Talk:Zenit/@comment-27794053-20160216090438

I had an idea for a fix that could make artillery effective without making them overpowered or breaking the game:

Destructible scenery.

If the developers made some cover in each map destructible, the larger blast radius of artillery weapons would make them much more effective cover crushers than, say, an AC Molot. They'd still be just as useless against robots but by eliminating that robot's cover they will be providing an incredibly valuable service to their direct firing buddies. We'd definitely quit our moaning about artillery mechs if they could wreck up to, say, 50% of the mass of any given building in Shenzen.

Destructible scenery could also add an interesting new dynamic to the game. As battles go on and cover is gradually decimated, kill rates increase and a battle becomes more likely to end because of a total-party-kill than just holding beacons. Knife fighters, so deadly in the early stages, would fall by the wayside in favour of support mechs. A building that was previously an insurmountable wall might now be an easily climbable heap of rubble, enabling new, hidden paths towards objectives or for flanking enemies.

Thoughts?

-ChrisBChikin