User blog:Golurk 88/Stay on Target: Sniper and Artillery Guide

Introduction
This isn’t the first time I’ve written a blog on snipers and artillery (check ). However, due to the later addition of so much more robots and weapons after my blog and a user request by Maglectivire, I’ve decided to create an updated, more instructive guide to see how to use sniper robots, weapons and loadouts plus whether their place in the game has become untenable.

Note: All statistics are at level 12 MK1.

Sniper Robots and Weapons
Robots:

1. Fury. Boasting 3 Heavy Hardpoints, a speed of 33mph and 190k health, the Fury has unparalleled instant damage output among long-range robots. However, it is vulnerable while its weapons are reloading (e.g the Trebuchet which has a long cooldown) and its large size means that it is almost impossible to miss. Using cover when reloading or under attack is key to this robot, as its slow speed means that it cannot escape all but the slowest of enemy bots.

Recommended Weapons: 3x Trebuchet, 3x Tempest

2. Butch. With 4 Heavy Hardpoints and the Quick Draw ability (can use 2 at a time, then swap the used weapons for the others), the Butch has the potential to fire at the enemy at a higher rate and with some weapons, almost constantly. The Butch is slightly less well-protected than the Fury, with 185k hitpoints at the same level...however it is faster with a top speed of 39mph and has a smaller frame. Despite this, pilots should still use cover when appropriate, but can afford to stay in the open for longer.

Recommended Weapons: 3x Trebuchet, 3x Tempest

3. Natasha. Although it isn’t seen in the higher leagues, the trusty Natasha is a common sight in Silver-Gold leagues and has a top speed of 33mph and a durability of 190k health. Sporting 2 Heavy Hardpoints and 2 Lights, the Natasha also has a large size, meaning that it should use cover quite often. As it has similar characteristics to the Fury, its playtsyle is also similar.

Recommended Weapons: 2x Trebuchet and 2x Gekko, 2x Tempest and 2x Molot

4. Raijin. Despite its 250k health, crawling ability and decent speed of 36mph, the Raijin doesn’t seem to be an ideal sniper, with only 2 Heavy Hardpoints. However, its key strength lies in its ability: Bastion Mode, which immobilises it, raises its hull to give the pilot a better view, deploys 2 forward physical shields and boosts its firepower by 30%, giving it equal firepower to the Natasha. Players should use the crawling ability and raising hull to get to vantage points with a wide field-of-fire. The physical shields will protect the Raijin from almost all long-range weapons and the firepower boost means that it can dish out a lot of pain.

Recommended Weapons: 2x Trebuchet, 2x Tempest

General Tactics
//work in progress//