User:Golurk 88

Hi there everyone! I am Mr Bang Bang and I hope you enjoy or appreciate my contributions to this cool wiki. See you on the battlefield!

Note: I do upgrade my robots and weapons every so often, so my shown robots and weapon levels aren't always accurate, but should be more or less right (about 1 level under what is true). However, I do update my profile once in a while. Because of the constantly changing statistics of my WR account, I shall not be listing my currencies. PLEASE DO NOT EDIT MY PROFILE

My Hangar:
Koi Leo 1 (level 8): Thunder (level 6), Gust (level 6), Magnum (level 6), Magnum (level 6) 

Role: All-round brawler

Raijin (level 7): Thunder (level 7), Thunder (level 7)

Role: Beacon Defender, Griffin Smasher and Anti-Lancelot

Rhino (level 8): Orkan (level 6), Orkan (level 6), Magnum (level 6), Magnum (level 7)

Role: Beacon Capper and Ambusher

Red Dragon Fujin (level 8): Taran (level 6), Taran (level 6), Taran (level 6)

Role: Beacon Defender and Attacker, Suppressor

My League: Gold II (usually in Gold, as I change leagues every so often)

My Favourite Robots: Fujin and Raijin

 My Favourite Weapons: ECC Thunder, GAU Punisher, ES-G Taran, EP Magnum, Redeemer, EE Aphid

My Back-Up Hangar (If I had a second one):

Koi Leo 2 (level 6): Thunder (level 5), Punisher (level 6), Punisher (level 6), Magnum (level 5)

Natasha (level 7): Thunder (level 5), Thunder (level 5), Pinata (level 5), Pinata (level 5)

Griffin (level 7): Punisher T (level 5), Punisher T (level 5), Aphid (level 6), Aphid (level 5)

Golem (level 5): Thunder (level 5), Punisher T (level 5), Punisher (level 5)

Note: This is if I had a second Hangar, but I already pretty much have all of these robots and equipment, apart from two Thunders, which I have more than enough silver to buy.

My Proudest Achievements in WR:  4. Getting through Bronze and low Silver leagues with : Thunder/Punisher/Noricum Vityaz, Kang-Dae/Punisher MK2/Pinata Golem, Molot/Molot/Molot/Molot GI Patton and later a Nashorn/Punisher MK2 Boa (all my gear at that time was lvl 3-5)
 * 1) Getting 4 kills in a Nashorn/Punisher T Boa out of my 8 kills in one match, whilst breaking my damage record! (4 kills in a default Boa, 8 kills overall and new damage record...I couldn't have asked for more!)
 * 2) Killing a Double Thunder Natasha in a Tulumbas/Magnum Rhino, capping a beacon before killing a circling Thunder Carnage only by using my Magnums with my shield up.
 * 3) Killing a Double Thunder Natasha in my Thunder Raijin, capping a beacon, then killing that player's other Double Thunder Natasha when it spawned on the beacon before I captured it. (Poor Double Thunder Natasha)

5. Getting into Gold League and surviving (for the moment) against the army of Dash Bots (with Shocktrains/Orkans etc) and Lancelots with my non P2W stuff (no money spent on this game for me, just a lot of saving up!)

