Talk:Carnage/@comment-26289935-20161107061626/@comment-28822847-20161107165831

Strayed - I play Thunder Carnage as an assault bot in the 2nd-4th slot (depending on what the reds are up to) on the short maps (DC and PP).

On the intermediate maps (Shentzen and Canyon), I play it 1st-3rd since I there's some moving to in the initial minute and you have to reach beacons to set up defensive positions prior to red mid-rangers setting the tone for the match.

On the long maps (Yam and Springfield), the play for the Thunder Carnage is purely situational I drop in last to survey the reds bots and see where they are moving. However generally speaking, on the long maps I use Carnage first to get farthest with it so that have the best chance to either get close up or to best pair up with another power runner.

To tell you the truth, the hardest map for me in the Thunder Carnage is not Yamantau or Springfield --- its Shentzen, as its really the most open map and the map where long and mid-range can control the center and movement to and across your own home beacons.

My feeling is the Protolot will secure the Carnage's place in BOTH the hangars of pilots that random and the ones that squad. I tested the Protolot/Thunder Carnage --- which to may surprise actually worked well on all maps. No it was not better than dual Thunders for knifing or dual Protolots for mid/long range, but considering hybrid ranged setups haven't yet worked on this game, I will say that I'll have this setup worked well enough that I'll make at least 1 Carnage with that hybrid setup.