![]() | ![]() | ![]() |
Major Maintenance in progress |
Major Maintenance in progress |
“…Automatically removes negative effects and provides temporary protection against them…” – in-game description
<< PREV | ![]() |
NEXT >> |
---|
Purchase Information | |
---|---|
In-Game Cost | 5,000 ![]() |
Real Value (USD) ![]() |
$40 |
Required Pilot Level ![]() |
18 |
Passive Module | |
Immunity Duration | 5 seconds |
Cooldown | 45 seconds |
![]() | |
Attributes | |
Affects Self | Temporary |
Introduction
The Anticontrol is a passive module.
Strategy
This module grants a robot immunity from being locked down (immobilized) or suppressed for 5 seconds after activation, it then enters a cooldown of 45 seconds (at level 1, with one equipped on a robot).
The module passively activates during any instance in which the equipped robot would be either locked down or suppressed by an enemy robot, and then subsequently gains 5 seconds of immunity from both potential de-buffs.The cooldown time is reduced the higher the level of the module, and if the robot is equipped with more than one Anticontrol module, the cooldown number gets even further reduced.
Anticontrol is best played on beacon capper robots like the Kumiho and Strider, or on robots that rely heavily on hitting and running (saboteurs) like Phantom and especially Hellburner. By making use of them, you will not be locked down, thus increasing your chances of getting within range when mounting short-range weapons like Igniter or Rime.
Anticontrol’s unique effect can be enhanced by upgrading (a feature most commanders forget), doing so will increase your duration of immunity and reduce the cooldown. In fact, three Level 4 Anticontrol modules will grant the host permanent immunity to negative effects, giving it a noticeable edge against enemy robots in one-on-one duels.
Anticontrol, as a passive module, cannot be mounted on Titans.
Statistics
Purchase Information
Level | Purchase Cost ![]() |
Cooldown Reduction (Seconds) | Cooldown Time (Seconds) |
---|---|---|---|
1 | 5,000 | 5 | 45 |
Upgrade Information
Level | Cost ![]() |
Time | Cooldown Reduction (Seconds) | Cooldown Time (Seconds) |
---|---|---|---|---|
2 | 40,000,000 | 2 days | 7 | 43 |
3 | 40,000,000 | 2 days | 9 | 41 |
4 | 40,000,000 | 2 days | 11 | 39 |
5 | 40,000,000 | 2 days | 13 | 37 |
6 | 40,000,000 | 2 days | 15 | 35 |
Update History
Version | Changes |
---|---|
5.1.0 | Module was added to the game |