User:Golurk 88

Introduction:
Hi there everyone! I am Mr Bang Bang and I hope you enjoy or appreciate my contributions to this cool wiki. If you want, please read on for my hangar, league, blogs etc. See you on the battlefield!

Note: I do upgrade my robots and weapons every so often, so my shown robots and weapon levels aren't always accurate, but should be more or less right (about 1 level under what is true). However, I do update my profile once in a while. Because of the constantly changing statistics of my WR account, I shall not be listing my currencies. Also, as I usually upgrade my gear every so often, all my bots and weapons are usually levels 6-9 as of mid 2018.

PLEASE DO NOT EDIT MY PROFILE

Useful link for Moderators and Admins:
http://textmechanic.com/text-tools/obfuscation-tools/disemvowel-tool/

http://warrobots.wikia.com/index.php?title=Special%3ALog&type=newusers&user=&page=&year=&month=-1&hide_patrol_log=1

My Hangar:
Lancelot (level 8): Thunder (level 7), Taran (level 6), Taran (level 6)

Role: All-round brawler

Rank: Sergeant

Experience:

Raijin (level 7): Thunder (level 7), Thunder (level 7)

Role: Beacon Defender, Griffin Smasher and Anti-Lancelot

Rank: Major

Experience: Standard, familiar with most battlefield tactics (from Gold III)

Rhino (level 8): Orkan (level 7), Orkan (level 7), Pinata (level 6), Pinata (level 6)

Role: Beacon Capper and Ambusher

Rank: Captain

Experience: Standard, familiar with most combat and battlefield tactics (from Silver I)

Red Dragon Fujin (level 9): Taran (level 7), Taran (level 6), Taran (level 6)

Role: Beacon Defender and Attacker, Suppressor

Rank: Commander

Experience: Veteran (from Silver III)

Other Important Information:
My League: Gold I/Gold II (usually in Gold, as I change leagues every so often)

My Favourite Robots: Fujin and Raijin

My Favourite Weapons: ECC Thunder, GAU Punisher, ES-G Taran, EP Magnum, Redeemer, EE Aphid, Gust and Storm.

WR Platform: IOS (Apple)

My Backup Robots/Robot Hall of Fame
Koi Leo (level 8): Thunder (level 5), Gust (level 6), Punisher (level 7), Punisher (level 7)-Backup

Natasha (level 7): Thunder (level 5), Thunder (level 5), Pinata/Pin (level 5), Pinata/Pin (level 5)-Backup

Griffin (level 7): Punisher T (level 5), Punisher T (level 5), Punisher (level 5), Punisher (level 5)-Backup

Boa (level 3): Thunder (level 5), Punisher T (level 3)

Vityaz (level 4): Thunder (level 5), Punisher (level 3), Noricum (level 5)

Golem (level 4): Kang-dae (level 5), Punisher T (level 3), Pinata (level 5)

Destrier (level 2): Molot (level 2), Spiral (level 2)

My Proudest/Best Achievements in WR:
Note: They are not in order
 * Getting 4 kills in a Thunder/Punisher T Boa out of my 8 kills in one match, whilst breaking my damage record! (4 kills in a Boa, 8 kills overall and new damage record...I couldn't have asked for more!
 * Killing a Double Thunder Natasha in a Tulumbas/Magnum Rhino, capping a beacon before killing a circling Thunder Carnage only by using my Magnums with my shield up.
 * Killing a Double Thunder Natasha in my Thunder Raijin, capping a beacon, then killing that player's other Double Thunder Natasha when it spawned on the beacon before I captured it. (Poor Double Thunder Natasha)


 * Getting through Bronze and low Silver leagues with : Thunder/Punisher/Noricum Vityaz, Kang-Dae/Punisher MK2/Pinata Golem, Molot/Molot/Molot/Molot GI Patton and later a Nashorn/Punisher MK2 Boa (all my gear at that time was lvl 3-5)
 * Getting into Gold League and surviving (for the moment) against the army of Dash Bots (with Shocktrains/Orkans etc) and Lancelots with my non P2W stuff (no money spent on this game for me, just a lot of saving up!)
 * Almost single-handedly killing a Zeus Fury in a Taran Fujin!
 * Single-handedly killing a Thunder Fury and Thunder/Taran Inquisitor (both full health) in 10 seconds with my Thunder Raijin on TDM
 * Killing an enemy Carnage, Natasha, Hover, Lancelot and Fujin...in my Taran Fujin

Weapons in my Inventory/Hangar
Heavy Weapons: Medium Weapons: Light Weapons:
 * 4 Nashorns
 * 3 Kang-Dae
 * 8 Thunders
 * 2 Zenits
 * 4 Tarans
 * 3 Orkans
 * 4 Tulumbas
 * 8 Punisher Ts
 * 5 Molot Ts
 * 1 Storm
 * 5 Magnums
 * 7 Punishers
 * 3 Molots
 * 7 Spirals
 * 5 Pinatas
 * 6 Pins
 * 2 Gusts
 * 3 Aphids
 * 3 Gekkos

Robots in my Inventory/Hangar
Heavy Robots: Medium Robots: Light Robots:
 * 1 Raijin
 * 2 Koi Leos
 * 1 Leo
 * 2 Griffins
 * 1 Rhino
 * 3 Natashas
 * 1 Lancelot
 * 1 Fujin
 * 3 Gl Pattons
 * 1 Boa
 * 1 Doc
 * 1 Galahad
 * 5 Gepards
 * 1 Cossack
 * 2 Destriers
 * 1 Stalker

