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Ptnn
Platinum



Slow and heavily armored Titan that incorporates the best defence technologies available from DSC engineers. An enormous physical shield protects it against even the fiercest shelling, while its built-in weapons cast aside any enemies who dare to get too close
— in-game description



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Arthur
Purchase Information ArthurInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
450 Platinum $76.50 30
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
Titaninfobox
Titan
PhalanxinfoboxBlastWaveinfobox
Phalanx Mode Icn info for user popup + Blast Wave Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
3 345,000 28 kph
Armaments Standard Paint Jobs
Hardpoints 2x Beta
1x Alpha
N/A
Default Weapons 2x Retaliator
1x Vengeance
Module Slots Legendary Paint Jobs Icn info for user popup
Active N/A N/A
Passive 4
Other Legendary Pilots
Tier Icn info for user popup ~ N/A
Wiki Class Icn info for user popup Titan
Potential Role ~

Link 3D Model (external site)

Introduction

The Arthur is a Titan, with 1 alpha and 2 beta hardpoints.

Ability

The Arthur has the Phalanx Mode ability, which moves its shields into the front, but doing so slows down the Arthur by 20%. It also has the ability Blast Wave, which in a sense is a force push. It allows Arthur to push robots in close vicinity (100m) away from the Titan. This serves three purposes: Firstly, pushing away smaller robots, which are otherwise difficult to target. Secondly, doing damage through shields or solid walls. Thirdly, it allows for evading the damage of Hellburners or helldiving Mercury robots by using the ability before they explode or make contact with the ground (triggering the AoE).  Note:  Blast Wave only pushes away small robots, robots that are flying, or robots currently in the air, such as jumping robots.  No shields can block, Blast Wave also can take out all Aegis-class shields, while still doing damage to the robot itself. 

Strategy

The Arthur’s high health, resistance and extremely high physical shield durability make it a perfect tank. It possesses low speed compared to other robots and titans. Its weapons are mounted on top, which allows for excellent ability to shoot over cover.

Due to its low speed and weapon mounting positions, it is best used to hold and control strategic points of the map, such as beacons or covered positions with open fields, which the enemy has to cross. However, it can also very well be used to spawn on beacons which are about to be liberated by the enemy. In any case, it is best to stick to high cover, over which you can shoot, but not the enemy.

If the large physical shield is closed and you are facing the enemy robots, you cannot be suppressed or locked down, as the shots have to hit the robot directly. The only exception is the Invader, which delivers the suppression effect via AoE. This is why when facing lockdown weapons or robots with suppression abilities, it is recommended to keep the shield closed. Furthermore, it should be closed when being shot by energy weapons as physical shields are most effective against this damage type. When fighting robots with explosives, keep in mind that your shield will only partially block explosives, and is useless against flamethrowers (Ao Jun, Blaze, Ember, Igniter)

The Blast Wave ability should be used as often as possible to maximize damage output. Through its AoE damage, multiple enemy robots can be it if they are in the blast radius. It is especially useful when dealing with Pantheon robots running their absorber shields, with stealthed robots, or with fast bots that are otherwise difficult to target with the main weapons. A further use is to push enemy robots off of beacons in order to recapture them (in case you spawn your Titan on a beacon which is about to be liberated) or pushing robots off cliffs.  One less known use of the Blast Wave ability is to push away Mercury robots which try to damage the Arthur with their Helldive ability. When timed right at a good opportunity, you can not only prevent the damage but also push them off the map or into deadly pits. As a side note which becomes more significant later on in the game, Blast Wave can bypass damage resistance, so use it on Leeches, Falcons and Phantoms if they come in close.

The largest danger for the Arthur comes from sustained AoE damage through, for instance, Ember and its family as it goes straight through the physical shield.

A further danger comes from being flanked, especially with shotgun weapons (energy shotguns included) or Avengers, as the physical shield can only be brought to the front of the Titan. Due to the Titan's large size, many of the shotgun pellets will hit, even if the enemy robot is far away.

