WOOOOOOOOOMMMMMMYYYYY's User Ideas

WOOOOOOOOOMMMMMMYYYYY: New map
Map name: rift

Environmental Hazards:

-jumping out of the map (Will show "[Player] SIGNAL LOST")

Geology: two large sides of the map are divided by a huge rift, and falling into it will result in death. it takes two minutes to die in the rift once you fall in, with static appearing on the screen, obscuring the players view ever-increasingly. there are two mazes on each side, so you will need to navigate your way through to enemy spawn, to camp there. the maze changes randomly during the battle, so look out for being crushed by the walls! you won't die, you will just be flung in the air, so it looks like a funny glitch. ideal map for jumpers at the beginning, and then spider bots near the end

bridge: during the match, a bridge will be built, it takes 40-80 seconds to fully build, and when fully built, robots can cross. if there are more than 8 light bots on the bridge, the bridge will collapse. if there are more than 5 medium bots on the bridge, the bridge will collapse. (SUCK IT HAECHIS!) if there are more than 4 heavy bots, the bridge will collapse.

Extra: this map gives A LOT MORE GOLD, and you get a random drop at the end

more expensive items have a -50-70% lower drop chance than cheap items

you get 30-40 gold for victory, and 20-30 gold for loss

40-100 UNIVERSAL COMPONENTS (you can use them for anything that you have lower than 70% for)

Battleships: Having four 18 inch guns and having eight 12 inch guns, they can be a real problem, especially when you only have some space to move around. AA will also be a problem if you're a Hover. Every minute, a fire breaks out. On the last 2 minutes, they will start to sink. On the last 30 seconds, the bow of the ships will be underwater while most decks are underwater.

Main guns (Triple barrel per turret): 8k damage a shell; 20 second reload; indirect fire; firing sound same as Kang Dae; medicore accuracy; bullet speed slightly slower than Kang Dae; small splash; can pierce through decks and robots.

Secondary (double barrel per turrets; 4 are one either side): 3k damage a shell; 15 seconds reload; indirect fire (Higher arc than main guns); firing sound same as Nashorn; bullet speed faster than Nashorn; can ricochet off of robots.

AA (4 barrels a gun): 340 damage a shell; 10 second reload; 150 rounds; affected by gravity; mediocre accuracy; firing sounds similar to browning machine guns; can ricochet.

Turrets: They can be destroyed and have a base HP of 750000 with a 40% damage resistance. When destroyed, the explosion gives a large blast radius (25 meters) and do 8789 damage max and 980 minimum. They automatically target other players and changes target every 30 seconds.