War Robots Wiki:Matchmaking(old)

The matchmaking (MM) system comes into play when a player hits the To Battle button. The matchmaking system groups players according to the level of the Robots and Weapons the player has currently loaded in their hanger slots. Robots and weapons that the player has purchased but are not currently in an active hanger slot are not counted for the purpose of matchmaking.

The MM takes the highest rated robot (and its current weapon levels) and uses that to generate a score. It uses this score to match the player with teammates and opponents with a similar score. So, it is important to keep all the robots in your hangar at similar strength. A group of weak robots with one powerful robot will match the player with others that have a hangar rating corresponding to that one powerful robot. So, keeping your hangar balanced is essential.

There are five layman's tier names that are used.

Rookie
Under pilot level 6

Bronze
Approximately bot level 4 and weapon level 6 for light and medium bots.

Silver
Approximately bot level 6 and weapon level 8 for all bot types.

Gold
Approximately bot level 9 and weapon level 11 for all bot types.

Top
Everything above bot level 9 and weapon level 11.

The following is the full 'scale' and scoring system that MM uses. Numbers are derived from a test server tooltip that showed full scores for 12/12 bots among each weight class.
 * Find the hangar power of your strongest bot. Your average opponents will be within +- 100 of your score.
 * +/-10% deviation from a 50% win rate correlates to +/- 10% variation of hangar score.
 * WP bots increase hangar score by 20%.
 * MM will continue to reach further up and down the scale until a room is made.
 * Low population of available players forces unfavorable matchups. The fewer players queued, the greater the chance of mismatching. However, unfavorable matches also occur during power hour, because the MM has to churn out matches quickly, bundling leftover players in the queue.
 * Keep in mind that there is a 145-point difference between lights and mediums, and a 145-point difference between mediums and heavies. 140 points is equal to: 3 bot levels & 2 weapon levels, 1 bot level & 3 weapon levels, and 5 bot levels & 1 weapon level. As long as your lighter bots are one of these combinations above the next weight class, your hangar is considered even (all within 5-10 points of one another)

How To: Scale Legend :
 * Find the level of your strongest, heaviest active bot.
 * Note Hangar score
 * +/-100 points should be your "normal" range of opponents (your microtier)

A:b:c:d

A: Scale placement

B: Bot weight class ( L= light etc.)

C: possible level combinations that equal score. bot/weapon (bot>weapon excluded aside heavies), Numbers depict weapon level averages, for deviations from even levels, multiply the weapon level by the bot's hard points, any weapon total equaling the total equals that average. (Ex: lv 6 weapon avg = weapon total of 18 on 3 slot bots, 24 on 4 slot bots etc.)

