Talk:EE Aphid/@comment-26476084-20151117164450

They key with this weapon is to time firing when the enemy mech is not moving fast. This happens at the landing phase of a jump or when walking mechs, even fast ones, turn corners. Slow mechs get hit no matter if they are at max speed.

If they are mostly still at the time of impact, they will take the full hit (which is a lot).

Being behind low cover and launching these over it to engage enemies with direct-fire weapons is very effective.

I've come to like this weapon with three of them mounted on a Gepard.