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The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.
 
The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.
   
Note:  The [[Fujin]], [[Carnage]], and [[Haechi]] have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.
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'''Note''': The [[Fujin]], [[Carnage]], and [[Haechi]] have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.
 
Note:  The [[Leo]] is sometimes called a "Pothead Leo" when equipped with an Ancile and the [[Lancelot]] is nicknamed "Ancilot." 
 
   
 
==The Ancile Cannot Be Mounted On==
 
==The Ancile Cannot Be Mounted On==

Revision as of 11:01, 14 June 2020

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Gold



Provides composite protection against firearms and missile weapons. Does not protect against energy weapons. Forms a protective sphere that affects all robots within its area of effect
— in-game description



<< PREV {{{ID}}} Ancile NEXT >>
PURCHASE INFORMATION
In-Game Cost 1,500 Gold
Real Value Icn info for user popup $15
Exp Level Icn info for user popup 10
Tier Icn info for user popup coming soon
TYPE
Hardpoint Icn info for user popup Heavy
Ancile
BASE STATISTICS ATTRIBUTES
Level 3 Shield
Durability 47,000
Regen. 3%/second

Introduction

The Ancile is a heavy energy shield.

Pros and Cons

Pros

  • Energy dome allows for a 360 degree field of protection from all angles
  • Can shield allies
  • Can regenerate-is not destroyed if shield is depleted
  • Can stack (augment) built-in energy barriers

Cons

  • Can be pierced by energy weapons
  • Can be pierced by flamethrower weapons
  • Enemies can shoot through it if inside the dome
  • Must reload 20% of capacity before re-enabling

Strategy

Anciles give more protection to bots at the cost of less firepower.  Unlike the Ecu, the Ancile projects an energy field around the player, protecting not just the player but any allies within the field. When being shot at by kinetic weaponry an electric blue pattern made up of hexagons (similar to a honeycomb) can be seen illuminating in the direction of where the shot originated from. The shield regenerates 3% of its maximum health every second.

After the shield is depleted by enemy fire to 0 hit points it needs to regenerate 20% of its capacity in order to reactivate.

As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like Thunder or Punisher because all bullets hitting the shield will drain it. For example a Thunder at 500 meter distance would do only minimal damage to a robot due to the spread pattern however an Ancile would absorb virtually all of the projectiles and drain its hitpoints quickly.  In addition, the Thunder can hit an energy shield at 530 meters because range is calculated to the robot's center mass and the Ancile's field has a 35m radius around it.

Because of the size of the energy field enemy robots can walk inside the dome and inflict direct damage to the bot without having to destroy the energy shield. 

The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.

Note: The Fujin, Carnage, and Haechi have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.

The Ancile Cannot Be Mounted On

Mark I Statistics

Purchase Information

Level Cost Health HP/Second
3 1,500 Gold 47,000 1,410

Upgrade Information

Level CostSilver Health HP/second Time
4 80,000 52,000 1,560 2 hours
5 400,000 56,000 1,680 8 hours
6 800,000 62,000 1,860 12 hours
7 1,600,000 68,000 2,040 1 day
8 3,000,000 75,000 2,250 1 day 8 hours
9 6,000,000 81,000 2,430 1 day 16 hours
10 10,000,000 89,000 2,670 1 day 20 hours
11 16,000,000 99,000 2,970 2 days 4 hours
12 26,000,000 109,000 3,270 2 days 12 hours
CostSilver Health HP/second Time
Total 63,880,000 57,000+ 1,860+ 11 days 10 hours

Mark II Statistics

Purchase Information

Level Cost Health HP/Second
1 500 Gold 109,000 3,270

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

THE DATA BELOW IS APPROX. AND NEEDS TO BE VERIFIED

Level Cost Silver Health HP/Second Time
2 500,000 * 110090 * 3,303 * 5 hours
3 1,000,000 * 111191 * 3,336 * 10 hours
4 2,000,000 * 112303 * 3,369 * 20 hours
5 7,500,000 * 113426 * 3,403 * 1 day, 6 hours
6 7,500,000 * 114560 * 3,437 * 1 day, 6 hours
7 7,500,000 * 115706 * 3,471 * 1 day, 6 hours
8 7,500,000 * 116863 * 3,506 * 1 day, 6 hours
9 7,500,000 * 118032 * 3,541 * 1 day, 6 hours
10 7,500,000 * 119212 * 3,576 * 1 day, 6 hours
11 7,500,000 * 120404 * 3,612 * 1 day, 6 hours
12 7,500,000 * 121608 * 3,648 * 1 day, 6 hours
Cost Silver Health HP/second Time
Total 63,500,000 * ? ? 11 days 11 hours 

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 2 hours⟶11 days 10 hours
4.7.0 Total Upgrade Time: 17 days 1 hour 48 minutes⟶14 days 2 hours
4.5.0 Economy Changes:
Total Upgrade Cost: 76,236,000 Ag⟶63,880,000 Ag
Total Upgrade Time: 20 days 10 hours 24 minutes⟶17 days 1 hour 48 minutes
Can no longer be produced via Workshop 2.0
4.3.0 Durability increased by 15%
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
2.6.2 Bug fix: Energy shields no longer receive double damage
Energy shield regeneration decreased to 3%
Needs 20% instead of 10% in order to reactivate when eliminated
2.5.0 Regeneration speed increased
1.4.1 Now penetrable from friendly fire, meaning friendly fire can go through without being blocked
0.8.4 Shield was added to the game

Poll


Trivia

  • Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity)
  • The Ancile was introduced as part of the update 0.8.4
  • In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
  • The Ancile is no longer the rarest ‘weapon’ to be seen on the battlefield in the game. This is due to the recent buff to it, the fact that it counters the midrange splash meta well, and that Ancilots (Lancelots with an Ancile) are near unstoppable (because of both the physical shields and the Ancile), except when using the Ember as it bypasses both.
  • Before Update 1.4.1, energy shields, including the Ancile, blocked friendly fire, though it did not drain from the shield. If an ally shot from within the field, the shot went through like normal. As with enemy energy weapons, friendly energy weapon fire was able to pass through the shield.
  • Ancile cannot be equipped on any of Butch's or Bulwark's hardpoints. Otherwise, the robots would be too overpowered.
  • When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.

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