“…Basic armor plating, increases robot durability…” – in-game description
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|Real Value (USD)||None|
|Required Pilot Level|
The Armor Kit is a passive module.
This module grants a stackable % bonus to a robot's durability. Armour Kit's ability to give a robot extra durability at a reasonably cheap price is quite advantageous in lower leagues. It can easily give any robot the edge against a lower-levelled one that hasn't yet unlocked its passive module slot, and when paired with other active modules like Repair Unit or Advanced Repair Unit you can heal up higher than you would without them.
Not only can you stack modules, you can also upgrade them (suprisingly little people consider this) to give your enhanced effects. For example, level 4 fully upgraded Armor Kit is only 3% down from the boost that a Heavy Armor Kit at base level grants a robot, and it is also considerably cheaper.
As one of the 'default modules', along with the Nuclear Reactor, it does not give a very noticeable edge. By mounting it on a robot with 100K health, it will only give it a 2K health bonus, which will only allow you to last a fraction longer when dueling against robots with high-leveled brawling weapons, such as Redeemer and Igniter. As such, try to swap it with the Heavy Armour Kit as soon as possible to gain a higher health bonus. If it is not obtainable, upgrading the Armour Kit to maximum level will also work out, although still slightly less efficient then the Heavy Armor Kit.
Armor Kit becomes obselute in higher leagues where robots bear advanced modules like Thermonuclear Reactor and Anticontrol, so it is recommended to scrape together enough gold to replace them all with their better versions, the Heavy Armor Kit, as stated above. As Armor Kit is a passive module, you cannot equip them on a Titan like Kid, because Titans can only use their own specific class of modules, Titan Modules.
|Level||Purchase Cost (Ag)||Durability|
|4.6.0||Module was added to the game|