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|Value = $15
 
|Value = $15
 
|Level = 10
 
|Level = 10
  +
|Tier = II
 
|Hardpoint = [[Heavy]]
 
|Hardpoint = [[Heavy]]
 
|Img = [[File:Ancile.png|300px]]
 
|Img = [[File:Ancile.png|300px]]
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|Regen. = 3%/second
 
|Regen. = 3%/second
 
}}
 
}}
  +
<!--
 
<div style="text-align:Right;">{{WeaponIcons|Shield}}</div>
 
{{Infobox Ancile
 
|title = Ancile
 
|image = Ancile.png
 
|price = 1,500 [[Money|Gold]]
 
|value = $15
 
|hardpoint = [[Heavy]]
 
|type = [[Shield]]
 
|level = 3
 
|regeneration = 3% per second
 
|durability = 47,000
 
|reqlevel = 10
 
|regen = 3% per second
 
}}
 
-->
 
 
==Introduction==
 
==Introduction==
The '''Ancile''' is a [[Heavy Robot|heavy]] energy [[shield]].
+
The '''Ancile''' is a [[heavy]] energy [[shield]].
==Pros and Cons==
 
'''Pros'''
 
*Can strengthen built-in energy barriers
 
*Energy dome allows a 360 degree field of protection
 
*Can shield allies
 
*Can regenerate-is not destroyed if shield is depleted-however if weapon is shot off the shield cannot regenerate
 
'''Cons'''
 
*Can be pierced by energy weapons
 
*Can be pierced by flamethrower weapons
 
*Enemies can shoot through it in point-plank combat
 
*Must reload 20% of capacity before re-enabling
 
*Is a magnet for shotguns like [[Thunder]]
 
   
 
==Strategy==
 
==Strategy==
Unlike the [[Ecu]], this device projects an energy field around the player, protecting not just the player, but any allies who are within the field. When being shot at by conventional weaponry, an electric blue pattern made up of hexagons (similar to a honeycomb) can be seen in the direction of the shooter. The shield regenerates 3% of its maximum health every second.
+
Anciles give more protection to bots at the cost of less firepower.  Unlike the [[Ecu]], the Ancile projects an energy field around the player, protecting not just the player but any allies within the field. When being shot at by kinetic weaponry an electric blue pattern made up of hexagons (similar to a honeycomb) can be seen illuminating in the direction of where the shot originated from. The shield regenerates 3% of its maximum health every second.
   
After the shield is depleted by enemy fire to 0 health, it needs to regenerate 20% of its capacity in order to reactivate.
+
After the shield is depleted by enemy fire to 0 hit points it needs to regenerate 20% of its capacity in order to reactivate.
   
 
As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like [[Thunder]] or [[Punisher]] because all bullets hitting the shield will drain it. For example a Thunder at 500 meter distance would do only minimal damage to a robot due to the spread pattern however an Ancile would absorb virtually all of the projectiles and drain its hitpoints quickly.  In addition, the Thunder can hit an energy shield at 530 meters because range is calculated to the robot's center mass and the Ancile's field has a 35m radius around it.
The [[Fujin]], [[Carnage]], and [[Haechi]] have built-in energy shields that function identically to the Ancile. Out of them all, the Fujin has the fastest recharging rate.
 
   
  +
Because of the size of the energy field enemy robots can walk inside the dome and inflict direct damage to the bot without having to destroy the energy shield. 
As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like [[Thunder]] or [[Punisher]], because all bullets hitting the shield will drain it. That is, a Thunder at 500 meter distance would do only minimal damage to a robot, but can take down an Ancile with just a few shots. In addition to that, the Thunder can hit a robot's shield even at 530 meters, because range is being calculated to the robot, which is the center of the shield's bubble.
 
   
 
The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.
Also, because of its large size, enemy robots can walk inside the shield and cause direct damage to it without having to destroy the shield in the first place. Always make sure to frequently check if anyone is flanking you, as you are most vulnerable when your back is turned.
 
   
 
'''Note''': The [[Fujin]], [[Carnage]], and [[Haechi]] have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.
Sometimes, pilots will mount it on other robots such as [[Raijin]] as it will give it more survivability. It is however, not recommended to place an Ancile with one Thunder, as a single Thunder has a low damage output. The [[Leo]] is sometimes called a "Pothead Leo" when equipped with this shield (it is recommended that the light hardpoints be filled with [[Gust]]s or [[Aphid]]s). Many pilots who have an Ancile place them on a Lancelot, sacrificing a heavy hardpoint's damage for far better survivability. This will turn the [[Lancelot]] into an "Ancilot", a nickname when a Lancelot has an Ancile on it. The "Ancilot" is considered to be extremely effective due to the combination of an Ancile shield and its built-in physical shields (of the Lancelot).
 
