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Ares   Eldritch Ares

Components


…Fast attacking robot capable of turning enemies' weapons against them. Possesses invulnerable absorbing shield and 4 built-in energy guns… – in-game description


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Purchase Information AresInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
14,000 Gold
$100 19
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
AresRetribution.png
Retribution Icn info for user popup.png
IcarusTechnologiesinfobox.png
Icarus Technologies
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 64,800 48 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 2x Medium Default Amber Magma Obsidian Queen of Spades
Default Weapons 2x Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Queen of Spades
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Min-ji Novak
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction

The Ares is a medium robot with 2 medium and 2 light hardpoints.

Ability

Ares's ability is Retribution. Upon activation of the ability, Ares deploys an impenetrable absorption shield (blocks all damage types with the exception of the Mercury's Helldive, Hellburner's Overload, Kid's Stove, and Arthur's Blast Wave ) and brings out its 4 built-in energy cannons. For the first half of the 8 second ability duration, its shield can absorb damage to increase its built-in weapons' damage output by 119% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 1,190). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict tremendous damage in a short period of time. When the shield is absorbing damage, the built-in weapons begin to charge up indicated by the glow coming out of the cannons. Once the shield has absorbed enough damage, the glow will reach maximum brightness, and the cannons will be fully charged. However, while Absorber is active, the robot's movement speed is reduced by 33%.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Hades and the Nemesis.

Ares is one of the most destructive robots in the game, hence the name Ares, who is the God of War and Bloodshed in Greek mythology. The Ares’ shield can consume an infinite amount of damage for up to 8 seconds, and its retractable plasma cannons can deal up to 92,000 damage if the enemy fires at its shield. It is fast for a medium robot, allowing it to run down and eliminate most enemies with ease, and has wide mounting points, allowing it to effectively corner shoot. However, using stealth and running inside its shield with a Blitz, Strider, PhantomPursuer or even a Stalker will finish the Ares off fairly quickly, so make sure to have a counter, e.g. rooting weapons. The Ares is powerful but brittle, and is most effective when doing hit and run tactics and ares trains.

When facing an Ares it is recommended to not fire when its shield is active.  Instead wait to attack an Ares when it is recharging its ability, which reloads in 18 seconds (1 second shorter than the jump of a Griffin). During this time lock-down weapons may be used to immobilize the Ares and possibly force the Ares’ pilot into activating the Ares’ ability or to use Phase Shift (if equipped). Despite its drawbacks the Ares is a major threat to all robots it encounters, including Titans. 

If a player is fast enough the Invader, Rayker, Blitz, Nightingale, and Cerberus abilities can hit and suppress an Ares before the ability activation, giving themselves a respite and the chance to either run away or run inside the Ares shield. Blitz's four light weapons can make short work of an Ares, and a Rayker even more so with a heavy and two lights. The Invader can tank a full burst of Ares' ability and when the Ares' ability is over, it will be vulnerable to attacks. The Leech could use its Repulse ability to counter the Ares' Retribution by reducing the incoming damage to itself and redirecting the damage to the Ares, forcing it to redirect its fire or switch to another target.

Threat Measure

Combining at base level of 64K HP and 48km/h speed, Ares is notoriously delicate, but with its Retribution ability and 2 light and medium weapons, this Pantheon robot is considered lethal.  It can absorb up to an infinite amount of damage and redirect it with its 4 built-in energy weapons quickly. This ability allows it to counter Titans effectively. While dangerous, Ares can be brought down by Helldive or Overload, or intelligent tactics, such as the active module Shieldbreaker. It is considered to be a threat to every robot, especially if armed with Last Stand, or with any modules that compliment its ability.

Ares is a "glass cannon" platform based on damage first and speed second. It is best to boost the bot with additional damage, speed, or health through modules, with some attention given survivability. Some top clanners run module skills, but most pay attention to the skills that kill opponents or keep themselves alive through additional speed or health. Weapon sets are best used for flex range as the Ares is deadly from 250M to 500M.


