User blog:Galleigo/General Weapon Classes

Here, I have classified different types of weapons in War Robots from different ranges and distinguished them by their charecteristics.

Weapons whose names are in italics are not available on the live server however may have once been available on the test server.

Class shorthands: Example LR2 (Long-Range class 2)

Other short forms used: LHP (Light hardpoint), MHP (Medium hardpoint), HHP (Heavy hardpoint).

CR1
Weapons: These weapons are firearms. They are heavily affected by spreadfire and have ranges of 500m (however their effective ranges are much lower).
 * Punisher (LHP)
 * Punisher Mk2 (MHP)
 * Thunder (HHP)

These weapons work brilliantly at taking down Ancile shielding from far ranges as they can still deal full damage to the huge Ancile bubble from afar. At close range, these weapons are a nightmare and can quickly do huge amounts of damage.

CR2
Weapons: These are short-ranged missiles. They do devastating damage when bursting however suffer from a reload exceeding ten seconds.
 * Aphid (LHP)
 * Pinata (LHP)
 * Orkan (MHP)

CR3
Weapons: These weapons fire bolts of plasma. The Magnum has no reload while the Taran has a very short five-second reload. They ignore energy shields like the Ancile and do enormous damage. All of them have a range of 350m.
 * Magnum (LHP)
 * Taran (MHP)

Medium Range (MR)

MR1
Weapons: ​Similar to CR1 weapons but not as heavily affected by spreadfire. Maximum range of 800m. At close ranges, have about half the firepower of CR1 weapons.
 * Molot (LHP)
 * Molot Mk2 (MHP)
 * Protolot (HHP)

MR2
Weapons: Homing missiles. Range of 600m. Almost never miss. Fire 3 or 6 (depending on hardpoint) rockets with mediocre damage. Start a reload exceeding ten seconds.
 * Spiral (LHP)
 * Hydra (MHP)

MR3
Weapons: Fire a few rockets with high damage. Rockets break through any shield and do not require direct hits to deal damage due to the large explosion.
 * Pin (LHP)
 * Tulumbas (MHP)
 * Trident (HHP)

MR4
Weapons: Energy weapons. 600m range. Require lock-on to fire. High damage. Short reload.
 * Zeus (HHP)

LR1
Weapons: Single, powerful shots. No splash, normal bullets. Start reloads exceeding ten seconds.
 * Nashorn (a.k.a. KwK 448mm) (HHP)
 * Kang Dae (HHP)

LR2
Weapons: Fire energy beams. Gekko is continuous while the Trebuchet is a single shot.
 * Gekko (LHP)
 * Trebuchet (HHP)

LR3
Weapons: Fire in a howitzer style, with an arched shot. Missiles travel slowly but do decent damage upon hitting. Noricum fires all at once while Zenit slowly fires missiles. Noricum fire is usually spread out. Under a certain distance, LR3 weapons cannot hit.
 * Noricum
 * Zenit