Talk:Raijin/@comment-33159198-20171012065516/@comment-30076690-20171013133706

i think i have the basic problem.

in beacon rush, raijin frequently ends up being defensive. And if you take certain beacons on places like moon map and power plant- there is no way to attack the raijin without getting within effective range if it has thunders. Going off of what happens to your average WR player - you can typically kill one bot before your bot is going to be damaged severely enough that the next bot can kill you. I know from experience this is not always true, but i personally usually balance it out with dieing before i can kill enemy bots on occasion. So players who can kill numerous opponents, even with dash bots, are outliers and skilled. That leads to the second thing - ambushing to retake a beacon. By jumping on top of somone like that, you can probably kill them - which fullfills the purpose of your robot, and keeps a beacon for your team (only applicable in beacon rush).

The other thing about beacon rush, you know where their spawn points are - and, conveniently, they spawn predictably. If you're approaching one of their beacons, they'll probably spawn there. In enclosed maps, that means that you can convince them to spawn near you - and as they will desire to protect their beacon, you can convince them to stay close.

However, it is true that a raijin has many problems. it can only attack in certain situations, on certain maps - if you're on springfield, yamanatau, most of powerplant, most of valley (i think), shenzen, or canyon, raijin is pretty much stuck wherever it starts. but if you are on moon, dead city, or some parts of powerplant, you can take beacons