Talk:Shocktrain/@comment-37283906-20181202141128/@comment-34929636-20181202190710

First, The trick or treat skirmish proved that it actually does take some skill to effectively use shocktrain. You can't rapid cycle it and expect to be effective. However, the skill set primarily revolves around learning hiw to effectively pick targets, rather than aim, and hiw to dodge incoming damage to stay in the game.

Second, this weapon could be easily balanced just by change the max chain to four and makeing all four take nearly equal damage (equivalent tothe sum of the current damage delivered to all six divided equally).

I have used this weapon extensively, and can say with surety that 3-chain and 4-chain hits are actually not all that common. And in the 200 or so battles that I used this, only once did I ever hit more than four (a 6-chain).

The problem with shocktrain is that they tried to make it viable as more than a support weapon. Chain damage weapons become way too strong if you do that. They need to be designed for tactical suppression, not damage output.

Needless to say, most of the other wiki users disagree with me.