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Ptnn
Platinum



Slow and heavily armoured Titan that incorporates the best defence technologies available from DSC engineers. An enormous physical shield protects it against even the fiercest shelling, while its built-in weapons cast aside any enemies who dare to get too close
— in-game description



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Arthur
Purchase Information ArthurInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
400 Platinum $76.5 30
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
Titaninfobox
Titan
PhalanxinfoboxBlastWaveinfobox
Phalanx Mode Icn info for user popup + Blast Wave Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
3 345,000 28 kph
Armaments Standard Paint Jobs
Hardpoints 2x Beta
1x Alpha
N/A
Default Weapons 2x Retaliator
1x Vengeance
Module Slots Legendary Paint Jobs Icn info for user popup
Active N/A N/A
Passive 4
Other Legendary Pilots
Tier Icn info for user popup II N/A
Wiki Class Icn info for user popup Titan
Potential Role Tank

Introduction[]

The Arthur is a Titan, with 1 Alpha and 2 Beta hardpoints. It is currently available in the shop for 400 Platinum (Originally 450). And is the first tier II Titan that the player can see in the shop. The Arthur has 2 shields that have about 550,000 health each.

Abilities[]

The Arthur's primary ability is called Phalanx Mode , which moves its two side-protecting shields into the front to create a single, large shield. However, this costs the Arthur 20% of its speed.

The Arthur's secondary ability is called Blast Wave, which pushes robots within 100m away from the Titan and inflicts damage. The Blast Wave travels through shields and structures. In addition to helping Arthur take on multiple enemies and enemies that are difficult to target due to their speed and agility (or hiding behind structures), the Blast Wave also can push robots (not Titans) that are in the air far away from the Arthur. This helps in capping beacons and causing bots such as Ao Jun, Nightingale, Hawk, Hellburner, and Mercury from using their ability effectively since it will disrupt firing angles or blast radius. No shields can block, Blast Wave also can take out all Aegis-class shields, while still doing damage to the robot itself.

Strategy[]

The Arthur’s medium health, high resistance, and extremely high physical shield durability make it a perfect tank. It possesses low speed compared to other robots and titans. Its weapons are mounted on top, which allows for excellent ability to shoot over cover.

Due to its low speed and weapon mounting positions, it is best used to hold and control strategic points of the map, such as beacons or covered positions with open fields, which the enemy has to cross. However, it can also very well be used to spawn on beacons which are about to be liberated by the enemy.

If the large physical shield is closed and you are facing enemies, the Arthur cannot be directly affected by EMP, Suppression and Lockdown, as the shots have to hit the robot directly. The only exceptions are the Invader, Shell (with the Legendary Pilot Drew Tompkins), Nodens, Murometz, Luchador, Heimdall and Rook which deliver the Suppression/EMP effect via AoE. This is why when facing robots with kinetic/energy Lockdown weapons or Suppression abilities, it is recommended to keep the shield closed. Furthermore, it should be closed when being shot by energy weapons as physical shields are most effective against this damage type. When fighting robots with explosive or special weaponry, keep in mind that your physical shields will be useless against those weapons. In that case, it is better to keep the shields away from fire to prevent unnecessary wastage of shield health.

The Blast Wave ability should be used as often as possible to maximize damage output. Through its AoE damage multiple enemy robots can be damaged if they are in the blast radius. It is especially useful when dealing with Pantheon robots running their absorber shields, with stealthed robots, or with fast bots that are otherwise difficult to target with the main weapons. A further use is to push enemy robots off of beacons in order to recapture them (in case you spawn your Titan on a beacon which is about to be liberated) or pushing robots off cliffs. One less known use of the Blast Wave ability is to push away Mercury, Hellburner and Shell when they try to damage the Arthur with their Helldive, Overload and Atom abilities respectively. When timed right at a good opportunity, you can not only prevent the damage but also push them off the map or into deadly pits. As a side note which becomes more significant later on in the game, Blast Wave can bypass damage resistance, so use it on Leech, Fenrir, Falcon, Mender and Phantom if they come too close to the Arthur.

The largest danger for the Arthur comes from sustained AoE damage through, for instance, Ember and its family as it goes straight through the physical shield.

A further danger comes from being flanked, especially with shotguns and machine guns, as the physical shield can only be brought to the front of the Titan. Due to the Titan's large size, many of the pellets will hit, even if the enemy robot is far away.