Update/Planned Content Opinions: 
 * Boa Redesign: Absolutely awful, walking toaster was awesome!
 * Schutze Redesign: Not good looking at all, looks to gimmicky.
 * Rogatka Redesign: Very good redesign, not that gimmicky in terms of looks but still seems realistic enough
 * Gepard Redesign: Great! The Gepard looks a lot sleeker and cooler whilst remaining realistic
 * Team Death Match: Alright, but the enemy team should not gain points if one of your teammates switches robot. Also needs more cover from snipers, this flaw has been more or less dealt with in a recent update.
 * Beacon Rush: Awesome in every way, as the ability to spawn on captured beacons allows for intense battles fought to the last, teams switching sides of the map and more interesting tactics and strategies (e.g not killing enemy bots until you've captured the beacon)
 * King of the Hill: Pretty good overall, encourages teams to be more aggressive and to choose their (starting) robots very carefully.
 * Penalising of players who leave battles early: Good, as it discourages bad behaviour, saves your team from a lot of trouble usually and if you do leave early, you are punished.
 * Falcon Robot: Very interesting design and ability, doesn't seem to be too powerful (unlike the Spectre) and encourages more tactical thinking in the pilot. Overall it seems to be more of a high defense robot that needs careful thinking before one uses the ability.
 * Flux, Vortex, Dragoon and Redeemer: All seem to be relatively balanced weapons, although the Redeemer needs a buff (it's receiving a 10% damage buff soon) as compared to the Ember, it is underpowered. The Dragoon is very powerful and deals lots of damage but is somewhat compensated by high reload.
 * Gust, Storm and Ember: The Ember is a little too powerful for my liking, as it does a lot of damage, bypasses all shields and has a short reload time. The Gust and Storm are underpowered and need a damage buff (they are both receiving a 10% damage buff soon)
 * Mercury, Pursuer, Hellburner: All seem to be relatively powerful robots but slightly short of being overpowered. However, the Pursuer is too powerful and fast and is also unnecessary, as it more or less renders the Gepard and Stalker obsolete at the same time.
 * Carrier and Castle maps: Seem very fun, with natural hazards such as falling off the sides/bridge. Allows for new tactic: Pushing! With the Carrier map (which is coming soon), the balance between open spaces and cover as well as the new way Pixonic has placed the beacons (in a straight line) is awesome!
 * Other maps: Seem a bit boring and unnecessary, they don't add anything unique or any variety to the game. Especially with the Bridge and Rome maps, they seem to be alternate versions to Yamanta and Dead City respectively. Also if there are too many maps, players might not be able to play on a map they enjoy as often.
 * Workshop 2.0: Seems like a decent idea, might finally make obtaining the Dash bots easier (hopefully). This seems like a realistic way of replacing Pixonic's 'offers' where you can buy components with WP...they do change quite often so this would be an improvement.
 * Combat UI improvement: Good idea overall, but health/power/ammo bars look a bit gimmicky and are too large...they slightly impair vision.
 * Reload Button: An awesome and useful addition to the game.
 * Modules: Will add more fun  and variety to the game, but I'm not sure how the animations for some abilities on particular robots will work (e.g Dashing Raijin?). Robots that already have abilities don't require additional ones, and unique abilities should only be for that particular robot (e.g only Fujin has Sentry Mode)
 * Supply Lines and Battle Rewards: Pretty good addition to the game, as it reduces the amount of games needed to play to earn Silver, and makes buying and upgrading equipment a little more sustainable. It also makes acquiring component robots and opening chests easier. Battle rewards are fine by me, it doesn't really change anything except somewhat giving reasons as to why you received what you received. It is good that only the winning team receives Gold as it encourages hard work and strategy, but it can also encourage paying for weapons or robots...
 * Ion, Ballista, Thermite: They all seem like relatively nice ideas, but are slightly boring, as if Pixonic has run out of ideas and making light/medium/heavy versions of everything that doesn't have a different version. The Ion's laser looks very unrealistic and gimmicky, a bit like force lightning in Star Wars, not too similar to the Zeus. The Ballista...I haven't seen it fire yet, but it just looks plain ugly, almost medieval. The Thermite seems quite good overall, looks decent and doesn't seem to do too much damage.

Things I enjoy about WR:
 * Teamwork
 * Coordination
 * Tactics and strategies that require some skill (not pay to win)
 * Close combat brawling
 * Interesting and effective builds
 * Winning through teamwork, coordination and skill (well deserved wins)
 * Just having fun
 * Battle fought to the last
 * Crushing enemy robots through sheer firepower (especially in my Thunder Raijin)
 * Crazy and chaotic brawls involving several teammates and enemy players (about 2-3 each side!)
 * Spawn raiding the enemy team towards the end of battles
 * Beacon Rush
 * King of The Hill
 * Fun battles where everyone is in Destriers or Cossacks
 * Annoying other players every so often in a Zenit/Noricum Natasha (I actually get some kills in it when I use it, but I do backpack and after a few minutes, I will usually change into another of my robots to help my team.)
 * Killing Pay to Win noobs who are devoid of any tactical skill whatsoever but rely on their overpowered and expensive gear. That gives me a lot of pleasure!
 * Buying new stuff to complete an awesome build I've been patiently saving up for
 * Fujins, Raijins, Rhinos, and Leos

Things I Don't Enjoy About WR:
 * Pay to win players without skill who rely on their overpowered gear (e.g Orkan Haechis)
 * Teammates who self-destruct all their robots until they reach their last one
 * Players who can be a liability e.g getting in your way and blocking your shots
 * Dash Bots
 * Inquisitors and Spectres
 * Being meched out early in the match
 * Hydras
 * RDBs and DBs
 * Trollers (unless its really funny)
 * Anything with 3 or more orkans
 * Shocktrains
 * Mail.ru
 * Canyon Map
 * Snipers who contribute little to the game except irritation (they should backpack instead of camp)
 * Teammates who ignore neutral beacons right next to them (there was once a Trebuchet Carnage on Springfield map who was literally camping just next to our left beacon on the dam...I had to cap it instead in my Leo as he ignored my signal shots...a LEO!)