D: Hangar score Before BR

SCALE

1:L:1/1: 65

2:L:1/2: 105

3:L:2/2: 125

4:L:1/3: 145

5:L:2/3: 165

6:L:1/4, 3/3: 185

7:L:2/4: 205

8:M:1/1: 210

9:L:1/5, 3/4: 225

10:L:2/5, 4/4: 245

11:M:1/2: 250

12:L:1/6, 3/5: 265

13:M:2/2: 270

14:L:2/6, 4/5: 285

15:M:1/3: 290

16:L:1/7, 3/6, 5/5 :305

17:M:2/3: 310

18:L:2/7, 4/6: 325

19:M:1/4, 3/3: 330

20:L:1/8, 3/7, 5/6: 345

21:M:2/4: 350

22:H:1/1: 355

23:L:2/8, 4/7, 6/6: 365

24:M:1/5, 3/4: 370

25:L:1/9, 3/8, 5/7: 385

26:M:2/5, 4/4: 390

27:H:1/2:395

28:L:2/9, 4/8, 6/7: 405

29:M:1/6, 3/5: 410

30:H:2/2: 415

31:L:1/10, 3/9, 5/8, 7/7: 425

32:M:2/6, 4/5: 430

33:H:1/3: 435

34:L:2/10, 4/9, 6/8: 445

35:M:1/7, 3/6, 5/5: 450

36:H:2/3, 6/1: 455

37:L:1/11, 3/10, 5/9, 7/8: 465

38:M:2/7, 4/6: 470

39:H:1/4, 3/3:475

40:L:2/11, 4/10, 6/9, 8/8: 485

41:M:1/8, 3/7, 5/6: 490

42:H:2/4, 6/2: 495

43:L:1/12, 3/11, 5/10, 7/9: 505

44:M:2/8, 4/7, 6/6: 510

45:H:1/5, 3/4: 515

46:L:2/12, 4/11, 6/10, 8/9: 525

47:M:1/9, 3/8, 5/7: 530

48:H:2/5, 4/4, 6/3: 535

49:L:3/12, 5/11, 7/10, 9/9: 545

50:M:2/9, 4/8, 6/7: 550

51:H:1/6, 3/5: 555

52:L:4/12, 6/11, 8/10: 565

53:M:1/10, 3/9, 5/8, 7/7: 570

54:H:2/6, 4/5, 6/4: 575

55:L:5/12, 7/11, 9/10: 585

56:M:2/10, 4/9, 6/8: 590

57:H:1/7, 3/6, 5/5: 595

58:L:6/12, 8/11, 10/10: 605

59:M:1/11, 3/10, 5/9, 7/8: 610

60:H:2/7, 4/6, 6/5:615

61:L:7/12, 9/11: 625

62:M:2/11, 4/10, 6/9, 8/8: 630

63:H:1/8, 3/7, 5/6: 635

64:L:8/12, 10/11: 645

65:M:1/12, 3/11, 5/10, 7/9: 650

66:H:2/8, 4/7, 6/6: 655

67:L:9/12, 11/11: 665

68:M:2/12, 4/11, 6/10, 8/9: 670

69:H:1/9, 3/8, 5/7: 675

70:L:10/12: 685

71:M:3/12, 5/11, 7/10, 9/9: 690

72:H:2/9, 4/8, 6/7: 695

73:L:11/12: 705

74:M:4/12, 6/11, 8/10: 710

75:H:1/10, 3/9, 5/8, 7/7: 715

76:L:12/12 : 725

77:M:5/12, 7/11, 9/10: 730

78:H:2/10, 4/9, 6/8: 735

79:M:6/12, 8/11, 10/10: 750

80:H:1/11, 3/10, 5/9, 7/8: 755

81:M:7/12, 9/11: 770

82:H:2/11, 4/10, 6/9, 8/8: 775

83:M:8/12, 10/11: 790

84:H:1/12, 3/11, 5/10, 7/9: 795

85:M:9/12, 11/11: 810

86:H:2/12, 4/11, 6/10, 8/9: 815

87:M:10/12: 830

88:H:3/12, 5/11, 7/10, 9/9: 835

89:M:11/12: 850

90:H:4/12, 6/11, 8/10: 855

91:M:12/12: 870

92:H:5/12, 7/11, 9/10: 875

93:H:6/12, 8/11, 10/10: 895

94:H:7/12, 9/11: 915

95:H:8/12, 10/11: 935

96:H:9/12, 11/11: 955

97:H:10/12: 975

98:H:11/12: 995

99:H:12/12 1015

Scale info
Scale info:

Original thread regarding Hangar Power: MM Stats

These numbers were cited for 12/12 hangars:


 * Lights: 250/475 totaled at 725 at 12/12
 * Mediums: 300/570, totaled at 870 at 12/12
 * Heavies: 350/665, totaled at 1015 at 12/12

These numbers were static for 12/12 bots in each weight category, regardless of weapon types/hardpoint counts.

Base values for each weight class is static (however it is possible WP bots receive an increased battle rating).

Base values for weapon ratings are relative to robot weight class.

Incremental scales for each robot class are static as weapon/bot levels increase stats by a fixed percentage across the board.

Hangar points are increased by 20 per robot level after level 1, and weapons are increased by 40 after level 1.

A "Battle Rating" multiplier is calculated to get a final hangar score.

Caveat
It is important to know that the Matchmaker (MM) is constantly changing. Pixonic can, and do, change the MM without notice. The MM is calculated on the server, so it can be updated anytime without downloading an update by any player. So the information here should only be used as a guide.