0CORE0's Weapon User Ideas

Die Glocke
Hardpoint: Heavy

Type: Energy pulse

Damage: 3,000 damage per pulse

Fire Rate: 1 seconds after every pulse

Range: 300 meters maximum

Clip size: 4

Reload: 12 seconds, 3 seconds per pulse (reloads while firing)

Requires lock-on: False

Additional description: The Die Glocke was a wunderwaffe of nazi Germany capable of destroying everything organic in its way. Now it is rediscovered and is put to use as a heavy weapon. But instead of destroying organic matter it is now designed to destroy metal. The weapon gives off an energy pulse that bypasses ancile and travels like a shockwave around the player. Each pulse of the weapon degrades the health of all robots around the weapon which are in range. Making the Die Glocke an effective close combat weapon. Just like the nazi design the Die glocke looks like a bell. Price: 10,000 components

Revolv
Hardpoint: Heavy

Type: Kinetic

Damage: 1108 damage per shell

Fire Rate: Single shot or full automatic (1 second delay per shell)

Range: 750 meters

Clip size: 6

Reload: 10 seconds

Requires lock-on: False

Additional description: The Revolv is a heavy sniper revolver based from the guns of old. The weapon can be single shot which has 85% accuracy but fully automatic has 65% accuracy. With these two modes, the weapon can be used as both a sniper and support fire weapon. Because of it being kinetic, it deals double damge to physical shields. But unlike other machine gun type weapons, it does not have increased fire rate. The player is advised to use the weapon like a nashorn which can make the Revolv a bombardment sniper weapon. Price: 10,000 components

Grenada
Hardpoint: Medium

Type: Grenade, Splash

Damage: 750 damage per grenade

Fire Rate: 1 second after every launch

Range: 450 meters maximum, 100 meters minimum

Clip size: 8

Reload: 10 seconds

Requires lock-on: False

Splash Damage: True

Additional description: The Granada is a medium grenade launcher, the first lobbing weapon in its weight class. But unlike its long range counterparts the Zenit and Noricum, the Granada is a medium ranged support weapon. Because of it being a lobber it is able to fire over cover and into unsuspecting enemies. The weapon has Splash damage wchich can be a threat to shielded robots. The grenade, which explodes 3 seconds after touching a solid object will explode and also effect the enemies which are 25m near the grenade. The Granada launches a sticky grenade that will attcah to anything it made first contact with (ex. Robot, Cover). But the downside is because of it being a lobbed weapon it cannot fire within 100 meters. Because of this weakness, it is advised that the player maintain distane to make the weapon effective. Price: 10,000 components