“…Dragon Titan is the pinnacle of SpaceTech engineering and can stay in flight indefinitely. On the ground, its defence system is enhanced; while in flight, its speed is increased and all weapon slots are active…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
Dragon Flight + Self-Repair
|Armaments||Standard Paint Jobs|
|Default Weapons||2x Retaliator|
|Module Slots||Legendary Paint Jobs|
Due to it’s threatening firepower and the ability to soar high above it’s opponents, the Ao Ming is commonly targeted far more than it’s other Titan counterparts, Kid, and Arthur, and Nodens.
This Titan has the Dragon Flight Ability, which allows it to take off and fly for an unlimited amount of time while also allowing it access to its beta weapons and gains a 30% speed boost (56 km/h at max speed). It does, however, lose its damage resistance, making it more vulnerable to damage while airborne. A great way to use this Ability is when in the presence of allies and friendly Titans.
The best strategy for the Ao Ming is to keep your distance as you are vulnerable to all types of weapons. In flight you become a big target. Tsar and Ruptures are good for dealing quick and brutal damage. Gendarme and Cuirassier are the best weapons for the Ao Ming as you can keep your distance and deal massive damage.
If an enemy gets too close, you are a goner. The Ao Ming has the lowest HP of all the titans and doesn't have an ability to deal with small targets such as Pursuer, Loki, Phantom, and Stalkers. Let your teammates absorb damage while you can stay back and deal damage. As mentioned above, Ao Ming is a huge target while in the air, so try to get the enemy distracted before opening fire, which can be achieved by taking advantage of a particular nuisance on your team (Leech, Ao Jun etc.)
It is also recommended to leave the Ao Ming on the ground when no enemies are in your range, or while your weapons are recharging. This can lower the chance of you getting attention from the enemy, lower the damage dealt by long-range weapons, just to optimize the durability of the Ao Ming. It also activates the Ao Ming's built-in damage resistance defenses, which makes it easier to tank out damage from standard robots.
Ao Ming, similar to the Arthur, has all of its hardpoints positioned on the top when on the ground, which allows it to effectively cover-shoot over on the covers that form in Team Deathmatch. This is reccommended to allow the Ao Ming to survive for longer, and only fly as a desperate resort when the enemy arrives.
|Purchase Cost: 700|
In-Flight Defense Points
Ground Defense Points
Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Ao Ming itself.
Defense Points are based on percentage of damage mitigated.
Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
|5.6.1||In-Flight defense points increased (maximum from 50 → 150)|
|Ground-Based defense points increased (maximum from 125 → 250)|
|5.6.0||Titan was added to the game.|
- The Ao Ming undulates when flying, if not moving.
- Unlike how all flying robots cannot carry weight, the Ao Ming is the first to be able to carry weight (though a very limited number of robots can actually 'ride' the Ao Ming while it's walking or flying.
- Ao Ming's Self-Repair animation is similar to the orb that forms when Weyland activates its ability.