Spiral

"Never miss the target. Need some time to capture the target,don't shoot when the target's not captured. Long reload time"

AT Spiral (Light Weapon)
The AT Spiral is given and available for purchase at the very beginning of the game, it costs 20,000 silver. It has a range of 600 meters. It is essentially a triple homing missile launcher. At level one, each missile does 750 damage.

The AT spiral is probably one of the most cost effective medium ranged weapons due to its:


 * Damage: It does decent damage, and when upgraded high enough and used with other AT Spirals, it packs a serious punch.


 * Accuracy: As long as your enemy isn't under something, or an object isn't directly in front of you, it is a sure hit.


 * Range: At 600 meters, it's a decent mid range weapon.


 * ROF: It takes a medium time to reload (12 sec), but fire all three missiles in a second.

Once a target is locked on, a robot can turn slightly and fire from behind cover, or fire in a certain direction. Because the missiles track, experienced players use this to their advantage and hit other players from behind cover. This is essential in places with many missile obstacles such as tall buildings.

* Critical (max) damage above is only possible under the best circumstances, namely:
 * 1. The Target is Unshielded.
 * If any of the missile(s) hit a shield, then each individual missile will do the displayed single-round damage until the shield is destroyed. If shield is destroyed, any remaining missiles damage the intended target based on how many missiles remain, respectively.


 * 2: The Target is hit by ALL 3 missiles fired.
 * Large/Medium bots are going to be your main target, as they are easy to get a critical hit.
 * Small Class robots will often dodge many or even all of the missiles fired, depending on the target movement speed, size and trajectory. Much like the Hydra, aiming is more important than it looks.