Possible Setup[]

These are the recommended setups for the Arthur:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 Beta all three of those slots are filled with Retaliators, as mixing weapons of the different ammunition types is not recommended.

Another Note: The Lightning Death Button Setup is listed in both Close-Range and Mid-Range due to its versatility.

Close-Range (300m or less)[]

Slot Types Alpha Beta (Opt. 1) Beta (Opt. 2) Beta (Opt. 3)
#Slots x1 x2 x2 x2 Name (If applicable)
Setup 1
Vengeance
Retaliator
Krait
Cyclone
Machine Gun (Opt. 1)
Setup 2
Grom
Squall
Retaliator
Krait
Shotgun (Opt. 1)
Setup 3
Cataclysm
Cyclone
Krait
Retaliator
Lightning Death Button (Opt. 1)
Setup 4
Basilisk
Krait
Cyclone
Retaliator
Pesticide (Opt. 1)
Setup 5
Maha-Vajra
Vajra
Squall
Retaliator
Energy Shotgun (Opt. 1)
Setup 6
Veyron
Evora
Oxy
Vajra
Bubble Gun (Opt. 1)
Setup 7
Argon
Oxy
Evora
Vajra
Freezing Death Button (Opt. 1)

Mid-Range (500-600m)[]

Slot Types Alpha Beta Name (If applicable)
#Slots x2 x2
Setup 1
Gendarme
Cuirassier
Plasma Cannon
Setup 2
Cataclysm
Cyclone
Lightning Death Button
Setup 3
Tsar
Rupture
Russian Death Button
Setup 4
Basilisk
Krait
Pesticide
Setup 5
Dazzler
Lantern
Blinder
Setup 6
Glaive
Lance
Plasmagunner
Setup 7
Tonans
Fulgur
God of Thunder

Statistics[]

Purchase Information[]

Purchase Cost: 400 Platinum
Durabilityicon
Durability
TitanResistance
Defense Points
PhysicalShield icon
Physical Shields (x2)
DurabilityUp
Additional Durability
Speed icon
Speed (kph)
BlastWaveinfobox
Blast Wave Damage
345,000 50 467,000 0% 28 33,500
Titan Tier Upgrade Cost
Tier 2 Hull icon Core icon Engine icon
Level Hull Core Engine
1 0 0 0
2 12 12 12
3 14 14 14
4 16 16 16
5 17 17 17
6 18 18 18
7 19 19 19
8 20 20 20
9 22 22 22
10 23 23 23
11 24 24 24
12 25 25 25
13 26 26 26
14 28 28 28
15 29 29 29
16 30 30 30
17 31 31 31
18 32 32 32
19 34 34 34
20 35 35 35
21 36 36 36
22 37 37 37
23 38 38 38
24 40 40 40
25 41 41 41
26 42 42 42
27 43 43 43
28 44 44 44
29 46 46 46
30 47 47 47
31 48 48 48
32 49 49 49
33 50 50 50
34 52 52 52
35 53 53 53
36 54 54 54
37 55 55 55
38 56 56 56
39 58 58 58
40 59 59 59
41 60 60 60
42 61 61 61
43 62 62 62
44 64 64 64
45 65 65 65
46 66 66 66
47 67 67 67
48 68 68 68
49 70 70 70
50 71 71 71
Grand Totals
Hull Core Engine
HullTotal = 2057 CoreTotal = 2057 EngineTotal = 2057
Hull+Core+Engine Total = 6171

Upgrade Information[]

Arthur
Hull icon
Hull
Core icon
Core
Engine icon
Engine
Level Durability Defence
Points
Shield
Durability
Extra
Durability
Speed Blast Wave
Damage
base 345000 70 1120800 0 28 33500
1 345000 71 1149600 0 28 34250
2 348000 72 1178400 1 28.5 35000
3 351000 73 1207200 2 29 35750
4 354000 74 1236000 3 29.5 36500
5 357000 76 1264800 4 30 37250
6 360000 78 1293600 5 30.5 38000
7 363000 80 1322400 6 31 38750
8 366000 82 1351200 7 31.5 39500
9 369000 85 1380000 8 32 40250
10 372000 88 1408800 9 32.5 41000
11 375000 91 1437600 10 33 41750
12 378000 95 1466400 11 33.5 42500
13 381000 99 1495200 12 34 43250
14 384000 103 1524000 13 34.5 44000
15 387000 107 1552800 14 35 44750
16 390000 112 1581600 15 35.5 45500
17 393000 117 1610400 16 36 46250
18 396000 122 1639200 17 36.5 47000
19 399000 128 1668000 18 37 47750
20 402000 134 1696800 19 37.5 48500
21 405000 140 1725600 20 38 49250
22 408000 147 1754400 21 38.5 50000
23 411000 154 1783200 22 39 50750
24 414000 162 1812000 23.5 39.5 51500
25 418000 170 1840800 25 40 52250
Grand Totals This Feature Is Work In Progress

