Talk:Fujin/@comment-30853572-20170411124325/@comment-31269503-20170412062816

Okay, there was some misunderstanding with Fujin shield;

And I really see that changes can be perceived as nerf or as a buff, depedning from your point of view =)

So, what was done, since January 26 (updates 2.5-2.6-2.7) so far (for Fujin):

- Shield HP increased

- Shield regen rate is down to 3% instead of 5%

- Shield activation threshold increased, 10% - 20%

- Shield durability increased two times (there was a bug, due to which ancile was taking double damage).

What are the outcomes:

Fujin's shield durability and HP were increased, and regen rate stays actually the same.

Why? Becasue regen rate is a % of a shield's HP, and shield's HP was increased.

As a result your Fujin is now TOUGHER, but need more time to re-activate depleted shield.

Let me make this graphic:

1) Pre-January Fujin - shield could be brought down to zero with Thunder, then will be re-activated very fast

2) Current Fujin - shield could hardly be brought down to zero with single Thunder; but if you your shield is depleted - you need more time to accumulate 20% of health to re-activate it.

So if you call it a nerf or a buff - totally up to you.