Talk:Robo Duck/@comment-34423219-20180210181701

the quack ability should have a 0.25 second cooldown, and it should damage all opponents within 9085712098371029384710293857102391870298375162375623875604786178235696485730118941607623578928756394086 range 2000 damage kinda balanced! also, other roboducks aare immune to quacks, and every quack made, there is a 0.02 a duck jumpscare will apear and sp00k everyone.