overheats when continuously fired making it lose accuracy
  • To maximize damage potential the robot needs to expose itself for a relatively long time
  • Must be very close to the target (<100 meters) to inflict significant damage when the weapon has reached Phase 3 of overheating
  • Less effective against physical shields (to be more realistic, it's terrible against physical shields)
  • Must stop firing for 5 seconds when weapon overheats(Phase 3)

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

69 Atomizer
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Manual Manual


Automatic Automatic



Instability Instability



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 1 N/A 0.11 none 0.15 4 6.8 Medium Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
410 - 4100 410 1 1170 - 11700 1170
450 - 4500 450 2 1190 - 12100 1190
500 - 5000 500 3 1210 - 12100 1210
550 - 5500 550 4 1220 - 12200 1220
600 - 6000 600 5 1250 - 12500 1250
660 - 6600 660 6 1270 - 12700 1270
720 - 7200 720 7 1290 - 12900 1290
790 - 7900 790 8 1310 - 13100 1310
880 - 8800 880 9 1330 - 13300 1330
960 - 9600 960 10 1350 - 13500 1350
1060 - 10600 1060 11 1370 - 13700 1370
1170 - 11700 1170 12 1400 - 14000 1400
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Accuracy By Distance/Overheat

Below is the average percentage (%) of projectiles that hit an enemy robot (if aimed directly at) at specific ranges, when not overheated (5 seconds or less of continuous firing) compared to being fully overheated (9 seconds or more of continuous firing).


Range Non-Overheat Accuracy % Max Overheat Accuracy %
50 meters or less 100% 100%
100 meters 100% 96%
150 meters 100% 44%
200 meters 100% 27%
250 meters 100% 18%
300 meters 100% 16%
350 meters 100% 7%
400 meters 100% 4%
450 meters 100% 2%
500 meters 100% 1%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.


Audio Gallery

Atomizer firing sound

Atomizer clip ending sound

Update History

Version Changes
6.8.0 Shot interval: 0.1s → 0.15s
6.3.0 targeting issues fixed
6.2.0 Particle spread begins to increase after 5 seconds (was previously 2)
Damage increased by 5%
6.0.0 New alternative model: Ivory Atomizer (6th Anniversary)
5.8.0 Weapon was added to the game

Poll


Trivia

  • In a remastered test server session that occurred in February 2020, the Ivory Atomizer that was available for use was bugged. Its damage values were accidentally switched with the regular Scourge, resulting in the Scourge dealing 410 damage per charge while the Ivory Atomizer dealt about 4230 damage per shot. This made the Ivory Atomizer extremely powerful. This bug was fixed when Pixonic had to do a mid-session reset of the remastered test servers.

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