“…Dragon Titan is the pinnacle of SpaceTech engineering and can stay in flight indefinitely. On the ground, its defence system is enhanced; while in flight, its speed is increased and all weapon slots are active…” – in-game description
|<< PREV||Ao Ming||NEXT >>|
|In-Game Cost||Real Value||Exp Level|
Dragon Flight + Self-Repair
|Armaments||Standard Paint Jobs|
|Default Weapons||2x Retaliator|
|Module Slots||Legendary Paint Jobs|
This Titan has the Dragon Flight Ability, which allows it to take off and fly for an unlimited amount of time while also allowing it access to its beta weapons and gains a 30% speed boost (56 km/h at max speed). While in flight the Ao Ming loses its damage resistance making it more vulnerable.
The best strategy for the Ao Ming is to keep your distance and use cover since when in flight you are vulnerable to all types of weapons. A good way to maximize Ao Ming's Damage is by having a teammate (preferably a titan) tank the damage for you. Tsars and Ruptures are good for dealing high burst damage per second and to bypass Arthur's shield, allowing the Ao Ming to expose itself for as little as possible and thus not take as much damage as other weapons would inflict upon it. Gendarme and Cuirassier are arguably the best weapons for the Ao Ming universally as you can keep your distance of 600m which is outside the range of Titan machine guns, shotguns, and rockets while dealing massive damage. They also unload fairly quickly compared to other Titan weapons, allowing the Ao Ming to land and repair itself quicker than other Titan weapons would allow.
Cyclones, Cataclysms, Groms and Squalls serve specific roles on the Ao Ming. Cyclones and Cataclysms are good for sustained damage dealing, which is an extremely risky strategy for the Ao Ming to exploit as it is the least durable of all the Titans. Groms and Squalls are similar, except they only function well at close range, which only makes them effective against Minos, Arthur and sometimes Kid, which are the only Titans which are suited for close-range engagements. Since they are all considerably more durable than the Ao Ming, but also lack the insane firepower of the Ao Ming, the outcome of the battle mostly depends on how the Ao Ming uses its cover.
If taking damage in between healing abilities it is recommended to drop to the ground and take cover. This can lower the chance of getting targeted by the enemy, lower the damage dealt to the Ao Ming, and allow the healing ability to recharge. Also, since Ao Ming has all of its hardpoints positioned on the top when on the ground (, similar to the Arthur), it can effectively shoot over structures.
|Purchase Cost: 700|
In-Flight Defense Points
Ground Defense Points
Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Ao Ming itself.
Defense Points are based on percentage of damage mitigated.
Defense points are additive - at level 50, Ao Ming will have a total of 250 Defense Points on the ground
Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).
Note: Each role listed above is different with a unique strategy. While the majority of these are self-explanatory, it should be noted that 'Support' means to provide an additional presence and more firepower to one's team where needed.
Images may have been resized to fit in the page. Click on an image to view actual size.
|6.6.0||Unlock level decreased to Level 25|
|6.4.6||Durability decreased by 25%|
2nd ability repair increased by 10%
2nd ability duration increased by 2 seconds
2nd ability cooldown increased by 3 seconds
|5.6.1||In-Flight defense points increased (maximum from 50 → 150)|
Ground-Based defense points increased (maximum from 125 → 250)
|5.6.0||Titan was added to the game.|
- The Ao Ming undulates when flying, if not moving.
- Unlike how all flying robots cannot carry weight, the Ao Ming is the first to be able to carry weight (though a very limited number of robots can actually 'ride' the Ao Ming while it's walking or flying.)
- Ao Ming's Self-Repair animation is similar to the orb that forms when any robot is healing itself.
- The robot's design is reminiscent to Ao Jun, Ao Guang and Ao Qin.
- They also make a 'dragon deck' as both can fly and are based on four dragons
- If another Titan falls and lands on top of an Ao Ming as it is flying then the Ao Ming exits its flying mode, the Ao Ming will enter a "crouching" position when it lands (presumably if the titan on top does not fall off), this can also be seen very briefly if a flying Ao Ming is too low to the ground as it exits its flying mode. This is also possible with Arthur and Kid when they are stationary.
- A connection bug that currently exists, is if you briefly disconnect from the battle while your taking off in the Ao Ming, it will cut the animation. Causing the Ao Ming to remain at its current height when it is in flight mode. This bug can give user the ability to utilize ground cover and move more effectively, however they will have a much harder time targeting face hugging opponents. This is also possible with other flight capable robots such as Ao Jun or Nightingale.