Update/Planned Content Opinions:

 * Falcon Robot: Very interesting design and ability, doesn't seem to be too powerful (unlike the Spectre) and encourages more tactical thinking in the pilot. I like how it seems like Pixonic has treid to balance this robot...and it has nice visuals as well. Overall it seems to be more of a high defense robot that needs careful thinking before one uses the ability.
 * Carrier and Castle maps: Seem very fun, with natural hazards such as falling off the sides/bridge. Allows for new tactic: Pushing! With the Carrier map (which is out now), the balance between open spaces and cover as well as the new way Pixonic has placed the beacons (in a straight line) is awesome!
 * Other maps: Seem a bit boring and unnecessary, they don't add anything unique or any variety to the game. Especially with the Bridge and Rome maps, they seem to be alternate versions to Yamanta and Dead City respectively. Also if there are too many maps, players might not be able to play on a map they enjoy as often.
 * Workshop 2.0: Seems like a decent idea, might finally make obtaining the Dash bots easier (hopefully). This seems like a realistic way of replacing Pixonic's 'offers' where you can buy components with WP...they do change quite often so this would be an improvement. However, I am worried about what exactly they'll change to components
 * Combat UI improvement: Good idea overall, but health/power/ammo bars look a bit gimmicky and are too large...they slightly impair vision.
 * Reload Button: An awesome and useful addition to the game.
 * Modules: Will add more fun and variety to the game, essentially adding new abilities for all robots, whilst letting robots with unique abilities keep their advantage to themselves.
 * Battle Rewards: Battle rewards are fine by me, it doesn't really change anything except somewhat giving reasons as to why you received what you received. It is good that only the winning team receives Gold as it encourages hard work and strategy, but it can also encourage paying for weapons or robots...
 * Ballista and Flux: Necessary but boring. Flux is slightly too powerful for my liking
 * Avenger (Heavy Punisher): Seems like a great idea! I've been waiting for this for a long time...if it performs well, I might get 2 of these.
 * Bulwark: If the Raijin is a walking fortress, this is a walking castle? It is slow, decent firepower...but pretty much unstoppable given its ability. A trip down memory lane for ex-Leo/Lancelot pilots. I like it.

Blogs
Completed Blogs:
 * Raijin Blog
 * Why I Dislike the Griffin
 * Kumiho: Why it's NOT Overpowered
 * Shocktrains and Bulgasaris: Overpowered?
 * Inquisitors and Spectres: Balanced?
 * Fighting with Fujins
 * Leo: A Versatile Fighter
 * Snipers and Artillery: Useful or Obsolete?
 * Rhino: Endangered and Powerful (Claudius14's Request)
 * Thunder and Arbalest: Underpowered?
 * Orkans: Powerful But Not Overpowered
 * Hydras and Spirals: Irritants?
 * The Unknown Faction: Comparing the Inquisitor, Spectre and Mercury (Ericon Finalez's Request)
 * The Art of Kamikaze: Hellburner - (Most popular)

Potential Upcoming Topics
 * Spawn Raiding (Amari The Boss' request)
 * Lancelot: Game-changer
 * Map Strategy: Close-range
 * Vityaz: Outclassed and Outgunned
 * Swiss Army Bots: What Are They For and Are They Good?

Things I enjoy about WR and the Wiki:

 * Teamwork
 * Coordination
 * Tactics and strategies that require some skill (not pay to win)
 * Close combat brawling
 * Interesting and effective builds
 * Winning through teamwork, coordination and skill (well deserved wins)
 * Just having fun
 * Battle fought to the last
 * Crushing enemy robots through sheer firepower (especially in my Thunder Raijin)
 * Crazy and chaotic brawls involving several teammates and enemy players (about 2-3 each side!)
 * Spawn raiding the enemy team towards the end of battles
 * Beacon Rush
 * King of The Hill
 * Fun battles where everyone is in Destriers or Cossacks
 * Annoying other players every so often in a Zenit/Noricum Natasha (I actually get some kills in it when I use it, but I do backpack and after a few minutes, I will usually change into another of my robots to help my team.)
 * Killing Pay to Win noobs who are devoid of any tactical skill whatsoever but rely on their overpowered and expensive gear. That gives me a lot of pleasure!
 * Buying new stuff to complete an awesome build I've been patiently saving up for
 * Fujins, Raijins, Rhinos, and Leos
 * Interesting debates and talking on threads
 * A lot of other stuff

Things I Don't Enjoy About WR and the Wiki:

 * Pay to win players without skill who rely on their overpowered gear (e.g Orkan Haechis)
 * Teammates who self-destruct all their robots until they reach their last one
 * Players who can be a liability e.g getting in your way and blocking your shots
 * Dash Bots except the Kumiho
 * Inquisitors and Spectres
 * Being meched out early in the match
 * RDBs and DB Griffins
 * Trollers (unless its really funny)
 * Anything with 3 or more orkans
 * Shocktrains
 * Canyon Map
 * Snipers who contribute little to the game except irritation (they should backpack instead of camp)
 * Teammates who ignore neutral beacons right next to them (there was once a Trebuchet Carnage on Springfield map who was literally camping just next to our left beacon on the dam...I had to cap it instead in my Leo as he ignored my signal shots...a LEO!)
 * Ranters who don't contribute anything except complaints (e.g Attacker52)