PhantomFlamePhoenix's Robot User Ideas

Hornet
Faction:Arthropod Robotics

HP: Similar to Blitz

Speed: Similar to Falcon

Hardpoints: 2x medium + 2x light

Description:A six legged brawler with a deadly ability.

Ability: Hornet's sting - When the ability is activated, this quick brawler launches itself into the air and begins to fly, similar to Ao Qin. Then, Hornet deploys its Ionized exoskeleton and begins to fire the built in corrosion machine gun. The gun fires similarly to the Avenger and deals energy damage and corrodes on hit.Tapping the ability button again ends the ability and Hornet drops to the ground

Ability duration:16 seconds

Ability Cooldown:20 seconds

Bonus: walks faster sideways.

Ionized exoskeleton: Red energy shield that blocks energy, fire and explosion damage, but not bullet damage.

Price: Components or 8,000 gold

Scorpion
Faction: Arthropod Robotics

Speed: Moderate

HP: Similar to Fujin

Hardpoints: 2× Heavy

Ability: Scorpion Claws

Appearance - Beige, eight legged robot that has two arms coming out the front with one weapon slot on each. Has a tail curled up at the back.

Ability description: Raises tail. Activates a +35% weapon damage boost and a chance to lock down. The tail begins firing like a Storm, but shoots energy projectiles and corrodes. Activates the Ionized exoskeleton.

Duration: 13 seconds

Cooldown: 16 seconds

Ionized exoskeleton: Red energy shield that blocks Energy and splash damage

Bonus: Moves faster sideways.

Beetle
Faction: Arthropod Robotics

Hp: Same as Leo

Speed: A bit faster than Bulgasari

Hardpoints: 2x medium, 1x light

Appearence: Dark blue hexapedal robot with a domed back and a head at the front.

Ability: Beetle mandibles

Ability: Activates Ionized exoskeleton and brings 2 physical shields to the front from the sides. Starts shooting Glory like projectiles from head, but they corrode instead of locking down. Shoots from the back end like a real bombadier beetle when attacker in this mode. Back end projectiles do lock down. XDDR

Ability duration: 8 seconds

Ability cooldown: 10 seconds

Ionized exoskeleton: a red energy shield that protects from energy and splash damage.

Bonus: Moves faster sideways

Eagle
Faction: Aerial Assault Tech

Hardpoints: 4× medium

Speed: 45 km/h

Hp: Similar to Bulgasari

Appearance: Like an orange gold Inquisitor with folded up wings on the back and 1 of the medium slots folded backwards so there is a weapon on top, on the left, on the right and on the back. This bot has a beak, taloned feet and jet engines.

Ability: Death from Above.

Ability description: The top weapon slot moves left slightly and the hardpoint on the back flips up and moves slightly right, for a weapon orientation like the Spectre. At any point during the ability duration, you can take off and fly through the air. During flight, you can dash diagonally down at an enemy. The robot will launch itself - even directly forward if a flying enemy is targeted - at the enemy targeted, causing an explosion that damages all enemies nearby and has a 25% chance (increases by 5% per level) of locking them down. Flight will stop after the dive, and you must wait 3 seconds before flying again. If no enemies are targetted, the robot just drops down.

Description: A deadly, multipurpose brawler that can be used to ambush, beacon run and even hunt down rogue enemies. This is truly a force to be reckoned with. An expert at leading attacks

Ability duration: 18 seconds

Ability cooldown: 26 seconds

Cost: Components

Falcon-Upgraded
Faction: Aerial Assault Tech

Hardpoints: 3x heavy

Speed: Slightly increased

HP: Unchanged

Appearance: A Similar model with the same colour scheme. However the new Falcon is slightly sleeker and has folded up blue and silver wings.

Ability: Talons Out - When the ability is activated, Falcon swivels the 2 side heavy hardpoints forward but loses its 66% damage reduction. At any time during the ability, the pilot can press the ability button again to make the Falcon jump. Holding down the button activates the wings and causes the robot to fly down at a slow vertical speed but a quick horizontal one. Releasing the button makes the falcon fall normally.During fligh, the bot gets a 20% damage reduction.

Ability duration: 16 seconds

Ability cooldown: 12 seconds

Raven-Upgraded
Faction: Aerial Assault Tech

Hardpoints: 2x medium + 2x light

Speed: the same

HP: slightly increased

Appearence: More sleek and black than before. The new raven has folded up wings. Has a stealth drive behind head that glows dark blue

Ability: Feather and Flight - Raven jumps into the air (Better than it did before) when the ability is activated. When there are no jump charges stored, Raven can fly. When the ability button is held down with no jump charges remaining, the wings spread out and the robot travels slowly downwards but quickly forwards. During Flight, raven gains a glitchy, flickering stealth. The stealth effect will flicker on and off, making it unreliable for complete protection. It's main function is to deter fire from weapons that need to lock on and to make travelling with flight safer. This ability also works well as an ambush technique. However, jumps do not recharge during flight.

Armadillo
Faction: Armoured Attack and Reconiscence (AAR)

Hardpoints: 2x medium

Speed: 45kmh

Hp: 120k

Ability: Assault roll

Appearance: Beige bipedal boy with a medium hardpoint on each side. It has a curved back made of several strips of metal. When in assault roll, these form a vertical circle all round, from front to back.

Ability description: Curls up into a ball and folds in both weapons. Begins moving twice as fast. Cannot turn, but can reverse direction. Rolling into an enemy damages them. You gain a 66% damage reduction in this mode. You gain +20% damage for your weapons in normal mode.

Duration: Infinite

Switch cooldown: 5 seconds

You see me rolling, hating...

Buffalo
Faction: Armoured Attack and Reconiscence

Hardpoints: 1x heavy, 2x light

Speed: 40kmh

Hp: 140k

Ability: Assault Charge

Appearance: Black, bipedal bot with horns. Has an Aegis generator behind head. Heavy weapon on top, a light weapon on each side.

Ability Description: Doubles speed and activates a weak aegis shield. When running, cannot turn, but you can when stationary. Charging into enemies locks them down and deals intense damage. Can only use the heavy weapon in this mode.

Ability duration: Infinite

Switch Cooldown: 5 secs

Thanos
Hardpoints: None

Hp: 90k

Speed:50kmh

Ability: SNAP!

Ability description: Snaps, setting own hp to 1 and killing up to three enemies within 350m. Using SNAP! again will kill you.

Cooldown: 1 min.

That puts a smile on my face.

Phasar
Health: 125,0000

Speed: 33 km/h

Ability: Static Pulse

Hardpoints: 1x Heavy and 2x Medium

Weight: Medium

Description: This durable four-legged robot's Static Pulse ability can be a game-changing support. Made to support close range combat, the Pulsar immobilizes itself upon using its ability. However, it is a crucial advantage to heal all allied robots and damage all enemies within 80 meters with powerful pulses. The ability gains power when not in use so it is advised to charge up the ability before using it.

Price: 17,000 Workshop points

Dragon
Hp: 98,000

Speed: 34 km/h

Ability:Pounce

Hardpoints: 1 heavy, 3 light

Weight: Heavy

Description: A relentless predator, Dragon is centred around its ability. Upon activation of Pounce, the robot launches itself forward and slightly up, like a cross between jump and dash. If it collides with something, an expolsion is released that locks down and damages nearby enemies. The explosion may also suppress and/or corrode foes caught in it.

Recommended: 1x Ember, 2x Blaze