Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress

…Missile system which fires a volley of 8 homing missiles that overcome small obstacles. Missiles are dangerous for slow robots, but less effective against mobile targets… – in-game description

Quick Navigation
<< PREV Aphid NEXT >>
Purchase Information
In-Game Cost 750 Gold
Real Value Icn info for user popup.png $7.50
Exp Level Icn info for user popup.png 5
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Base Statistics Attributes
PilotRankPrivate icon.png Level 5 Explosive Explosive

WeaponDamage.png Damage 1,169 per missile Lock-on Lock-on

WeaponRange.png Range 350 meters Volley Volley

WeaponReload.png Reload 10 seconds Magazine Magazine

Capacity 8 missiles Homing Homing

Unload Instant Energy Energy


The Aphid is a close-range (up to 350 meters) light homing missile weapon. It has a medium and heavy counterpart (Vortex and Thermite respectively) and can be viewed as the close-range counterpart to the Spiral.

Pros and Cons


  • High damage
  • Can traverse over over low obstacles
  • Slow robots cannot evade it
  • Lock-on system helps with targeting accuracy
  • Homing attribute lets it hit enemies that have moved slightly
  • Can often hit enemies on the upper portion of the bot, bypassing most robots' physical shields
  • Deals double damage to physical shields


  • Short range (350 meters)
  • Missiles may spread, making you miss some of your maximum damage potential
  • Kinetic so it cannot pierce energy shields
  • Long reload time
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield
  • Dash bots and bots with fast ground speed can evade the volley
  • Some or all of the missiles get blocked by structures in the firing arc


The Aphid requires time to lock onto its target and once fired, the missiles will automatically home in on their targets generally guaranteeing a hit. Because the missiles are fired into a ring following an arcing trajectory they are able to hit a target hiding behind cover. 

The Aphid begins to lock onto opponents at 600 meters although it can only be fired from 350 meters. When locked onto an opponent one can aim between the 2 green brackets that appear to the left and right to curve the missiles in the aimed direction. This is done to fire around obstacles.

Once fired the Aphid's missiles follow a predictable trajectory and are slow to turn, meaning fast, agile, jumping, and dashing robots can time their movement or jumps to minimize or entirely evade the damage done by an Aphid salvo.

The Aphids do not have splash damage effect so physical shields can block some or all of the missiles depending on the angle and trajectory.

Aphids are unique close-range weapons due to their ability to clear cover. One tactic is when facing an opponent with a built-in or mounted energy shield, fire Aphids individually to deplete the energy shield before the other missiles hit. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Due to the low-flying trajectory of the Aphid missiles it should generally be used in open ground where the enemy cannot hide or take cover.

The missiles fired by the Aphids, unlike those of the Spiral, are not guaranteed hits. Some of the missiles will hit the ground next to the robot if the target is moving, however all of the Aphid's missiles will hit a stationary target without a shield out in the open, provided they have a large enough frame.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
5 750 Gold 9350 74800 7480

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
6 400,000 8 hours 1284 10272 1027
7 800,000 12 hours 1408 11264 1126
8 1,500,000 16 hours 1550 12400 1240
9 3,000,000 20 hours 1701 13608 1361
10 5,000,000 1 day 1873 14984 1498
11 8,000,000 1 day 2 hours 2063 16504 1650
12 13,000,000 1 day 4 hours 2263 18104 1810
Cost Time
Totals 31,700,000 5 days 14 hours

  • The damage column shows the damage of each individual missile (out of 8 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
1 500 Gold 2263 18104 1810

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
2 250,000 3 hours 2305 18440 1844
3 500,000 5 hours 2347 18776 1878
4 1,000,000 8 hours 2389 19112 1911
5 3,750,000 15 hours 2431 19448 1945
6 3,750,000 15 hours 2473 19784 1978
7 3,750,000 15 hours 2515 20120 2012
8 3,750,000 15 hours 2557 20456 2046
9 3,750,000 15 hours 2599 20792 2079
10 3,750,000 15 hours 2641 21128 2113
11 3,750,000 15 hours 2683 21464 2146
12 3,750,000 15 hours 2715 21720 2172
Cost Time
Totals 31,750,000 5 days 16 hours

  • The damage column shows the damage of each individual missile (out of 8 missiles)

Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Can no longer be produced via Workshop 2.0
4.3.0 Damage decreased by 5%
4.2.0 Price changed from 750 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 5%
2.5.0 Accuracy slightly decreased
Prefix "EE" removed
2.2.0 The missiles travel in a tighter spiral, greatly improving their accuracy
0.8.3 Weapon changed from 250,000 silver to 750 gold
0.3.0 Bug fix: The damage at level 1 was erroneously understated. It was changed to 1168
0.1.0 Weapon was added to the game



  • There is a Russian short-range lightweight infrared homing air-to-air missile weapon with the same name, the AA-8 'Aphid'; however it is not certain that these weapons are related.
  • Aphid is related to Spiral, both being light hardpoint weapons with the similar mechanics (like Pin is related to Pinata, or Molot to Punisher).
  • In real life, Aphids are a species of insect which feed parasitically on plants, often in groups.
  • This weapon's namesake may be due to the fact that the arrangement of the missiles on the launcher resembles a group of aphids congregated on a plant stem.
  • There is an ongoing 'bug' where aphid missiles (Also goes for its counterparts) where the visual of the missiles 'bug'. It is where when the visuals, for example, hit an object, but the actual missiles go over it. And hit its target.
  • There is another 'bug' sometimes when your internet is very laggy, the missiles will shoot straight instead of circling. For some reason, this also happens to Vortex and Thermite


Community content is available under CC-BY-SA unless otherwise noted.