Statistics

Purchase Information

Purchase Cost: 450 Platinum
Durabilityicon
Durability
TitanResistance
Defense Points
PhysicalShield icon
Physical Shields (x2)
DurabilityUp
Additional Durability
Speed icon
Speed (kph)
BlastWaveinfobox
Blast Wave Damage
345,000 70 467,000 0% 28 33,500

Upgrade Information

Hull icon
Hull
Core icon
Core
Engine icon
Engine
Level Durabilityicon
Durability
TitanResistance
Defense Points
PhysicalShield icon
Physical Shields (x2)
DurabilityUp
Additional Durability
Speed icon
Speed (kph)
BlastWaveinfobox
Blast Wave Damage
Cost Platinum
2 345,000 78 479,000 0% 28 34,250 20
3 352,400 78 479,000 1% 28.5 34,250 24
4 352,400 86 491,000 1% 28.5 35,000 26
5 359,800 86 491,000 2% 29 35,000 28
6 359,800 93 503,000 2% 29 35,750 30
7 367,200 93 503,000 3% 29.5 35,750 32
8 367,200 100 515,000 3% 29.5 36,500 34
9 374,600 100 515,000 4% 30 36,500 36
10 374,600 107 527,000 4% 30 37,250 38
11 382,000 107 527,000 5% 30.5 37,250 40
12 382,000 113 539,000 5% 30.5 38,000 42
13 389,400 113 539,000 6% 31 38,000 44
14 389,400 119 551,000 6% 31 38,750 46
15 396,800 119 551,000 7% 31.5 38,750 48
16 396,800 125 563,000 7% 31.5 39,500 50
17 404,200 125 563,000 8% 32 39,500 52
18 404,200 130 575,000 8% 32 40,250 54
19 411,600 130 575,000 9% 32.5 40,250 56
20 411,600 135 587,000 9% 32.5 41,000 58
21 419,000 135 587,000 10% 33 41,000 60
22 419,000 140 599,000 10% 33 41,750 62
23 426,400 140 599,000 11% 33.5 41,750 64
24 426,400 144 611,000 11% 33.5 42,500 66
25 433,800 144 611,000 12% 34 42,500 68
26 433,800 148 623,000 12% 34 43,250 70
27 441,200 148 623,000 13% 34.5 43,250 72
28 441,200 152 635,000 13% 34.5 44,000 74
29 448,600 152 635,000 14% 35 44,000 76
30 448,600 155 647,000 14% 35 44,750 78
31 456,000 155 647,000 15% 35.5 44,750 80
32 456,000 158 659,000 15% 35.5 45,500 82
33 463,400 158 659,000 16% 36 45,500 84
34 463,400 160 671,000 16% 36 46,250 86
35 470,800 160 671,000 17% 36.5 46,250 88
36 470,800 162 683,000 17% 36.5 47,000 90
37 478,200 162 683,000 18% 37 47,000 92
38 478,200 164 695,000 18% 37 47,750 94
39 485,600 164 695,000 19% 37.5 47,750 96
40 485,600 165 707,000 19% 37.5 48,500 98
41 493,000 165 707,000 20% 38 48,500 100
42 493,000 166 719,000 20% 38 49,250 102
43 500,400 166 719,000 21% 38.5 49,250 104
44 500,400 167 731,000 21% 38.5 50,000 106
45 507,800 167 731,000 22% 39 50,000 108
46 507,800 168 743,000 22% 39 50,750 110
47 515,200 168 743,000 23% 39.5 50,750 112
48 515,200 169 755,000 23% 39.5 51,500 114
49 522,600 169 755,000 25% 40 51,500 116
50 522,600 170 767,000 25% 40 52,250 118
  • Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Arthur itself.
  • Defense Points are based on this table.
  • Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).

Gallery

Update History

Version Changes
5.6.1 Defense points increased (maximum from 50 → 170)
Physical shield durability increased (maximum from 511,000 → 767,000 per shield)
5.6.0 Titan was added to the game.

Poll​


Trivia

  • Arthur is named after King Arthur.
  • Arthur's Blast Ability's knockback power can stack with other Arthurs if used at the same time, while being close to each other (within touching distance). Thus allow multiple Arthurs to literally blast robots away faster and farther than what's normally possible.
  • Like the Ao Ming, it is possible for the Arthur to "carry" a single robot in-between itself and its shields while walking, as long as it has its shields closed in front of it. However, there is a high chance that the "riding" robot can obstruct the line of fire for the Arthur's weapons.
  • The Youtuber known as "Adrian Chong" has nicknamed Arthurs blast wave ability to "Death Fart"
  • The "extra durability" under shield health affects Titan hit points, not shield health. Even though given its placement that implies shield health.
  • A Gareth,Galahad and Lancelot hangar with Arthur makes a "camelot deck"
  • Also, these robots have shields, apart from being similar to each other's faction.

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