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…Slow and heavily armored Titan that incorporates the best defence technologies available from DSC engineers. An enormous physical shield protects it against even the fiercest shelling, while its built-in weapons cast aside any enemies who dare to get too close… – in-game description


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PURCHASE INFORMATION ArthurInfobox
In-Game Cost Real Value Icn info for user popup Player Level Icn info for user popup
450 Platinum-icon $76.50 30
ROBOT INFORMATION
Class Icn info for user popup Ability Faction Icn info for user popup
Titaninfobox
Titan
PhalanxinfoboxBlastWaveinfobox
Phalanx Mode Icn info for user popup + Blast Wave
DSCinfobox
DSC
BASE STATISTICS
PilotRankPrivate icon Level Shield icon Durability Icn info for user popup Speed icon Speed
3 345,000 28 kph
ARMAMENTS PAINT JOBS
Hardpoints 2x Beta
1x Alpha
N/A
Default Weapons 2x Retaliator
1x Vengeance
MODULE SLOTS LEGENDARY PILOTS
Active N/A N/A
Passive 4
OTHER 3D ROBOT MODEL
Wiki Class Icn info for user popup Titan Link here (external site)

Introduction

The Arthur is a Titan, with 1 alpha and 2 beta hardpoints.

Ability

The Arthur has the Phalanx Mode ability, which moves its shields into the front, but doing so slows down the Arthur by 20%. It also has the ability Blast Wave which in a sense is a force push. It allows the Arthur to push multiple robots in a close vicinity away from the Titan. This serves three purposes: Firstly, pushing away smaller robots, which are otherwise difficult to target. Secondly, doing damage through shields or solid walls. Thirdly, it allows for evading the damage of Hellburners or helldiving Mercury robots by using the ability before they explode or make contact with the ground (triggering the AoE).

Strategy

The Arthurs high health, resistance and extremely high physical shield durability make it a perfect tank. It posesses low speed compared to other robots and titans. It's weapons are mounted on top, which allows for excellent ability to shoot over cover. Due to it's low speed and weapon mounting positions it is best used to hold and control strategic points of the map, such as beacons or covered positions with open fields, which the enemy has to cross. However it can also very well be used to spawn on beacons which are about to be liberated by the enemy. In any case it is best to stick to high cover, over which you can shoot, but not the enemy.

If the large physical shield is closed and you are facing the enemy robots, you cannot be suppressed or locked down, as the shots have to hit the robot directly. The only exception from this is the invader, which delivers the suppression effect via AoE. This is why when facing lockdown weapons or robots with suppression abilities, it is recommended to keep the shield closed. Furthermore it should be closed when being shot by energy weapons as physical shields are most effective against this damage type. Against splash damage from cryo-, flame- and rocket- weapons the shield is useless and should not be used to benefit from the higher movement speed.

The Blast Wave ability should be used as often as possible to maximize damage output. Through its AoE damage, multiple enemy robots can be it if they are in the blast radius. It is especially useful when dealing with Pantheon robots running their absorber shields, with stealthed robots, or with fast bots which are otherwise difficult to target with the main weapons. A further use is to push enemy robots off of beacons in order to recapture them (in case you spawn your Titan o a beacon which is about to be liberated). One less known use of the Blast Wave ability is to push away Mercury robots which try to damage the Arthur with their Helldive ability. When timed right at a good opportunity, you can not only preven the damage but also push them off the map or into deadly pits.

The largest danger for the Arthur comes from sustained AoE damage through, for instance, Ember/Igniter/Blaze weapons as it goes straight through the physical shield. A further danger comes from being flanked, especially with shotgun weapons or Avengers, as the physical shield can only be brought to the front of the Titan. Due to the Titan's large size, many of the shotgun pellets will hit, even if the enemy robot is far away. Also be aware of using the Blast Wave ability against Leech robots, as it does not bypass resistance. Instead shoot them with your alpha (and beta) weapons.

