Thread:Claudius14/@comment-35168953-20180519055258



"Since the old days, human folk had worshipped celestial flame. Those who master it are acknowledged as equal to the gods at least"

{{Infobox_weapon
 * weapon = Shocktrain
 * image = Components.png

"Since the old days, human folk had worshipped celestial flame. Those who master it are acknowledged as equal to the gods at least"

{{Infobox_weapon }}
 * weapon = Shocktrain
 * image =
 * cost = 10,000 Components
 * levelreq = 1
 * level = 1
 * damage = 790
 * hardpoint = Medium
 * weapontype = Energy
 * reload = 3-10 seconds
 * reloadwf = None
 * unload = 1 second
 * range = 500m
 * rounds = 7 charges
 * rps = N/A
 * maxdamage = 5,810
 * dps = 581
 * cycletime = 10 seconds

Introduction
The Shocktrain is a medium energy weapon.

Strategy
This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 7), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession. When the original target is hit, each robot within 150 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with it's short reload time, can put a large dent in a group medium or heavy robots.

Mounting Options
It isn't uncommon to see three of these weapons mounted on the Haechi or Bulgasari. They both can use their dash abilities to get in and out of the range of targets. The Bulgasari has hardpoints positioned high and to one side, allowing it to shoot over and around cover, from up to 500 meters away.

Base Stats

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Mark II

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Trivia

 * This weapon has the longest name with 10 letters.
 * This weapon is the only weapon in this game that can directly hit other targets.
 * It is also the only weapon with fading damage upon hitting robots.
 * This weapon functions identically to the Trebuchet as it can charge its shots before firing, increasing its damage. However, the Shocktrain only has 7 charges while the Trebuchet has 20.
 * When in battle, the reloading animation appears as if the three prongs are rotating.
 * In a recent update (as of early 2018), the Shocktrain was slightly nerfed with more charges (higher reload time) and less damage per charge (as to balance the damage with the increase in charges) due to complaints from many players about it's incredible power. Nevertheless, it remains a very potent weapon and is commonly used in the higher leagues.
 * be advised that using this weapon on almost any bot will make people target you

}}
 * cost = 10,000 Components
 * levelreq = 1
 * level = 1
 * damage = 790
 * hardpoint = Medium
 * weapontype = Energy
 * reload = 3-10 seconds
 * reloadwf = None
 * unload = 1 second
 * range = 500m
 * rounds = 7 charges
 * rps = N/A
 * maxdamage = 5,810
 * dps = 581
 * cycletime = 10 seconds

Introduction
The Shocktrain is a medium energy weapon.

Strategy
This energy weapon, upon firing, will unleash all charges that are currently stored in the weapon (a maximum of 7), with damage increasing for more charges being loaded. This mechanism is similar to the Trebuchet, because this weapon can charge while not firing, thus increasing the damage the longer you wait after firing. Also, it is similar to the Zeus due to requiring a target lock.

The Shocktrain has the unique ability that allows it to hit multiple robots, in succession. When the original target is hit, each robot within 150 meters of the target will also be hit with that same projectile, but with 50% less damage for each subsequent robot.

Due to high burst damage, it makes this weapon very dangerous to robots grouped together, which increases the overall damage of each shot. This, combined with it's short reload time, can put a large dent in a group medium or heavy robots.

Mounting Options
It isn't uncommon to see three of these weapons mounted on the Haechi or Bulgasari. They both can use their dash abilities to get in and out of the range of targets. The Bulgasari has hardpoints positioned high and to one side, allowing it to shoot over and around cover, from up to 500 meters away.

Base Stats

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Mark II

 * This table shows the damage of each individual charge.


 * This table shows the damage of each individual charge.

Trivia

 * This weapon has the longest name with 10 letters.
 * This weapon is the only weapon in this game that can directly hit other targets.
 * It is also the only weapon with fading damage upon hitting robots.
 * This weapon functions identically to the Trebuchet as it can charge its shots before firing, increasing its damage. However, the Shocktrain only has 7 charges while the Trebuchet has 20.
 * When in battle, the reloading animation appears as if the three prongs are rotating.
 * In a recent update (as of early 2018), the Shocktrain was slightly nerfed with more charges (higher reload time) and less damage per charge (as to balance the damage with the increase in charges) due to complaints from many players about it's incredible power. Nevertheless, it remains a very potent weapon and is commonly used in the higher leagues.
 * be advised that using this weapon on almost any bot will make people target you 