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Platinum


…Dragon Titan is the pinnacle of SpaceTech engineering and can stay in flight indefinitely. On the ground, its defence system is enhanced; while in flight, its speed is increased and all weapon slots are active… – in-game description



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Purchase Information Ao MingInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
700 Platinum-icon.png $95 25
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Titaninfobox.png
Titan
DragonStrikeinfobox.pngSelfRepairinfobox.png
Dragon Flight Icn info for user popup.png + Self-Repair
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
3 267,000 31 kph
Armaments Standard Paint Jobs
Hardpoints 2x Beta
2x Alpha
N/A
Default Weapons 2x Retaliator
2x Vengeance
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active N/A coming soon
Passive 4
Other Legendary Pilots
Tier Icn info for user popup.png coming soon N/A
Wiki Class Icn info for user popup.png Titan

3D model Link https://sketchfab.com/3d-models/ao-mingnew-version-549e023476e448e4b4bec16ddd8077b1

Introduction

The Ao Ming is a Titan with 2 Alpha and 2 Beta hardpoints.

Ability

This Titan has the Dragon Flight Ability, which allows it to take off and fly for an unlimited amount of time while also allowing it access to its beta weapons and gains a 30% speed boost (56 km/h at max speed). While in flight the Ao Ming loses its damage resistance making it more vulnerable.

The Ao Ming has a secondary ability called Self Repair, which allows it to heal itself for 5 seconds for a fixed amount of health based on its engine level (similar to the Repair Unit modules).

Strategy

The best strategy for the Ao Ming is to keep your distance and use cover since when in flight you are vulnerable to all types of weapons. A good way to maximize Ao Ming's Damage is by having a teammate (preferably a titan) tank the damage for you. Tsars and Ruptures are good for dealing high burst damage per second and to bypass Arthur's shield, allowing the Ao Ming to expose itself for as little as possible and thus not take as much damage as other weapons would inflict upon it. Gendarme and Cuirassier are arguably the best weapons for the Ao Ming universally as you can keep your distance of 600m which is outside the range of Titan machine guns, shotguns, and rockets while dealing massive damage. They also unload fairly quickly compared to other Titan weapons, allowing the Ao Ming to land and repair itself quicker than other Titan weapons would allow.

Cyclones, Cataclysms, Groms and Squalls serve specific roles on the Ao Ming. Cyclones and Cataclysms are good for sustained damage dealing, which is an extremely risky strategy for the Ao Ming to exploit as it is the least durable of all the Titans. Groms and Squalls are similar, except they only function well at close range, which only makes them effective against Minos, Arthur and sometimes Kid, which are the only Titans which are suited for close-range engagements. Since they are all considerably more durable than the Ao Ming, but also lack the insane firepower of the Ao Ming, the outcome of the battle mostly depends on how the Ao Ming uses its cover.

If taking damage in between healing abilities it is recommended to drop to the ground and take cover. This can lower the chance of getting targeted by the enemy, lower the damage dealt to the Ao Ming, and allow the healing ability to recharge. Also, since Ao Ming has all of its hardpoints positioned on the top when on the ground (similar to the Arthur, Murometz and Sharanga), it can effectively covershoot (shoot over structures) while taking minimal or no damage in return.

Statistics

Purchase Information

Purchase Cost: 700 Platinum-icon.png
Durabilityicon.png
Durability
TitanResistance.png
In-Flight Defense Points
TitanResistance.png
Ground Defense Points
DamageUp.png
Additional Damage
Speed icon.png
Speed (kph)
Self-Repair.png
Ability Repair
267,000 40 50 0% 31 6,580