   
 
==Pros and Cons==
In reality, the shield can sometimes block more firepower than stated. For example, if the Ancile has 1,000 health remaining, and someone shoots for example, a Kang Dae at it, the shield will absorb the excess damage, and the robot will receive no damage.
 
 
'''Pros'''
 
*Energy dome allows for a 360 degree field of protection from all angles
 
*Can shield allies
 
*Can regenerate-is not destroyed if shield is depleted
 
*Can stack (augment) built-in energy barriers
  +
 
'''Cons'''
 
*Can be pierced by energy weapons
 
*Can be pierced by flamethrower weapons
 
*Enemies can shoot through it if inside the dome
 
*Must reload 20% of capacity before re-enabling
   
 
==The Ancile Cannot Be Mounted On==
 
==The Ancile Cannot Be Mounted On==
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==Mark I Statistics==
 
==Mark I Statistics==
 
===Purchase Information===
 
===Purchase Information===
{| class="wctable" style="width:475px;"
+
{| class="wctable" style="width:650px;"
 
|-
 
|-
 
!Level
 
!Level
 
!Cost
 
!Cost
  +
!Durability
!Health
 
 
!HP/Second
 
!HP/Second
 
|-
 
|-
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!Level
 
!Level
 
!Cost{{Ag icon}}
 
!Cost{{Ag icon}}
  +
!Durability
!Health
 
 
!HP/second
 
!HP/second
 
!Time
 
!Time
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!
 
!
 
!Cost{{Ag icon}}
 
!Cost{{Ag icon}}
  +
!Durability
!Health
 
 
!HP/second
 
!HP/second
 
!Time
 
!Time
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===Purchase Information===
 
===Purchase Information===
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:475px;"
+
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
 
|-
 
|-
 
!Level
 
!Level
 
!Cost
 
!Cost
  +
!Durability
!Health
 
 
!HP/Second
 
!HP/Second
 
|-
 
|-
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|3,270
 
|3,270
 
|}
 
|}
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
+
'''Note''': Level 12 Mark I is required to upgrade (purchase) to Mark II.
   
 
===Upgrade Information===
 
===Upgrade Information===
{{R|THE DATA BELOW NEEDS TO BE UPDATED}}
+
{{R|THE DATA BELOW IS AN APPROXIMATION AND NEEDS TO BE VERIFIED}}
 
{| class="article-table"
 
{| class="article-table"
 
!Level
 
!Level
 
!Cost {{Ag icon}}
 
!Cost {{Ag icon}}
  +
!Durability
!Health
 
 
!HP/Second
 
!HP/Second
 
!Time
 
!Time
 
|-
 
|-
 
|2
 
|2
|500,000
+
|500,000 *
  +
|110,090 *
|?
 
  +
|3,303 *
|?
 
 
|5 hours
 
|5 hours
 
|-
 
|-
 
|3
 
|3
|1,000,000
+
|1,000,000 *
  +
|111,191 *
|?
 
  +
|3,336 *
|?
 
 
|10 hours
 
|10 hours
 
|-
 
|-
 
|4
 
|4
|2,000,000
+
|2,000,000 *
  +
|112,303 *
|?
 
  +
|3,369 *
|?
 
 
|20 hours
 
|20 hours
 
|-
 
|-
 
|5
 
|5
|7,500,000
+
|7,500,000 *
  +
|113,426 *
|?
 
  +
|3,403 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|6
 
|6
|7,500,000
+
|7,500,000 *
  +
|114,560 *
|?
 
  +
|3,437 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|7
 
|7
|7,500,000
+
|7,500,000 *
  +
|115,706 *
|?
 
  +
|3,471 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|8
 
|8
|7,500,000
+
|7,500,000 *
  +
|116,863 *
|?
 
  +
|3,506 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|9
 
|9
|7,500,000
+
|7,500,000 *
  +
|118,032 *
|?
 
  +
|3,541 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|10
 
|10
|7,500,000
+
|7,500,000 *
  +
|119,212 *
|?
 
  +
|3,576 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|11
 
|11
|7,500,000
+
|7,500,000 *
  +
|120,404 *
|?
 
  +
|3,612 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|-
 
|-
 
|12
 
|12
|7,500,000
+
|7,500,000 *
  +
|121,608 *
|?
 
