Weapons

Hardpoints are spots on each robot that weapons or armor can be mounted to. A robot may have  One ,  Two ,  Three  or  Four  hardpoints. There are different types of Hardpoints: Light, Medium and Heavy. These can be equipped with corresponding  Light ,  Medium  and  Heavy  weapons/armor.

 Light:   Medium: Heavy:  
 * AC Molot
 * AT Spiral
 * GAU Punisher
 * GEKKO XX
 * Écu
 * SURA-F Pinata
 * CRV Pin
 * SM NORICUM
 * EE Aphid
 * AC Molot T
 * GAU Punisher T
 * Écu
 * R40M Orkan
 * S-25 Tulumbas
 * Ancile
 * KwK 448mm
 * ECC Thunder
 * ETC Kang-Dae
 * Zeus


 * Large artillery is mostly concentrated in the Heavy section.


 * The Medium catagory concerns itself with heavy assult weapons like a doubled AC Molot, a twin minigun and two powerful rocket launchers.


 * The more commonly used Light catagory includes the most basic weapons. The basic AC Molot and missile platforms are found here. It also includes close to medium ranged AOE rockets, chainguns, laser, a mortar and a shield.

There are four main weapon types in Walking-War-Robots, the weapons are grouped based on how they work and do damage.


 * Guns: Simple bullet/shell firing rifles/cannons with a flat trajectory and high velocity.
 * Rockets: Launchers that fire powerful explosive rockets that do splash damage, they travel slowly with a flat trajectory (except the SM NORICUM which fires in a high mortar like arc raining blanket fire down over an area)
 * Homing Missiles: These lock on and fire missiles that track the target, with some practise you can wind missiles over, under and around obstacles. No where is safe from a guided missile.
 * Lasers: High energy light beams that reach the target instantly and have a perfectly flat trajectory making them the most accurate weapons in the game. But you have to sustain the laser for a period of time to heat up the target and cause damage, the hotter they get the more damage you do.