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…Missile system which fires a volley of 8 homing missiles that overcome small obstacles. Missiles are dangerous for slow robots, but less effective against mobile targets… – in-game description



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Purchase Information
In-Game Cost 750 Gold
Real Value Icn info for user popup.png $7.50
Exp Level Icn info for user popup.png 5
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Aphid.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 5 Explosive Explosive


WeaponDamage.png Damage 1,169 per missile Lock-on Lock-on


WeaponRange.png Range 350 meters Volley Volley


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 8 missiles Homing Homing


Unload Instant



Introduction

The Aphid is a close-range (up to 350 meters) light homing missile weapon. It has a medium and heavy counterpart (Vortex and Thermite respectively) and can be viewed as the close-range counterpart to the Spiral.

Pros and Cons

Pros

  • High damage
  • Can traverse over over low obstacles
  • Slow robots cannot evade it
  • Lock-on system helps with targeting accuracy
  • Homing attribute lets it hit enemies that have moved slightly
  • Can often hit enemies on the upper portion of the bot, bypassing most robots' physical shields
  • Deals double damage to physical shields

Cons

  • Short range (350 meters)
  • Missiles may spread, making you miss some of your maximum damage potential
  • Kinetic so it cannot pierce energy shields
  • Long reload time
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield
  • Dash bots and bots with fast ground speed can evade the volley
  • Some or all of the missiles get blocked by structures in the firing arc

Strategy

The Aphid requires time to lock onto its target and once fired, the missiles will automatically home in on their targets generally guaranteeing a hit. Because the missiles are fired into a ring following an arcing trajectory they are able to hit a target hiding behind cover. 

The Aphid begins to lock onto opponents at 600 meters although it can only be fired from 350 meters. When locked onto an opponent one can aim between the 2 green brackets that appear to the left and right to curve the missiles in the aimed direction. This is done to fire around obstacles.

Once fired the Aphid's missiles follow a predictable trajectory and are slow to turn, meaning fast, agile, jumping, and dashing robots can time their movement or jumps to minimize or entirely evade the damage done by an Aphid salvo.

The Aphids do not have splash damage effect so physical shields can block some or all of the missiles depending on the angle and trajectory.

Aphids are unique close-range weapons due to their ability to clear cover. One tactic is when facing an opponent with a built-in or mounted energy shield, fire Aphids individually to deplete the energy shield before the other missiles hit. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Due to the low-flying trajectory of the Aphid missiles it should generally be used in open ground where the enemy cannot hide or take cover.

The missiles fired by the Aphids, unlike those of the Spiral, are not guaranteed hits. Some of the missiles will hit the ground next to the robot if the target is moving, however all of the Aphid's missiles will hit a stationary target without a shield out in the open, provided they have a large enough frame.

It is suggested to pair Aphids with other Aphids, Vortexes, and Thermites due to their similarities.

Upgrade Cost

Tier 1 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 10,000 00:05
3 20,000 00:30
4 40,000 01:00
5 200,000 04:00
6 400,000 08:00
7 800,000 12:00
8 1,500,000 16:00
9 3,000,000 20:00
10 5,000,000 24:00
11 8,000,000 26:00
12 13,000,000 28:00
Totals Cost Time [DD:HH:MM]
31,970,000 04:19:35
Tier 1 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 250,000 03:00
3 500,000 05:00
4 1,000,000 08:00
5 3,750,000 15:00
6 3,750,000 15:00
7 3,750,000 15:00
8 3,750,000 15:00
9 3,750,000 15:00
10 3,750,000 15:00
11 3,750,000 15:00
12 3,750,000 15:00
Totals Cost Time [DD:HH:MM]
31,750,000 04:16:00
  • NOTE: base level starts at level 5 cost is 750 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

3 Aphid
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Explosive Explosive


Lock-on Lock-on


Volley Volley


Magazine Magazine


Homing Homing



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
8 8 8 1 10 10 I 6.7 Light Explosive Homing
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1 18104 18104 1810 2263
2 18440 18440 1844 2305
3 18776 18776 1878 2347
4 19112 19112 1911 2389
9352 9352 935 1169 5 19448 19448 1945 2431
10272 10272 1027 1284 6 19784 19784 1979 2473
11264 11264 1126 1408 7 20120 20120 2012 2515
12400 12400 1240 1550 8 20456 20456 2046 2557
13608 13608 1361 1701 9 20792 20792 2079 2599
14984 14984 1498 1873 10 21128 21128 2113 2641
16504 16504 1650 2063 11 21456 21456 2146 2683
18104 18104 1810 2263 12 21800 21800 2180 2725
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Update History

Version Changes
4.8.0 Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours
4.7.0 Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours
4.5.0 Can no longer be produced via Workshop 2.0
4.3.0 Damage decreased by 5%
4.2.0 Price changed from 750 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 38,150,000 Ag⟶31,700,000 Ag
Total Upgrade Time: 10 days⟶8 days 8 hours
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 5%
2.5.0 Accuracy slightly decreased
Prefix "EE" removed
2.2.0 The missiles travel in a tighter spiral, greatly improving their accuracy
0.8.3 Weapon changed from 250,000 silver to 750 gold
0.3.0 Bug fix: The damage at level 1 was erroneously understated. It was changed to 1168
0.1.0 Weapon was added to the game

Poll


Trivia

  • There is a Russian short-range lightweight infrared homing air-to-air missile weapon with the same name, the AA-8 'Aphid'; however it is not certain that these weapons are related.
  • Aphid is related to Spiral, both being light hardpoint weapons with the similar mechanics (like Pin is related to Pinata, or Molot to Punisher).
  • In real life, Aphids are a species of insect which feed parasitically on plants, often in groups.
  • This weapon's namesake may be due to the fact that the arrangement of the missiles on the launcher resembles a group of aphids congregated on a plant stem.
  • There is an ongoing 'bug' where aphid missiles (Also goes for its counterparts) where the visual of the missiles 'bug'. It is where when the visuals, for example, hit an object, but the actual missiles go over it. And hit its target.
  • There is another 'bug' sometimes when your internet is very laggy, the missiles will shoot straight instead of circling. For some reason, this also happens to Vortex and Thermite

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