  +
|3,648 *
|?
 
 
|1 day, 6 hours
 
|1 day, 6 hours
 
|}
 
|}
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|-
 
|-
 
!Total
 
!Total
|63,500,000
+
|63,500,000 *
 
|?
 
|?
 
|?
 
|?
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==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
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|Total Upgrade Time: 17 days 1 hour 48 minutes⟶14 days 2 hours
 
|Total Upgrade Time: 17 days 1 hour 48 minutes⟶14 days 2 hours
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.5.0|4.5.0]]
 
|Total Upgrade Cost: 76,236,000 Ag⟶63,880,000 Ag<br>Total Upgrade Time: 20 days 10 hours 24 minutes⟶17 days 1 hour 48 minutes<br>Can no longer be produced via Workshop 2.0
|Economy Changes:
 
 
|-
 
|-
 
|[[Updates#Update 4.3.0|4.3.0]]
|
 
|Total Upgrade Cost: 76,236,000 Ag⟶63,880,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 20 days 10 hours 24 minutes⟶17 days 1 hour 48 minutes
 
|-
 
|
 
|Can no longer be produced via Workshop 2.0
 
|-
 
|[[Updates#Update 4.3|4.3]]
 
 
|Durability increased by 15%
 
|Durability increased by 15%
 
|-
 
|-
|[[Updates#Update 4.2|4.2]]
+
|[[Updates#Update 4.2.0|4.2.0]]
 
|Price changed from 1,500 gold to 10,000 Components (same value)
 
|Price changed from 1,500 gold to 10,000 Components (same value)
 
|-
 
|-
 
|[[Updates#Update 2.6.2|2.6.2]]
 
|[[Updates#Update 2.6.2|2.6.2]]
|Bug fix: Energy shields no longer receive double damage
+
|Bug fix: Energy shields no longer receive double damage<br>Energy shield regeneration decreased to 3%<br>Needs 20% instead of 10% in order to reactivate when eliminated
 
|-
 
|-
 
|[[Updates#Update 2.5.0|2.5.0]]
|
 
|Energy shield regeneration decreased to 3%
 
|-
 
|
 
|Needs 20% instead of 10% in order to reactivate when eliminated
 
|-
 
|[[Updates#Update 2.5|2.5]]
 
 
|Regeneration speed increased
 
|Regeneration speed increased
 
|-
 
|-
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|Shield was added to the game
 
|Shield was added to the game
 
|}
 
|}
 
   
 
==Poll==
 
==Poll==
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==Trivia==
 
==Trivia==
*Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity)
+
*Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity).
 
*The Ancile was introduced as part of the [[Updates|update 0.8.4]]
 
*The Ancile was introduced as part of the [[Updates|update 0.8.4]]
 
*In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
 
*In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
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*Ancile cannot be equipped on any of [[Butch|Butch's]] or [[Bulwark|Bulwark's]] hardpoints. Otherwise, the robots would be too overpowered.
 
*Ancile cannot be equipped on any of [[Butch|Butch's]] or [[Bulwark|Bulwark's]] hardpoints. Otherwise, the robots would be too overpowered.
 
*When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.
 
*When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.
  +
*When equipped with an Ancile, the [[Leo]] is sometimes called a "Pothead Leo"  and the [[Lancelot]] is nicknamed "Ancilot." 
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]
  +
[[Category:Shield]]
  +
[[Category:Heavy Equipment]]

Revision as of 18:56, 26 June 2020

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Ptnn
Gold



Provides composite protection against firearms and missile weapons. Does not protect against energy weapons. Forms a protective sphere that affects all robots within its area of effect
— in-game description



<< PREV {{{ID}}} Ancile NEXT >>
PURCHASE INFORMATION
In-Game Cost 1,500 Gold
Real Value Icn info for user popup $15
Exp Level Icn info for user popup 10
Tier Icn info for user popup II
TYPE
Hardpoint Icn info for user popup Heavy
Ancile
BASE STATISTICS ATTRIBUTES
Level 3 Shield
Durability 47,000
Regen. 3%/second


Introduction

The Ancile is a heavy energy shield.

Strategy

Anciles give more protection to bots at the cost of less firepower.  Unlike the Ecu, the Ancile projects an energy field around the player, protecting not just the player but any allies within the field. When being shot at by kinetic weaponry an electric blue pattern made up of hexagons (similar to a honeycomb) can be seen illuminating in the direction of where the shot originated from. The shield regenerates 3% of its maximum health every second.

After the shield is depleted by enemy fire to 0 hit points it needs to regenerate 20% of its capacity in order to reactivate.

As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like Thunder or Punisher because all bullets hitting the shield will drain it. For example a Thunder at 500 meter distance would do only minimal damage to a robot due to the spread pattern however an Ancile would absorb virtually all of the projectiles and drain its hitpoints quickly.  In addition, the Thunder can hit an energy shield at 530 meters because range is calculated to the robot's center mass and the Ancile's field has a 35m radius around it.

