Talk:Shocktrain/@comment-34739213-20180424073520

This "weapon" has ruined War Robots more than any other Pixonic mistake. It's a real pity that they won't just admit their error, let pilots trade in Shocktrains and components for other items, and credit pilots for all upgrade time used on Shocktrains.

Or, have the damage work like the Scourge, so pilots aren't rewarded with full damage for attacks from 500m. As-is, the best use of the Shocktrain explains it's nickname as "Cowardtrain". Otherwise honorable pilots are getting quite good at hiding 90% of the time, dashing out just long enough to attack, and then dashing back to their hiding hole.

The Shocktrain is also the most OP item in WR by quite a margin. Few of us pilots like playing this "weapon", but most of us who own Shocktrains feel forced to play them. Worse yet, they are converting WR from a game of strategy and tactics, into a game of chance. The winning team is usually the one which has the most Shocktrains. If not, the winners are the ones who luck into the most opponents within 150m of each other when their team's Shocktrains are fired. WR was a lot more fun last summer, when instant kills were almost impossible, and a team couldn't be almost guaranteed a win if they all started with the same weapon. It's a real pity we can't go back to playing WR as it was in August of 2017.