Talk:Bastion/@comment-104.172.33.174-20151206181735/@comment-26403572-20151206223652

Hey dont tell ppl that walking forward trick! But anyhow, the zenit can be useful in the right circumstances, its large splash radius does a good amount of damage to that one clump of natashas softening you up before you get finished by that knife fighter you wanted to kill. Besides speed doesnt do you much good if you are surronded by cover higher than your mech and Walking space about as wide. Not to mention how when you fire a barrage at a sniper it tends to be when they are reloading behind cover.(note the word behind as in unable to walk forward) thats not even considering those game saving shots at the center of yamantu when it has 3-4 knife fighters guarding the beacon. The splash is big enough to hit about every mech in there. If they run, they come out of cover and half the time get filled with holes before they touch the ground. If they stay they take critical damage. The zenit does alot of damage per hit for its range and clip size, you obviously subconciously know they do damage, otherwise ud stay put and prioritize firing off a well aimed shot over moving away from the targeted area. Im not saying zenits are the best weapons out there, as 75% of games dont have dont have those moments where a zenit would be remotely useful. But when those moments arise it can be a game saver in the right hands. This is why i have a robot with one equipped, its for a rainy day. But if ur talking about the morons that try to hit cossacks mid air, well i cant defend that XD