Because of the size of the energy field enemy robots can walk inside the dome and inflict direct damage to the bot without having to destroy the energy shield. 

The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.

Note: The Fujin, Carnage, and Haechi have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.

Pros and Cons

Pros

  • Energy dome allows for a 360 degree field of protection from all angles
  • Can shield allies
  • Can regenerate-is not destroyed if shield is depleted
  • Can stack (augment) built-in energy barriers

Cons

  • Can be pierced by energy weapons
  • Can be pierced by flamethrower weapons
  • Enemies can shoot through it if inside the dome
  • Must reload 20% of capacity before re-enabling

The Ancile Cannot Be Mounted On

Mark I Statistics

Purchase Information

Level Cost Durability HP/Second
3 1,500 Gold 47,000 1,410

Upgrade Information

Level CostSilver Durability HP/second Time
4 80,000 52,000 1,560 2 hours
5 400,000 56,000 1,680 8 hours
6 800,000 62,000 1,860 12 hours
7 1,600,000 68,000 2,040 1 day
8 3,000,000 75,000 2,250 1 day 8 hours
9 6,000,000 81,000 2,430 1 day 16 hours
10 10,000,000 89,000 2,670 1 day 20 hours
11 16,000,000 99,000 2,970 2 days 4 hours
12 26,000,000 109,000 3,270 2 days 12 hours
CostSilver Durability HP/second Time
Total 63,880,000 57,000+ 1,860+ 11 days 10 hours

Mark II Statistics

Purchase Information

Level Cost Durability HP/Second
1 500 Gold 109,000 3,270

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

THE DATA BELOW IS AN APPROXIMATION AND NEEDS TO BE VERIFIED

Level Cost Silver Durability HP/Second Time
2 500,000 * 110,090 * 3,303 * 5 hours
3 1,000,000 * 111,191 * 3,336 * 10 hours
4 2,000,000 * 112,303 * 3,369 * 20 hours
5 7,500,000 * 113,426 * 3,403 * 1 day, 6 hours
6 7,500,000 * 114,560 * 3,437 * 1 day, 6 hours
7 7,500,000 * 115,706 * 3,471 * 1 day, 6 hours
8 7,500,000 * 116,863 * 3,506 * 1 day, 6 hours
9 7,500,000 * 118,032 * 3,541 * 1 day, 6 hours
10 7,500,000 * 119,212 * 3,576 * 1 day, 6 hours
11 7,500,000 * 120,404 * 3,612 * 1 day, 6 hours
12 7,500,000 * 121,608 * 3,648 * 1 day, 6 hours
Cost Silver Health HP/second Time
Total 63,500,000 * ? ? 11 days 11 hours 

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 2 hours⟶11 days 10 hours
4.7.0 Total Upgrade Time: 17 days 1 hour 48 minutes⟶14 days 2 hours
4.5.0 Total Upgrade Cost: 76,236,000 Ag⟶63,880,000 Ag
Total Upgrade Time: 20 days 10 hours 24 minutes⟶17 days 1 hour 48 minutes
Can no longer be produced via Workshop 2.0
4.3.0 Durability increased by 15%
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
2.6.2 Bug fix: Energy shields no longer receive double damage
Energy shield regeneration decreased to 3%
Needs 20% instead of 10% in order to reactivate when eliminated
2.5.0 Regeneration speed increased
1.4.1 Now penetrable from friendly fire, meaning friendly fire can go through without being blocked
0.8.4 Shield was added to the game

Poll


Trivia

  • Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity).
  • The Ancile was introduced as part of the update 0.8.4
  • In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
  • The Ancile is no longer the rarest ‘weapon’ to be seen on the battlefield in the game. This is due to the recent buff to it, the fact that it counters the midrange splash meta well, and that Ancilots (Lancelots with an Ancile) are near unstoppable (because of both the physical shields and the Ancile), except when using the Ember as it bypasses both.
  • Before Update 1.4.1, energy shields, including the Ancile, blocked friendly fire, though it did not drain from the shield. If an ally shot from within the field, the shot went through like normal. As with enemy energy weapons, friendly energy weapon fire was able to pass through the shield.
  • Ancile cannot be equipped on any of Butch's or Bulwark's hardpoints. Otherwise, the robots would be too overpowered.
  • When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.
  • When equipped with an Ancile, the Leo is sometimes called a "Pothead Leo"  and the Lancelot is nicknamed "Ancilot." 

Navigation