Ability data[]

Blast Wave
ID Titan Type Range Cooldown Duration
1 Arthur Explosive 0 (AOE: 100) 10 1
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 1 0 11 0 ~
3045
Cycle DPS
4750 20k
Attributes Explosive Explosive Radius Radius Single Shot Single Magazine Magazine Area Damage Area damage Knockback
Lvl Damage per shot Damage per magazine Burst DPS Cycle DPS Lvl Damage per shot Damage per magazine Burst DPS Cycle DPS
1 33,500 33,500 ~ 3,045 26 43,250 43,250 ~ 3,932
2 34,250 34,250 ~ 3,114 28 44,000 44,000 ~ 4,000
4 35,000 35,000 ~ 3,182 30 44,750 44,750 ~ 4,068
6 35,750 35,750 ~ 3,250 32 45,500 45,500 ~ 4,136
8 36,500 36,500 ~ 3,318 34 46,250 46,250 ~ 4,205
10 37,250 37,250 ~ 3,386 36 47,000 47,000 ~ 4,273
12 38,000 38,000 ~ 3,455 38 47,750 47,750 ~ 4,341
14 38,750 38,750 ~ 3,523 40 48,500 48,500 ~ 4,409
16 39,500 39,500 ~ 3,591 42 49,250 49,250 ~ 4,477
18 40,250 40,250 ~ 3,659 44 50,000 50,000 ~ 4,545
20 41,000 41,000 ~ 3,727 46 50,750 50,750 ~ 4,614
22 41,750 41,750 ~ 3,795 48 51,500 51,500 ~ 4,682
24 42,500 42,500 ~ 3,864 50 52,250 52,250 ~ 4,750
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery[]

Update History[]

Version Changes
8.3.0 Tier downgraded (Tier 3 → Tier 2)
Full upgrade cost reduced (-40%)
7.2.0 Shield durability: +20% (767000 → 920400)
Durability: -20% (522600 → 418080)
Price: 450 → 400
6.7.0 Bug fix: No longer gets stuck while descending ramps on certain maps
6.6.0 Unlock level decreased to Level 25
5.6.1 Defense points increased (maximum from 50 → 170)
Physical shield durability increased (maximum from 511,000 → 767,000 per shield)
5.6.0 Titan was added to the game.

Poll​[]


Trivia[]

  • Arthur is named after King Arthur.
  • Arthur's Blast Ability's knock-back power can stack with other Arthurs if used at the same time, while being close to each other (within touching distance). Thus allow multiple Arthurs to literally blast robots away faster and farther than what's normally possible.
  • The Arthur is one of two robots of its class that does not utilize digitigrade legs (the other being Kid), thus giving it a more humanoid-like appearance.
  • Like the Ao Ming, it is possible for the Arthur to "carry" a single robot in-between itself and its shields while walking, as long as it has its shields closed in front of it. However, there is a high chance that the "riding" robot can obstruct the line of fire for the Arthur's weapons.
  • Unlike any other titan, the Arthur can indeed walk under the various bridges in Carrier and enter the Coliseum in Rome. However, this is only possible if the Arthur does not have any weapons equipped and requires the user to constantly rotate and adjust their position while walking into the openings to find the right angle to enter such places.
  • The Youtuber "Adrian Chong" has nicknamed Arthur's Blast Wave Ability "Death Fart".
  • The "extra durability" under shield health affects Titan hit points, not shield health. Even though given its placement that implies shield health.
  • A Gareth, Galahad and Lancelot hangar with Arthur makes a "Camelot Deck".
  • Many consider the Arthur to be the "Mother of all Shells", while the Rook is considered to be the "Father of all Shells".
  • All titans from DSC Corporation (Kid, Arthur, Luchador and Rook) have the same hardpoint configuration: 2x Beta + 1 Alpha.

Navigation[]

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