Talk:Strider/@comment-35425114-20180916154119/@comment-31959494-20180919023517

Another way to easily kill a Spectre is by forcing it to jump in a disadvantageous situation. As good as the Spectre is, many pilots who run it are unskilled, and simply purchased it for its OP qualities. This means that sometimes a Spectre pilot will use descend at the first sign of damage, like a Gust projectile hitting it from 400m away. As soon as it hits the ground, Spectre is vulnerable to the Strider as its low hardpoint mounts can hit it even in stealth, so there is a good 20-25 seconds or so where Spectre has no jump to resort to. Using wits and the five Dashes, Strider can quickly get into range where Spectre cannot hit it (assuming it is an Orkan Spectre and Strider has Magnums/Ember) and take it down. When the Strider has shotguns and the Spectre has weapons with greater range, like Shocktrains or Scourges, things become a bit more dicey. With the advantage of speed, however, Strider can dictate distance. Using cover and wits it is possible to advance upon a Scourge or Shocktrain Spectre and dash behind it, dealing significant damage while also forcing the weapons to lock on again, and when repeated multiple times, the Spectre is usually very dead. Kiting rockets and forcing the enemy to dump their load is also an effective strategy, and one I have employed many times.