User blog:Golurk 88/How to Compare Robots and Weapons

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Introduction
When it comes to comparing different robots and weapons, WR players have many different methods. Most believe that it is a simple comparison to see which bot or weapon has the highest statistics, whilst others will refuse to believe that anything is better than an Orkan Spectre or Zenit Shutze.

In this guide, I will try my best to show you guys how to compare robots and weapons thoroughly to help you decide which setups are best for use in your hangar, or simply to just win an argument with that one user you find annoying. Whatever it is, enjoy!

Health and Firepower
Otherwise known as Hitpoints and Damage, Armour and Weapons, you name it, these two statistics form the core of comparisons. They are the basics, which is why we are covering them first. However, it is important to remember that while these are important, solely relying on these to back up an argument or decision is a mistake.

Health: Generally speaking, the higher the health of your robot the better. However, having extremely high health may come at the cost of firepower, speed or abilities. It is also important to consider whether your robot has an ability which grants it an Aegis, physical or energy shield, or if it has a permanently active shield anyway. Both of these factors can ‘increase’ the health of any robot.

These are the different types of shields:


 * Energy shields. These will block all types of fire apart from plasma weapons (and ability damage). Most robots with in-built energy shields have below-average health, so be careful of plasma fire.


 * Aegis shields. Aegis shields will block all types of weapon damage, but not damage caused by abilities, such as Mercury’s Helldive.

Firepower: As with health, the more firepower you have the better. Glass cannons exist for a reason though, as higher firepower might mean less health or slower speed. Considering hardpoint and damage types is also crucial.


 * Light Hardpoints. Roughly equal to 1 medium in terms of raw damage when compared to a weapon of the same range, type ands synchronisation (e.g comparing a Punisher to a Punisher T).


 * Medium Hardpoints. Usually considered to be the most versatile hardpoint, some of the most powerful weapons in the game belong to this class, such as the Scourge and Orkan. Medium weapons can usually dish out around 80% of a heavy weapon’s damage (again, this must be of the same type, range and have similar synchronisation). In some cases (e.g Storm vs Thunder), medium weapons are more powerful than their heavy counterparts.

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Overview
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