Planned Content

Disclaimer
This page sometimes consists of controversial information. Please do NOT consider it to be the final or an official statement. The purpose of this page is to collect all the more or less trustworthy information on this wiki and to stop the spreading of misinformation and ungrounded rumors.

Source of this information would be Test Server; Pixonic press releases; Pixonic representatives, insiders' information and Pixonic's website.

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We try to keep ungrounded rumors out of this page, so if you are going to edit it, do NOT put your opinions or superstitions here.

Raven (Griffin 2.0) - coming in version 3.8
A robot, with 2 medium and 2 light hardpoints.

Level 8 statistics:

Health: 137,000

Speed: 44 km/h

Ability: Jump (2 charges)

Ability Cooldown: 25 seconds per charge

Ability Info: Can use the jump ability while in midair (Can jump, then jump again before landing.).

Falcon - in testing stages
A robot, with 3 heavy hardpoints.

Level 8 statistics:

Health: 105,000

Speed : 44 km/h

Ability: Assault Dive

Ability Cooldown: 10 seconds

Ability Info: It jumps and activates its inactive weapons (allowing it to fire 3 heavy weapons at once). Upon landing, the ability lasts for an additional 10 seconds.

Extra: This robot can normally only fire one heavy weapon. However, it receives 66% less damage from all enemy weapons when Assault Dive is inactive. Disclaimer in testing, the inactive weapons have problems aiming at close range when activated, these are weapons such as the Ember, Redeemer, Thunder, etc.

Bulwark (Lancelot + Carnage) - in early testing stages
A robot, with 2 heavy hardpoints.

Level 8 statistics:

Health: 111,000

Speed: 39 km/h

Ability: Protection

Ability Cooldown: 4 seconds

Ability info: Deploys a special (64,000 hp) energy shield that block all types of damage. The shield can only recharge when the ability is inactive.

Extra: This robot has a built-in physical shield with 100,000 durability, however, upon activation of the Protection ability, it disables.

Mender
This robot is basically like a combat ambulance. Its ability gives you a speed boost and can repair all allies around (including itself).

Note: Repairing counts towards total damage in battles.

Weyland
This robot instead of running after robots in need, it stations itself similarly to the Raijin and Fujin, losing its ability to move but deploying a healing aura which heals nearby allies (including itself).

Note: Repairing counts towards total damage in battles.

Ballista (Medium Trebuchet) - coming in version 3.8
Level 8 statistics:

Damage: 480-9,600

Range: 1,100 meters

Reload: 3-23 seconds

Flux (Heavy Gekko) - coming in version 3.8
Level 8 statistics:

Damage: 4,170

Range: 1,100 meters

Reload: 1.1 charges per second

Clip Size: 30 charges

Exodus (Heavy Orkan) - in testing stages


Level 8 statistics:

Damage: 2,930

Range: 300 meters

Reload: N/A

Clip Size: 20 rockets

"Ship" (Helicarrier, Carrier, Freighter) - coming in version 3.8


A map of relative range. Opportunity for both sniping and knifing are present here. Obstacles such as equipment and control towers act as the natural shields on this map. First map where beacons are allocated in a straight line. Has two levels; lower one with tunnels.

This map was also notable for having a similar design to the Helicarrier from the Avengers, hence the name "Helicarrier".

The time setting for this map is in perpetual sunset. The first map to be set on such a time of day.

In the latest version, this map has an environmental hazard. It occurs when a robot falls into the sea, thus causing the robot to be destroyed.

According to Pixonic, this map will be added to the game relatively soon with an approaching update.

"Rome" (Gladiator City)
A relatively large map. Opportunity is at its peak for all roles here. A series of buildings scattered across a city, with a Colosseum at its center. The buildings and the Colosseum act as natural blockades.

The time setting for this map is dusk, which gives off a feeling of gloom. Like Yamantau and Springfield, the center is always a heated location, with bots often meeting their demise here.

"Castle"
Two castles, divided by a huge rift with bridges spanning the gap. The first map with environmental hazard - once you fall into the rift you need to spawn into another bot as you cannot escape. However, one possible tactic is to push an enemy robot off the bridge whilst firing, eliminating them without having to go through all their health.

Bridge (Little Yamantau)


The map has two bridges like Yamantau. It's also smaller, more accessible, and has more buildings. One bridge looks like a "D" from the English alphabet, and the other bridge is a straight line.

Free-For-All - coming in version 3.8
No teammates, No friends. Everyone on the map is an enemy. The more kills you get your earn points which allows you to restore your robot if you wish,prices increase everytime your bot dies. Ejecting a bot minuses your kills

Skirmish - coming in 2018
This mode comes with a pre-set hangar. The difference from other modes is that any of the robots can use any weapons (light, medium, or heavy, in any of its available slots).

Improved - King of the Hill - coming in 2018
More beacons and new locations for the beacons in some maps.

Combat UI improvements - coming in 2018
Enemy power indication, if enemy’s robot is significantly stronger than yours an icon will appear near the opponent's name. HP bars for allies and for physical shields, targeting zoom to aid shooting from afar, custom UI scaling to allow you to make buttons bigger or smaller, and better hit markers are also in store.



Lastly, a reload button is planned, allowing players to reload partially emptied clips. whenever they choose.

Hanger UI improvements - coming in 2018
New weapon/robot description format and improved inventory sorting.

Report System - coming in 2018
Will allow players to report abusive behavior or cheating.

Matchmaking improvements - coming in 2018
A visual representation of low priority queue along with changes to it. Also, giving players the ability to rejoin the battle after disconnecting, and a reporting system are planned.

Clan improvements - coming in 2018
Players in search of a clan will get the list of recommended clans they can join, and they will be able to pick a country they are from. Also, regional leaderboards are planned.

Workshop 2.0 - coming in 2018
It works in much the same way as the previouis version, allowing players to start the production and get resources along with some experience. Experience improves your workshop by opening new production slots, so the more you use your Workshop, the more resources you can produce simultaneously.

This will allow players to be able to create components for the equipment they want. Production can be rushed with silver or gold.

Any unspent Workshop Points will be automatically converted into Black Market keys.

New Module Customization - planned for 2019
Each robot receives one more slot in which you can put a new type of equipment. For example, one module can teach your robot how to jump, while another gives it a resistance to certain types of damage.

(Note: This page is under heavy development, so please contribute to this page. Also, take all the information with a grain of salt as some are supported by speculation. All details are highly experimental and may be canceled or scrapped by Pixonic at any time.)