Statistics

Purchase Information

Purchase Cost: 450 Platinum-icon
Durabilityicon
Durability
TitanResistance
Defense Points
PhysicalShield icon
Physical Shields (x2)
DurabilityUp
Additional Durability
Speed icon
Speed (kph)
BlastWaveinfobox
Blast Wave Damage
345,000 70 467,000 0% 28 33,500
Hull icon
Hull
Core icon
Core
Engine icon
Engine
Level Durabilityicon
Durability
TitanResistance
Defense Points
PhysicalShield icon
Physical Shields (x2)
DurabilityUp
Additional Durability
Speed icon
Speed (kph)
BlastWaveinfobox
Blast Wave Damage
Cost Platinum-icon
2 345,000 78 479,000 0% 28 34,250 20
3 352,400 78 479,000 1% 28.5 34,250 24
4 352,400 86 491,000 1% 28.5 35,000 26
5 359,800 86 491,000 2% 29 35,000 28
6 359,800 93 503,000 2% 29 35,750 30
7 367,200 93 503,000 3% 29.5 35,750 32
8 367,200 100 515,000 3% 29.5 36,500 34
9 374,600 100 515,000 4% 30 36,500 36
10 374,600 107 527,000 4% 30 37,250 38
11 382,000 107 527,000 5% 30.5 37,250 40
12 382,000 113 539,000 5% 30.5 38,000 42
13 389,400 113 539,000 6% 31 38,000 44
14 389,400 119 551,000 6% 31 38,750 46
15 396,800 119 551,000 7% 31.5 38,750 48
16 396,800 125 563,000 7% 31.5 39,500 50
17 404,200 125 563,000 8% 32 39,500 52
18 404,200 130 575,000 8% 32 40,250 54
19 411,600 130 575,000 9% 32.5 40,250 56
20 411,600 135 587,000 9% 32.5 41,000 58
21 419,000 135 587,000 10% 33 41,000 60
22 419,000 140 599,000 10% 33 41,750 62
23 426,400 140 599,000 11% 33.5 41,750 64
24 426,400 144 611,000 11% 33.5 42,500 66
25 433,800 144 611,000 12% 34 42,500 68
26 433,800 148 623,000 12% 34 43,250 70
27 441,200 148 623,000 13% 34.5 43,250 72
28 441,200 152 635,000 13% 34.5 44,000 74
29 448,600 152 635,000 14% 35 44,000 76
30 448,600 155 647,000 14% 35 44,750 78
31 456,000 155 647,000 15% 35.5 44,750 80
32 456,000 158 659,000 15% 35.5 45,500 82
33 463,400 158 659,000 16% 36 45,500 84
34 463,400 160 671,000 16% 36 46,250 86
35 470,800 160 671,000 17% 36.5 46,250 88
36 470,800 162 683,000 17% 36.5 47,000 90
37 478,200 162 683,000 18% 37 47,000 92
38 478,200 164 695,000 18% 37 47,750 94
39 485,600 164 695,000 19% 37.5 47,750 96
40 485,600 165 707,000 19% 37.5 48,500 98
41 493,000 165 707,000 20% 38 48,500 100
42 493,000 166 719,000 20% 38 49,250 102
43 500,400 166 719,000 21% 38.5 49,250 104
44 500,400 167 731,000 21% 38.5 50,000 106
45 507,800 167 731,000 22% 39 50,000 108
46 507,800 168 743,000 22% 39 50,750 110
47 515,200 168 743,000 23% 39.5 50,750 112
48 515,200 169 755,000 23% 39.5 51,500 114
49 522,600 169 755,000 25% 40 51,500 116
50 522,600 170 767,000 25% 40 52,250 118
  • Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Arthur itself.
  • Defense Points are based on this table.
  • Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).

Update History

Version Changes
5.6 Titan was added to the game.

Poll​

Trivia

  • Arthur is named after King Arthur.
  • Arthur's Blast Ability's knockback power can stack with other Arthurs if used at the same time, while being close to each other (within touching distance). Thus allow multiple Arthurs to literally blast robots away faster and farther than what's normally possible.
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