User blog comment:Mr Bang Bang/Shredder and Pulsar: Immobilise and Eliminate/@comment-34462850-20180807104838

I will give you my honest review on this, while I agree with how you explained how to use the root ability strategically, I do however, disagree with how you explained these weapons as being low damage (and some of it isn't even true), please don't take any offense. I'll be showing some of your text (in quotations) and I will dissect it below.

"With a range of 500m, the Shredder and Pulsar are similar to the Punisher, as they both also have bullet spread and an optimal range of 200m"

While the Shredder is similar to the Punisher in terms of range and bullet spread, the Pulsar is nowhere near similar. The Pulsar barely suffers at all from bullet spread and can be almost 100% (if not 100%) effect at its max range of 600m.

"The problem is that while the Punisher is a dedicated brawling weapon, dealing up to 103,400 damage at level 12 mk1, the Shredder isn't. 37,400 damage at 200m means that most Shredder builds would be completely outgunned at 200m."

Here, you have to consider the Shredder deals that much damage in around 3 seconds, and has a 3 second reload (which you never mentioned in the blog), this means in the times it takes to fire a whole clip in the Punisher (15.6 seconds), you could unload 3 clip in the shredder, which comes to a total of 112,200 damage (which is more than what a Punisher can deal in the same amount of time).

It is true the Pulsar doesn't do as well as a brawling weapon, but it groups of 3 or more if can still deal a solid chunk of damage.

"Their low damage and bullet spread counters the advantage of their root effect potential, so they are balanced, which is one thing that many recent weapons have been lacking."

The Pulsar for how accurate it is, and having a 600 meter range deals too much damage. Lets compare it to a balanced weapon that deals the same type of damage and has the same range, the Ion. The Ion has to lock-on (a disadvantage in this case), and at level 12 deals 12,650 damage every 6 seconds (and you are not going to hit a robot ever 6 seconds over the course of the match). The Pulsar has no lock-on and can deal 33,264 every 11.5 seconds (6.5 seconds to unload, which is almost the exact same time as the Ion's cycle time). This is almost like comparing a Zeus to a Dragoon (the Dragoons unload is about the same as the Zeus's cycle time), and we know which is the better weapon of those two, and this is just comparing them damage-wise. It has the root ability on top of it!

I'm sorry but I don't call these weapons balanced..

Just stating my honest opinions, backed by some facts.

Keep up the good work BB, just trying to be helpful.