Flux



"Long-range energy weapon that burns enemies with a high-powered laser beam. Level of damage is persistent and does not depend on distance"

Introduction
The Flux is a long-range (up to 1,100 meters) heavy energy weapon.

Strategy
This weapon is essentially a heavy version of the Gekko, with both weapons having the same firing mechanism and range., it can do sustained and appreciable damage and most importantly, it can penetrate Ancile and energy shielding, making it a great weapon to counter robots like the Carnage. Also being a heavy, it can be mounted on favoured sniper robots such as Fury or Natasha, paired with Gekkos. However, like Gekko, it does not deal enough burst damage for close range combat. At close range, both the Flux and the Gekko are also somewhat inaccurate.

Players are advised to prioritise their targets, as for all robots. Due to it being an energy weapon, it can bypass energy shields, so robots such as the Haechi are particularly vulnerable, as they have lower health to compensate for their in-built Anciles. This means that the already substantial damage dealt by the Flux is amplified when targeting robots with energy shields and Anciles.

Long range builds should also target enemy robots that are within 500m range, as charging robots such as the Rhino are faster and have more firepower than snipers, whilst also having a physical shield whilst in Assault Mode. Pilots should always try to stay behind cover and their more powerful teammates.

Due to the Flux, along with its light counterpart the Gekko, dealing damage over a period of time, it can also act as an effective provider of cover, support and suppressive fire. Sustained fire on most unshielded robots will rapidly wear down their health and undermine their combat effectiveness when they reach their destination. Light beacon cappers in particular are extremely vulnerable to this weapon, as they have very low health, despite their speed.

However, it has disadvantages like Gekko. While having lots of DPM, it does not have the burst damage like other snipers. This means it must keep firing in order to keep on top of the Trebuchet and also very weak against physical shields. Also being components, not everyone can get one.

The Flux and other mid-long range weapons are most effective when used on large and open maps with little cover, such as Canyon, Springfield and Yamantau. This allows them to maximise damage to the target as they are much more exposed and have to move longer distances to reach cover. However, long range pilots should always use cover wisely after depleting their ammunition or whilst reloading as they are vulnerable to enemy fire due to their large size.

Base Stats

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Mark II

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Trivia

 * Unlike its little brother (light version) the Gekko, this weapon does not change color as it upgrades.