Possible Setups

Some effective setups for the Ares are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot  Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
#Slots  x2 x2 x2 x2 Name 
Setup 1 
Orkan.png
Pinata.png
Gust.png
Shredder.png
Death Button (Opt. 1)
Setup 2 
Taran.png
Magnum.png
Blaze.png
Shredder.png
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T.png
Punisher.png
Leadhose
Setup 4 
Corona.png
Halo.png
Gust.png
Blaze.png
Energy Shotgun (Opt. 1)
Setup 5 
Storm.png
Gust.png
Shredder.png
Shotgun (Opt. 1)
Setup 6 
Vortex.png
Aphid.png
Nuke


Mid-Range (500-600m)

Slot Types  Medium Slot  Light Slot (Opt. 1)  Light Slot (Opt. 2)  Light Slot (Opt. 3) 
#Slots  x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge.png
Spark.png
Shredder.png
Marquess.png
Setup 2 
Pulsar.png
Spark.png
Shredder.png
Marquess.png
Setup 3 
Tulumbas.png
Pin.png
Russian Death Button
Setup 4
Atomizer.png
Quarker.png
Atom Death Button


Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 64,800 48 10,000 Components or 14,000 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 68,700 50 100,000 2 hours
3 72,800 51 200,000 5 hours
4 77,200 53 400,000 14 hours
5 81,800 54 2,000,000 1 day 4 hours
6 86,700 56 4,000,000 2 days 18 hours
7 91,900 57 6,000,000 4 days 6 hours
8 97,400 59 11,000,000 5 days 4 hours
9 103,200 60 17,000,000 5 days 20 hours
10 109,400 60 36,000,000 6 days 4 hours
11 116,000 60 52,000,000 6 days 12 hours
12 123,000 60 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 34 days 1 hour


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 123,000 60 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 125,300 60 2,500,000 1 day
3 127,600 60 5,000,000 2 days
4 129,900 60 10,000,000 3 days
5 132,200 60 22,500,000 4 days
6 134,500 60 22,500,000 4 days
7 136,800 60 22,500,000 4 days
8 139,100 60 22,500,000 4 days
9 141,400 60 22,500,000 4 days
10 143,700 60 22,500,000 4 days
11 146,000 60 22,500,000 4 days
12 148,300 60 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Built-in Energy Weapons

The Ares' built-in weapon system fires 40 energy charges in 4 seconds, with a maximum range of 500 meters.

The damage in the below table can increased by up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 667 26680 6670 1112
2 734 29360 7340 1223
3 807 32280 8070 1345
4 888 35520 8880 1480
5 977 39080 9770 1628
6 1075 43000 10750 1792
7 1182 47280 11820 1970
8 1300 52000 13000 2167
9 1430 57200 14300 2383
10 1573 62920 15730 2622
11 1730 69200 17300 2883
12 1903 76120 19030 3172


  • The damage column shows the damage of each individual charge (out of 40 charges)

Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1903 76120 19030 3172
2 1938 77520 19380 3230
3 1973 78920 19730 3288
4 2008 80320 20080 3347
5 2043 81720 20430 3405
6 2078 83120 20780 3463
7 2113 84520 21130 3522
8 2148 85920 21480 3580
9 2183 87320 21830 3638
10 2218 88720 22180 3697
11 2253 90120 22530 3755
12 2288 91520 22880 3813


  • The damage column shows the damage of each individual charge (out of 40 charges)

Gallery

Update History

Version Changes
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.7.2 Eldritch model bonus durability increased from 5% → 10%
5.6.0 New limited edition skin: Queen of Spades (Operation: Cold Snap)
New skin: Queen of Spades
5.5.0 Eldritch model gained 5% bonus durability
5.3.0 While ability is active, robot's movement speed is reduced by 33%
Ability cooldown increased from 16 seconds → 18 seconds
5.0.0 New alternative model: Eldritch Ares (5th Anniversary)
4.8.0 New skins: Obsidian, Amber, and Magma
Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Robot was added to the game

Poll


Trivia

  • The robot Ares was named after the Greek God of War.
  • Ares' 'tentacles' are actually redirecting weapons after absorbing the damage they received.
  • The trailer for the Pantheon robots showed that Ares is the knife fighter, run-and-attack tactic method, and the strongest of the trio.
  • Еldritch Arеs is possibly a reference to Cthulhu from the stories of H.P. Lovecraft.
  • Ares is named one of the highest priority targets to attack, so be cautious while piloting one.
  • This robot was added on November 27, 2018.

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