Talk:Stalker/@comment-72.129.247.193-20160226031521

Stalkers are OP'd as f*ck at the moment. If you ask me, they should even the playing field by making it possible to destroy the Stalker's radar jammer after taking enough damage-- hell, every single one of the jump drive-equipped robots can potentially have its jump drive destroyed after taking enough damage. Even the Rhino can lose its forward shield after enough damage. What the hell makes the Stalker so special that its stealth function always gets to be available, even if the Stalker is on the verge of being destroyed?

What's more, since the jammer withdraws into the Stalker's fuselage when not active, here's how I think damage should work:

It takes reduced damage (maybe 0.6x normal damage) if the Stalker is hit near the jammer's enclosure when it's not in use and hidden away, and takes 1.2x normal damage if an enemy manages to hit it (with stray fire or splash damage) while exposed when the Stalker's stealth is active.

(On that note, the Carnage should also have the potential to have its rush engine destroyed after taking enough damage, just to keep things fair.)

~ShadowMage (Dreadknight in-game)