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“…Slow and heavily armored Titan that incorporates the best defence technologies available from DSC engineers. An enormous physical shield protects it against even the fiercest shelling, while its built-in weapons cast aside any enemies who dare to get too close…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
Phalanx Mode + Blast Wave
|Armaments||Standard Paint Jobs|
|Default Weapons||2x Retaliator|
|Module Slots||Legendary Paint Jobs|
Link 3D Model (external site) unavailable right now :(
The Arthur's primary ability is called Phalanx Mode , which moves its two side-protecting shields into the front to create a single, large shield. However, this costs the Arthur 20% of its speed.
The Arthur's secondary ability is called Blast Wave, which pushes robots within 100m away from the Titan and inflicts damage. The Blast Wave travels through shields and structures. In addition to helping Arthur take on multiple bots, and bots that are difficult to target due to their speed and agility (or hiding behind structures), the Blast Wave also can push bots that are in the air far away from the Arthur. This helps in capping beacons and causing bots such as Ao Jun, Nightingale, Hawk, Hellburner, and Mercury from using their ability effectively since it will disrupt firing angles or blast radius. No shields can block, Blast Wave also can take out all Aegis-class shields, while still doing damage to the robot itself.
The Arthur’s medium health, high resistance, and extremely high physical shield durability make it a perfect tank. It possesses low speed compared to other robots and titans. Its weapons are mounted on top, which allows for excellent ability to shoot over cover.
Due to its low speed and weapon mounting positions, it is best used to hold and control strategic points of the map, such as beacons or covered positions with open fields, which the enemy has to cross. However, it can also very well be used to spawn on beacons which are about to be liberated by the enemy.
If the large physical shield is closed and you are facing the enemy robots, you cannot be suppressed or locked down, as the shots have to hit the robot directly. The only exception is the Invader which delivers the suppression effect via AoE. This is why when facing lockdown weapons or robots with suppression abilities, it is recommended to keep the shield closed. Furthermore, it should be closed when being shot by energy weapons as physical shields are most effective against this damage type. When fighting robots with explosives, keep in mind that your shield will only partially block explosives, and is useless against flamethrowers (Ao Jun, Blaze, Ember, Igniter)
The Blast Wave ability should be used as often as possible to maximize damage output. Through its AoE damage multiple enemy robots can be damaged if they are in the blast radius. It is especially useful when dealing with Pantheon robots running their absorber shields, with stealthed robots, or with fast bots that are otherwise difficult to target with the main weapons. A further use is to push enemy robots off of beacons in order to recapture them (in case you spawn your Titan on a beacon which is about to be liberated) or pushing robots off cliffs. One less known use of the Blast Wave ability is to push away Mercury robots which try to damage the Arthur with their Helldive ability. When timed right at a good opportunity, you can not only prevent the damage but also push them off the map or into deadly pits. As a side note which becomes more significant later on in the game, Blast Wave can bypass damage resistance, so use it on Leeches, Falcons and Phantoms if they come in close.
The largest danger for the Arthur comes from sustained AoE damage through, for instance, Ember and its family as it goes straight through the physical shield.
A further danger comes from being flanked, especially with shotgun weapons (energy shotguns included) or Avengers, as the physical shield can only be brought to the front of the Titan. Due to the Titan's large size, many of the shotgun pellets will hit, even if the enemy robot is far away.
These are the recommended setups for the Arthur:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 Beta all three of those slots are filled with Retaliators, as mixing weapons of the different ammunition types is not recommended.
Close-Range (300m or less)
|Purchase Cost: 450|
Physical Shields (x2)
Blast Wave Damage
- Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Arthur itself.
- Defense Points are based on this table.
- Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).
|7.2.0||Shield durability: +20% (767000 → 920400)|
|Durability: -20% (522600 → 418080)|
|Price: 450 → 400|
|6.7.0||Bug fix: No longer gets stuck while descending ramps on certain maps|
|6.6.0||Unlock level decreased to Level 25|
|5.6.1||Defense points increased (maximum from 50 → 170)|
|Physical shield durability increased (maximum from 511,000 → 767,000 per shield)|
|5.6.0||Titan was added to the game.|
- Arthur is named after King Arthur.
- Arthur's Blast Ability's knock-back power can stack with other Arthurs if used at the same time, while being close to each other (within touching distance). Thus allow multiple Arthurs to literally blast robots away faster and farther than what's normally possible.
- The Arthur is one of two robots of its class that does not utilize digitigrade legs (the other being Kid), thus giving it a more humanoid-like appearance.
- Like the Ao Ming, it is possible for the Arthur to "carry" a single robot in-between itself and its shields while walking, as long as it has its shields closed in front of it. However, there is a high chance that the "riding" robot can obstruct the line of fire for the Arthur's weapons.
- Unlike any other titan, the Arthur can indeed walk under the various bridges in Carrier and enter the Coliseum in Rome. However, this is only possible if the Arthur does not have any weapons equipped and requires the user to constantly rotate and adjust their position while walking into the openings to find the right angle to enter such places.
- The Youtuber known as "Adrian Chong" has nicknamed Arthur's blast wave ability to "Death Fart"
- The "extra durability" under shield health affects Titan hit points, not shield health. Even though given its placement that implies shield health.
- A Gareth,Galahad and Lancelot hangar with Arthur makes a "camelot deck"
- Many consider the Shell to be a scaled-down version of the Arthur. But it has ''Shields in all sides instead of only front''