Talk:Molot/@comment-31534053-20170607061047/@comment-31534053-20170608220514

@JustAnotherNickname

But the bullets wouldn't be as good against anciles as energy, nor against physical shields as rockets. You can strip that Carnage's shield at 500m, but that's about it. You're just giving the RDB or Rhino about to get slaughtered a chance to fight back. Improved damage against phys shields now just means that a Galahad or Lancelot will have to think twice about blindly charging in and keep its distance. It also now means that a single bot might have a real chance against an Ancilot in a face to face fight.

The reason Ancilots are so broken is because of those overlapping layers of protection. The ancile protects against rockets that could get through the phys shield, and the phys shield protects against energy that gets through the ancile. No one bot can take it one on one barring luck or extraordinary circumstances. Now! Suddenly that Lancelot pilot is going to think twice about sacrificing that heavy slot's worth of firepower for defense if there is a weapon that could take both down, albiet slowly. The lancelot pilot may decide a thunder is a better option, which could see a drop in the Ancilot overpopulation so many people in higher leagues are complaining about.

That being said, punisher and molot bots will still have their weaknesses as well. If a plasma bot can stay at 300-350m range, or corner shoot evectively, it wins in the dps race against a punisher bot every single time. And molots are almost useless against snipers, but that will mean not making snipers wholly irrelevant in the next map.

I agree that homing missiles should get a slight buff in the form of some splash damage. Maybe not as wide as rockets, just enough to do a little damage through phys shields.