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Provides composite protection against firearms and missile weapons. Does not protect against energy weapons. Forms a protective sphere that affects all robots within its area of effect
— in-game description

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In-Game Cost 1,000 Gold
Real Value Icn info for user popup.png $10
Exp Level Icn info for user popup.png 10
Tier Icn info for user popup.png II
Hardpoint Icn info for user popup.png Heavy
Level 3 Shield
Durability 47,000
Regen. 3%/second


The Ancile is a heavy energy shield.


Anciles give more protection to bots at the cost of less firepower. Unlike the Ecu, the Ancile projects an energy field around the player, protecting not just the player but any allies within the field. When being shot at by kinetic weaponry an electric blue pattern made up of hexagons (similar to a honeycomb) can be seen illuminating in the direction of where the shot originated from. The shield regenerates 3% of its maximum health every second.

After the shield is depleted by enemy fire to 0 hit points it needs to regenerate 20% of its capacity in order to reactivate.

As the energy field is rather large (35 meters), Anciles are vulnerable to spread projectile weapons like Thunder or Punisher because all bullets hitting the shield will drain it. For example a Thunder at 500 meter distance would do only minimal damage to a robot due to the spread pattern however an Ancile would absorb virtually all of the projectiles and drain its hitpoints quickly. In addition, the Thunder can hit an energy shield at 530 meters because range is calculated to the robot's center mass and the Ancile's field has a 35m radius around it.

Because of the size of the energy field enemy robots can walk inside the dome and inflict direct damage to the bot without having to destroy the energy shield.

The shield can sometimes block more firepower than stated. For example if the Ancile has 1,000 health remaining, and someone shoots a burst salvo that is greater than 1,000 damage the shield will absorb the excess damage for that one salvo.

Since update 8.1, the Ancile can be mounted on a larger number of robots that have aegis or absorber shields as part of their abilities. When utilizing an Ancile on a robot that does not have an energy shield, but instead either aegis or absorber, the Ancile falls into a 'hierarchy'. In which any aegis shield will gain priority over the Ancile, and will cause it to turn off. This is also observable when an absorber shield is activated on a robot with an aegis shield, causing the aegis shield to also turn off (though only temporarily).

The Ancile has the lowest priority for shields and sits at the bottom of the hierarchy. When it is off, it can still recharge but will only turn on when the shield with the higher priority is depleted or simply turned off. There can be no more than one type of shield active at a time, however reflector shields are set up differently compared to the common types, which lends itself as an exception (when itself and another shield can be active at the same time).

While the decision to mount an Ancile on a shield bearing robot is at the player's discretion, potentially increasing its survivability, it can decrease overall effectiveness of already shielded robots, such as the Erebus or the Jaeger as they have reduced firepower.

Note: The Fujin, Carnage, and Haechi have built-in energy shields that function identically to the Ancile. The Fujin has the fastest recharging rate.

Pros and Cons


  • Energy sphere/dome allows for a 360-degree field of protection from all angles
  • Can shield allies within the radius of the shield (>35m)
  • Can self regenerate shield durability
  • Can stack (augment) built-in energy barriers
  • Can soak up excess damage from a non-energy weapon that does more damage than its durability
  • At mk3 it can regen shield power in just over 38 seconds


  • Can be pierced by energy weapons
  • Can be pierced by flamethrower weapons (Igniter, Ember, Blaze)
  • Enemies can shoot you if they are inside the dome
  • Must reload 20% of capacity before re-enabling
  • Occupies a single heavy weapon slot which would be better suited by an actual weapon
  • Projectiles even with high spread will catch on to the barrier, due to its large radius.

The Ancile Cannot Be Mounted On

Equipment data

Ancile Energy Shield
MK 1 Level MK 2
Ancile Durability Regeneration Threshold Ancile Durability Regeneration Threshold
~ ~ ~ 1 109,000 3,270 21,800
~ ~ ~ 2 111,000 3,330 22,200
47,000 1,410 9,400 3 113,000 3,390 22,600
52,000 1,560 10,400 4 115,000 3,450 23,000
56,000 1,680 11,200 5 117,000 3,510 23,400
62,000 1,860 12,400 6 119,000 3,570 23,800
68,000 2,040 13,600 7 121,000 3,630 24,200
75,000 2,250 15,000 8 123,000 3,690 24,600
81,000 2,430 16,200 9 125,000 3,750 25,000
89,000 2,670 17,800 10 127,000 3,810 25,400
99,000 2,970 19,800 11 129,000 3,870 25,800
109,000 3,270 21,800 12 131,000 3,930 26,200
MK 3 Level 1 137,550 4,126 27,510

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 2 hours⟶11 days 10 hours
4.7.0 Total Upgrade Time: 17 days 1 hour 48 minutes⟶14 days 2 hours
4.5.0 Total Upgrade Cost: 76,236,000 Ag⟶63,880,000 Ag
Total Upgrade Time: 20 days 10 hours 24 minutes⟶17 days 1 hour 48 minutes
Can no longer be produced via Workshop 2.0
4.3.0 Durability increased by 15%
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
2.6.2 Bug fix: Energy shields no longer receive double damage
Energy shield regeneration decreased to 3%
Needs 20% instead of 10% in order to reactivate when eliminated
2.5.0 Regeneration speed increased
1.4.1 Now penetrable from friendly fire, meaning friendly fire can go through without being blocked
0.8.4 Shield was added to the game



  • Before the update 3. Carnage shield was regenerating less % per second (about 1% per second), but with lower activation threshold (about 10% of capacity).
  • The Ancile was introduced as part of the update 0.8.4
  • In ancient Rome, the Ancile was a divine shield said to have fallen from the heavens. Eleven replicas were made in order to confuse thieves trying to steal the actual shield.
  • The Ancile is no longer the rarest ‘weapon’ to be seen on the battlefield in the game. This is due to the recent buff to it, the fact that it counters the midrange splash meta well, and that Ancilots (Lancelots with an Ancile) are near unstoppable (because of both the physical shields and the Ancile), except when using the Ember as it bypasses both.
  • Before Update 1.4.1, energy shields, including the Ancile, blocked friendly fire, though it did not drain from the shield. If an ally shot from within the field, the shot went through like normal. As with enemy energy weapons, friendly energy weapon fire was able to pass through the shield.
  • Ancile cannot be equipped on any of Butch's or Bulwark's hardpoints. Otherwise, the robots would be too overpowered.
  • When the shield is depleted. the armored plates of the ancile closes. It is likely this animation is played to show that the shield is inactive.
  • When equipped with an Ancile, the Leo is sometimes called a "Pothead Leo" and the Lancelot is nicknamed "Ancilot."
  • The Ancile can be turned off, though only very few instances of it being turned off were observed. Pixonic has mostly tried to avoid this from happening when designing new robots, but sometimes they overlook some design aspects. One example was when they first retested the Falcon to have 3 heavy hardpoints, 2 anciles could be mounted on the side hardpoints, despite being 'put away' they weren't actually turned off. Another example would be the first test server sessions of the Jaeger, where both Anciles on the Jaeger could be turned off whenever the Jaeger used its ability.