User blog:Galleigo/My tips for WR

'''IMPORTANT NOTE: IF ANY OF THIS INFORMATION EXISTS ANYWHERE ELSE, IT DOESN'T MATTER. THIS IS SUPPOSED TO BE A COLLECTION.'''

Thank you.

Here is a compilation of random advice for WR.

How to build a good hangar
For a good hangar: you should have a few types of bots:

The beacon capper
This bot should be a light robot such as the Cossack or the Stalker. He doesn't need to survive long, all this guy needs to do is to grab 2 beacons or so.

The knife fighter(s)
This bot/bots should be armed with the following weapons: These are "close range" weapons. They have short ranges. Scroll down later for how to use these.
 * Pinata
 * Orkan
 * Magnum
 * Taran
 * Thunder

The Knife Fighter should be either a medium bot or a heavy bot with an ability that grants it enhanced speed (such as Griffin.).

(Optional) The sniper
Usually a Natasha or Fury.

Armed with Trebuchets, Kang-Daes, Molots, Gekkos, Noricums, Zenits and anything long-ranged.

This category relies heavily on high firepower. Don't bother with any movement.

Close-ranged weapons
These are: For Orkan and Pinata, use at ranges of under 200m. This is to maximise damage.
 * Orkan
 * Pinata
 * Magnum
 * Taran
 * Punisher
 * Thunder

For Magnum and Taran, use at ranges of 300 - 350m. This is to avoid Orkans, Pinatas and Thunders.

For Punisher and Thunder, use as close as possible to minimise spread.

Medium-ranged weapons
These are: Use at ranges of 600 - 800m for molot and 400 - 600m for others. This allows you to avoid knife-fighters.
 * Molot
 * Trident
 * Zeus

Long-ranged weapons
These are: Use at very far ranges. This helps avoid almost all projectiles.
 * Nashorn (or KwK)
 * Kang-Dae
 * Gekko
 * Noricum
 * Zenit
 * Trebuchet

Matchmaking
Two major factors affect matchmaking: your robots and your performance in battle.

Counters
A counter can take advantage of another setup to kill the pilot.

Death Button Counters
If attacked by a death button, jump backwards. This means use Griffin or Rogatka.

Zenit/Noricum Counters
Get closer than 500m using a faster robot.

Aphid/Spiral/Hydra Counters
Dodge behind a tall building/wall. Missiles will have to fly up and be unable to swoop down.

Knifefighter Counters
Use Stalker to evade fire while dishing out damage.

Fujin/Carnage/Ancile Counters
Use plasma weapons to get past shield.

Capturing beacons
This is the most important. Capturing many beacons also helps you win. For the "most capped beacons" award, you get 5 gold.

Sheer damage
Kills don't matter. Raw damage determines your Medal of Valor award, 1 for 3rd place, 3 for 2nd place and 5 for 1st place. This also increases your silver gain.

WSP
You can get 85 for 40k silver. Buy only the first (and possibly second) gold WSP purchases.

Get a Carnage or Rhino. Don't bother getting Raijin, it's not very good.

Magnums and Tarans are the best. Trebuchets and Tridents are lower priority.

Getting past it
There are 2 shields: Physical shields and energy shields.

For energy shields: Use plasma weapons or a punisher. The shields will break after a while. NEVER, EVER TRY TO BREAK THEM USING A PINATA/ORKAN SETUP.

For physical shields such as Gareth's or the Ecu: Use splash damage. The shields besides Ecu are virtually unbreakable.

Using it
Remember, nothing lasts forever. Ecus are usually shortlived, so don't bother.

Ancile is much less effective than Carnage or Fujin's shield. These shields regenerate faster.