Hellburner



"A swift robot for capturing beacons. It's best suited to an aggressive playstyle"

Introduction
The Hellburner is a medium robot with 1 heavy and 1 light hardpoint. It was released in version 3.7.0.

Ability
Hellburner has a unique ability named Overload. Upon activation, the bot accelerates for 10 seconds, then detonates, dealing tremendous damage to all enemies (see table) within 50 meters, dealing a fixed amount of damage to itself in the progress. This damage is applied equally to all robots and shields in range.

Upon death, the ability activates regardless of charge status, dealing the same amount of damage as a normal burst. This include dying from its own ability.

Ability strength also increases at MK 2.

Strategy
Hellburner has relatively high health and firepower for a light robot. Players are advised to use its ability for taking down a big cluster of robots or use it when you are on low health. If you have enough health, you can use the ability when you are attacked by more powerful robots such as the Griffin, as you also deal damage when you are destroyed. This means that you may potentially deal double ability damage to the enemy. Using the ability too often is not recommended as it also damages the player as well as the enemy. When using the ability, make sure that your robots is within 50 metres of the enemy robot(s) as otherwise the ability will only damage your robot and not your opponent(s).

Possible Setups
These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).