Upgrade Information

Hull icon.png
Hull
Core icon.png
Core
Engine icon.png
Engine
Level Durabilityicon.png
Durability
TitanResistance.png
In-Flight Defense Points
TitanResistance.png
Ground Defense Points
DamageUp.png
Additional Damage
Speed icon.png
Speed (kph)
Self-Repair.png
Repair (Per Sec)
Cost Platinum-icon.png
2 237,000 41 90 0% 31 7,238 20
3 267,500 41 100 1% 31 7,238 24
4 363,500 42 56 1% 31.5 6,860 26
5 371,000 42 56 2% 32 6,860 28
6 371,000 43 59 2% 32 7,000 30
7 378,500 43 59 3% 32.5 7,000 32
8 378,500 45 62 3% 32.5 7,140 34
9 386,000 45 62 4% 33 7,140 36
10 386,000 47 65 4% 33 7,280 38
11 393,500 47 65 5% 33.5 7,280 40
12 393,500 49 68 5% 33.5 7,420 42
13 401,000 49 68 6% 34 7,420 44
14 401,000 51 71 6% 34 8,316 46
15 408,500 51 71 7% 34.5 8,316 48
16 408,500 54 74 7% 34.5 7,700 50
17 416,000 54 74 8% 35 7,700 52
18 416,000 57 76 8% 35 7,840 54
19 423,500 57 76 9% 35.5 7,840 56
20 423,500 60 78 9% 35.5 7,980 58
21 431,000 60 78 10% 36 7,980 60
22 431,000 64 80 10% 36 8,120 62
23 438,500 64 80 11% 36.5 8,120 64
24 438,500 68 82 11% 36.5 8,260 66
25 334,500 68 82 12% 37 8,260 68
26 334,500 72 84 12% 37 8,400 70
27 453,500 72 84 13% 37.5 8,400 72
28 453,500 77 86 13% 37.5 8,540 74
29 461,000 77 86 14% 38 8,540 76
30 461,000 82 88 14% 38 8,680 78
31 468,500 82 88 15% 38.5 8,680 80
32 468,500 87 90 15% 38.5 8,820 82
33 476,000 87 90 16% 39 8,820 84
34 476,000 93 92 16% 39 8,960 86
35 483,500 93 92 17% 39.5 8,960 88
36 483,500 99 93 17% 39.5 9,100 90
37 491,000 99 93 18% 40 9,100 92
38 491,000 105 94 18% 40 9,240 94
39 498,500 105 94 19% 40.5 9,240 96
40 498,500 112 95 19% 40.5 9,380 98
41 506,000 112 95 20% 41 9,380 100
42 506,000 119 96 20% 41 9,520 102
43 513,500 119 96 21% 41.5 9,520 104
44 513,500 126 97 21% 41.5 9,660 106
45 521,000 126 97 22% 42 9,660 108
46 521,000 134 98 22% 42 9,800 110
47 528,500 134 98 24% 42.5 9,800 112
48 528,500 142 99 24% 42.5 9,940 114
49 536,000 142 99 25% 43 10,934 118
50 402,000 150 250 25% 43 11,088

Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Ao Ming itself.
Defense Points are based on percentage of damage mitigated.
Defense points are additive - at level 50, Ao Ming will have a total of 250 Defense Points on the ground
Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).

Poll​

Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
6.6.0 Unlock level decreased to Level 25
6.4.6 Durability decreased by 25%
2nd ability repair increased by 10%
2nd ability duration increased by 2 seconds
2nd ability cooldown increased by 3 seconds
5.6.1 In-Flight defense points increased (maximum from 50 → 150)
Ground-Based defense points increased (maximum from 125 → 250)
5.6.0 Titan was added to the game.

Trivia

  • The Ao Ming undulates when flying, if not moving.
  • Unlike how all flying robots cannot carry weight, the Ao Ming is the first to be able to carry weight (though a very limited number of robots can actually 'ride' the Ao Ming while it's walking or flying.)
  • Ao Ming's Self-Repair animation is similar to the orb that forms when any robot is healing itself.
  • The robot's design is reminiscent to Ao Jun, Ao Guang and Ao Qin.
  • They also make a 'dragon deck' as both can fly and are based on four dragons
  • If another Titan falls and lands on top of an Ao Ming as it is flying then the Ao Ming exits its flying mode, the Ao Ming will enter a "crouching" position when it lands (presumably if the titan on top does not fall off), this can also be seen very briefly if a flying Ao Ming is too low to the ground as it exits its flying mode. This is also possible with Arthur and Kid when they are stationary.
  • A connection bug that currently exists, is if you briefly disconnect from the battle while your taking off in the Ao Ming, it will cut the animation. Causing the Ao Ming to remain at its current height when it is in flight mode. This bug can give user the ability to utilize ground cover and move more effectively, however they will have a much harder time targeting face hugging opponents. This is also possible with other flight capable robots such as Ao Jun or Nightingale.

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