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Major Maintenance in progress |
“…All-purpose flying robot dragon that's great for both defense and attack. Soars into the air and strikes enemies with energy charges…” – in-game description
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
3,500 ![]() |
$30 | 12 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Dragon Strike ![]() |
![]() SpaceTech | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 73,600 | 38 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 4× Light | ![]() ![]() | |||
Default Weapons | 4× Pin | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | N/A | |||
Passive | 1 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
II | N/A | |||
Wiki Class ![]() |
Medium |
Introduction
The Ao Qin is a medium robot with 4 light hardpoints.
Ability
The Ao Qin's ability is Dragon Strike.
When Dragon Strike is activated, the robot rises into the air, gains a 20% speed boost (60 km/h at max speed) for 10 seconds, and can damage enemies with its built-in electric arc cannon. However, it is possible to manually shorten the duration and land prematurely. Doing so will automatically stop the flight and laser cannon.
While in flight the robot hovers and cannot increase or decrease altitude. It can, however, reach a higher altitude if the ability is activated in a location higher than ground level or using the Jump Unit Active Module. Also, the robot can stay stationary while in midair.
The laser functions much like the Spark, the Scourge, and the Calamity, with a maximum range of 600 meters. Being the energy damage type it can also bypass energy shields. In order for the laser cannon to be fired the pilot must have the cross-hairs focused (aimed) on the target.
Strategy
The Ao Qin is part of the Spacetech faction, along with the Ao Guang and Ao Jun.
This robot has relatively low health and firepower, and its best asset is its speed in flight. Using its Dragon Strike ability gives the pilot an opportunity to quickly maneuver and attack an enemy robot then move back to cover.
The Ao Qin can support a team pushing for a beacon or help flank the enemy. It is vulnerable while in the air so the pilot should use its speed to escape if confronted by a more powerful bot. When its ability is cooling down the Ao Qin is best suited to support team attacks and not take on enemy robots in a one-vs-one situation.
The Ao Qin's built-in weapon has sufficient range to attack enemies from a decent range, although at its maximum extent it won't deal that much damage. As it is extremely vulnerable in the air, it is recommended to push as far away from the enemy as possible, while also making use of the built-in weapon available when flying. To maximize its damage potential try equipping ranged weapons such as Marquess.
Threat Measure
Ao Qin is a medium bot with 4 light hardpoints and can cover ground quickly which lends itself to ambush tactics. The Ao Qin is agile and can dodge enemy weapons that lack lock-on ability. However, due to its fragility it is considered a low threat in higher leagues.
Possible Setups
These setups are recommended for the Ao Qin:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Mid-Range (500-600m)
Long Range (800-1,100m)
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 73,600 | 38 | 3,500 |
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 78,000 | 40 | 20,000 | 10 minutes |
3 | 82,700 | 41 | 40,000 | 1 hour |
4 | 87,700 | 43 | 80,000 | 2 hours |
5 | 93,000 | 44 | 400,000 | 8 hours |
6 | 98,600 | 46 | 800,000 | 12 hours |
7 | 104,500 | 47 | 1,600,000 | 1 day |
8 | 110,800 | 49 | 3,000,000 | 1 day 8 hours |
9 | 117,500 | 50 | 6,000,000 | 1 day 16 hours |
10 | 124,600 | 50 | 10,000,000 | 1 day 20 hours |
11 | 132,100 | 50 | 16,000,000 | 2 days 4 hours |
12 | 140,000 | 50 | 26,000,000 | 2 days 12 hours |
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 140,000 | 50 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 142,600 | 50 | 500,000 | 5 hours |
3 | 145,200 | 50 | 1,000,000 | 10 hours |
4 | 147,800 | 50 | 2,000,000 | 20 hours |
5 | 150,400 | 50 | 7,500,000 | 1 day 6 hours |
6 | 153,000 | 50 | 7,500,000 | 1 day 6 hours |
7 | 155,600 | 50 | 7,500,000 | 1 day 6 hours |
8 | 158,200 | 50 | 7,500,000 | 1 day 6 hours |
9 | 160,800 | 50 | 7,500,000 | 1 day 6 hours |
10 | 163,400 | 50 | 7,500,000 | 1 day 6 hours |
11 | 166,000 | 50 | 7,500,000 | 1 day 6 hours |
12 | 168,600 | 50 | 7,500,000 | 1 day 6 hours |
Cost | Time | |
---|---|---|
Totals | 63,500,000 | 11 days 11 hours |
Built-in Energy Weapon
Can fire up to 80 energy charges in an 8 second span, with a 600-meter maximum range. Fires only while flying. Manually aiming (cross-hair on target) is required for the energy beam to be fired.
Note: Can bypass energy shields.
Mark I Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 175 | 14000 | 1750 | 519 |
2 | 192 | 15360 | 1920 | 569 |
3 | 211 | 16880 | 2110 | 625 |
4 | 232 | 18560 | 2320 | 687 |
5 | 255 | 20400 | 2550 | 756 |
6 | 281 | 22480 | 2810 | 833 |
7 | 309 | 24720 | 3090 | 916 |
8 | 340 | 27200 | 3400 | 1007 |
9 | 374 | 29920 | 3740 | 1108 |
10 | 411 | 32880 | 4110 | 1218 |
11 | 452 | 36160 | 4520 | 1339 |
12 | 497 | 39760 | 4970 | 1473 |
- The damage column shows the damage of each individual charge at 400 meters range (out of 80 charges)
Mark II Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 497 | 39760 | 4970 | 1473 |
2 | 506 | 40480 | 5060 | 1499 |
3 | 515 | 41200 | 5150 | 1526 |
4 | 524 | 41920 | 5240 | 1553 |
5 | 533 | 42640 | 5330 | 1579 |
6 | 542 | 43360 | 5420 | 1606 |
7 | 551 | 44080 | 5510 | 1633 |
8 | 560 | 44800 | 5600 | 1659 |
9 | 569 | 45520 | 5690 | 1686 |
10 | 578 | 46240 | 5780 | 1713 |
11 | 587 | 46960 | 5870 | 1739 |
12 | 596 | 47680 | 5960 | 1766 |
- The damage column shows the damage of each individual charge at 400 meters range (out of 80 charges)
Damage By Distance
Note:
- Green: Increase in damage
- Red: Decrease in damage
Range | Damage % (+/-) |
---|---|
50 meters or less | +137% |
100 meters | +122% |
150 meters | +83% |
200 meters | +71% |
250 meters | +60% |
300 meters | +34% |
350 meters | +11% |
400 meters | 0% |
450 meters | -23% |
500 meters | -40% |
550 meters | -60% |
600 meters | -77% |
Gallery
Update History
Version | Changes |
---|---|
6.6.0 | Bug fix: No longer fails to accelerate in flight |
5.5.0 | New skin: Noble |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Robot was added to the game |
Poll
Trivia
- Ao Qin is the 3rd dragon bot in its faction, alongside with Ao Guang and Ao Jun.
- Ao Qin is the most elegant yet cunning dragon robot of its faction.
- The laser comes out red like the paint job of Ao Qin.
- When in flying mode, Ao Qin resembles a dragon airplane.
- Ao Qin is named after 敖钦, the Red Dragon, which is the god of the South and the essence of summer, it controls fire and lightning. Its ability strongly resembles the according myth.
- Ao Qin's color reflects the color of its corresponding dragon king.
- In the Operations Help section, there is a prize stating that the commander will obtain '10000 Ao Qin Components', although Ao Qin cannot actually be purchased using them.
- This robot was added on January 29, 2019.