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…Fast attacking robot capable of turning enemies' weapons against them. Possesses invulnerable absorbing shield and 4 built-in energy guns… – in-game description


Introduction

The Ares is a medium robot with 2 medium and 2 light hardpoints.

Ability

The ability named Retribution upon activation deploys an impenetrable Absorption shield (blocks all damage types with the exception of the Mercury's Helldive and the Hellburner's Overload) and brings out its 4 built-in energy cannons. For the first half of the 8 second ability duration, its shield can absorb damage to increase its built-in weapons' damage output by 119% of the damage the shield takes (for example, 1,000 damage absorbed will increase the Retribution damage by 1,190). The overall Retribution damage can be increased by up to 100% (double), allowing it to inflict tremendous damage in a short period of time. When the shield is absorbing damage, the built-in weapons begin to charge up indicated by the glow coming out of the cannons. Once the shield has absorbed enough damage, the glow will reach maximum brightness, and the cannons will be fully charged. However, while Absorber is active, the robot's movement speed is reduced by 33%.

Strategy

This robot is one of three in the Greek Pantheon faction, the other two being the Hades and the Nemesis.

Ares is quite possibly the most destructive robot in the game, hence the name Ares, who is the God of War and Bloodshed in Greek mythology. The Ares’ shield can consume an infinite amount of damage for up to 8 seconds, and its retractable plasma cannons can deal up to 92,000 damage if the enemy fires at its shield. It is incredibly fast for a medium robot, allowing it to run down and eliminate most enemies with ease. Using stealth and running inside its shield with a Pursuer or even a Stalker will finish the Ares off fairly quickly. However, an easier way is if the Ares is waiting for its ability to recharge. Its very low base HP will grant it little defense against most robot builds.

This is the best time to attack an Ares, but remember to attack quickly, as its ability reloads incredibly fast for what it is (it has a mere 18 second reload, 1 second shorter than the jump of a Griffin). When facing an Ares, remember never to fire at its shield, and go on a quick offense when the Ares is waiting for its ability to recharge. During this time, lock-down weapons may be used to stop the Ares in its tracks and possibly force the Ares’ pilot into activating the Ares’ ability. Despite its drawbacks, the Ares is a major threat to all robots that it encounters, even including the Spectre. Another thing to know about this robot is that its shield cannot absorb Hellburner and Mercury’s abilities, and an Invader can jump into the Ares shield and attack it.

If a player is fast enough, the Invader, Rayker and Blitz abilities can be used to hit and suppress an Ares before the ability activation, giving themselves a respite and the chance to either run away or run inside the Ares shield. Blitz's four lights can make short work of an Ares, and a Rayker even more so with a heavy and two lights. The Invader can tank a full burst of Ares' ability and when the ability is over it can simply destroy the Ares.

Threat Measure

Combining at base level of 64K HP and 48km/h speed, Ares is notoriously delicate, but with its Retribution ability and 2 lights with medium weapons, this Pantheon robot is considered to be the most powerful bot in the game, side-stepping Ao Jun, Invader, and Bulwark away. It can absorb up to 99K damage and redirect it with its 4 tentacles at mighty speed. Despite its weak armor, Ares is very dangerous and can be brought down by sheer firepower, Helldive or Overload, or intelligent tactics. It is considered to be a gigantic threat to every robot if armed with Last Stand, with any modules strong enough to back off any enemy.

Possible Setups

Some effective setups for the Ares are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Gust
Halo
Shredder
Death Button (Opt. 1)
Setup 2 
Taran
Magnum
Blaze
Halo
Shredder
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T
Punisher
Leadhose
Setup 4 
Corona
Halo
Shredder
Gust
Blaze
Setup 5 
Storm
Gust
Halo
Shredder
Shotgun (Opt. 1)


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Halo
Shredder
Marquess
Setup 2 
Pulsar
Shredder
Halo
Spark
Marquess
Setup 3 
Tulumbas
Pin
Russian Death Button


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 10,000 Components 64,800 48


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 68,700 50 2 hours
3 200,00072,80051 5 hours
4400,00077,2005314 hours
52,000,00081,800541 day 4 hours
64,000,00086,700562 days 18 hours
76,000,00091,900574 days 6 hours
811,000,00097,400595 days 4 hours
917,000,000103,200605 days 20 hours
1036,000,000109,400606 days 4 hours
1152,000,000116,000606 days 12 hours
1270,000,000123,000606 days 20 hours
Total198,700,000+58,200+1234 days 1 hour


Mark II Statistics

Purchase Information

Level Cost Health Speed (km/h)
1 500 Au 77,760 48

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.


Upgrade Information

LevelCost AgHealthSpeedTime
2 100,000 82,440 50 2 hours
3 200,00087,36051 5 hours
4400,00092,6405314 hours
52,000,00098,160541 day 4 hours
64,000,000104,040562 days 18 hours
76,000,000110,280574 days 6 hours
811,000,000116,880595 days 4 hours
917,000,000123,840605 days 20 hours
1036,000,000131,280606 days 4 hours
1152,000,000139,200606 days 12 hours
1270,000,000147,600606 days 20 hours
Total198,700,000+69,800+1234 days 1 hour


Built-in Energy Weapons

The Ares' built-in weapon system fires 40 energy charges in 4 seconds, with a maximum range of 500 meters.

The damage in the below table can increased by up to 100% (dependent on damage absorbed, see ability for details]).

Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 667 26680 6670 1112

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 734 29360 7340 1223
3 - - 807 32280 8070 1345
4 - - 888 35520 8880 1480
5 - - 977 39080 9770 1628
6 - - 1075 43000 10750 1792
7 - - 1182 47280 11820 1970
8 - - 1300 52000 13000 2167
9 - - 1430 57200 14300 2383
10 - - 1573 62920 15730 2622
11 - - 1730 69200 17300 2883
12 - - 1903 76120 19030 3172
Cost Time
Totals - -


  • This table shows the damage of each individual charge.

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 - 800 32000 8000 1333

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 - - 881 35240 8810 1468
3 - - 968 38720 9680 1613
4 - - 1066 42640 10660 1777
5 - - 1172 46880 11720 1953
6 - - 1290 51600 12900 2150
7 - - 1418 56720 14180 2363
8 - - 1560 62400 15600 2600
9 - - 1716 68640 17160 2860
10 - - 1888 75520 18880 3147
11 - - 2076 83040 20760 3460
12 - - 2284 91360 22840 3807
Cost Time
Totals - -


  • This table shows the damage of each individual charge.

Update History

Version Changes
5.3.0 While ability is active, robot's movement speed is reduced by 33%
Ability cooldown increased from 16 seconds → 18 seconds
5.0 Alternative model: Eldritch (5th Anniversary Edition)
4.8.0 New skins: Obsidian, Amber, and Magma
Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5 Robot was added to the game

Paint Jobs Available For Purchase

Alternative Model

Poll

Best setup for the Ares is?
 
143
 
36
 
97
 
18
 
15
 
101
 

The poll was created at 01:45 on December 22, 2018, and so far 410 people voted.

Trivia

  • The robot Ares was named after the Greek God of War
  • Ares' 'tentacles' are actually redirecting weapons after absorbing the damage they received
  • The trailer for the Pantheon robots showed that Ares is the knife fighter, run-and-attack tactic method, and the strongest of the trio
  • Еldritch Arеs is possibly a reference to Cthulhu from the stories of H. P. Lovecraft
  • Click here for a 3D image of this robot.
  • Ares is named one of the highest priority targets to attack, so be cautious while piloting one.
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