Talk:Planned Content/@comment-30416234-20180910211444/@comment-34462850-20180911013150

On the test server they were testing out resistances for all robots, with three levels of resistance; low (being no resistance) medium, and high, versus three damage types; kinetic, explosion (missiles and rockets) and energy.

All weapons were tested with resistance pentration (basically like armor piercing), with the same low (none), medium, and high levels.

The Weyland was tested with high resistance against all three damage types making it very hard to destroy.

I also tested quite extensively to see the percentages of each level of resistance vrs. different levels of resistance penetration.

Here is what I came up with:

Penetration Vrs. Resistance (SAME LEVEL WEAPONS AND ROBOTS)

High Resistance:
 * 17% less damage taken vrs high penetration
 * 23% less damage taken vrs medium penetration
 * 33% less damage taken vrs low penetration (regardless of levels)

Medium Resistance:
 * 5% less damage taken vrs high penetration
 * 13% less damage taken vrs medium penetration
 * 20% less damage taken vrs low penetration (regardless of levels)

Low Resistance:
 * No resistance (regardless of levels)

Note: Level differences between a robot and a weapon does effect these values, except when there is "low" resistance or penetration involved (as low resistance is no resistance, and low penetration is no penetration. Not sure why they even call it "low).