Invader

US$

"Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower"

Introduction
The Invader is a medium robot with a medium and 2 light hardpoints.

Ability
The Invader’s ability is called Incursion. When the ability is activated, the Invader jumps then slowly planes down in a similar way to the Hover or smashes down onto the ground at one’s command (similar to Helldive). Upon landing, the Invader emits an electrical impulse which temporarily damages all enemies’ (within 100 meters) weapon systems, reducing their damage output by 75%. Incursion has a cooldown of 18 seconds.

Strategy
The Invader is one of the biggest threats to every robot due to its ability. For a medium robot, Invader has extremely tough durability and can jump onto a opponent. Some dangerous robots, such as the Bulwark, will be unprepared for Invader's ability. Once activated, Invader can jump pretty far with its 4 legs and dramatically weaken a opponent's weapons. After that, Invader overwhelms any kind of robot with its weapons. This is the first 4-legged robot to jump and decrease weapons' powers. Due to this, its play-style centers around Incursion.

Despite the significant jump distance, the Invader still needs to be able to approach enemy robots, even under fire. Using available cover and the Invader’s slightly lower profile is a good idea to take the least damage as possible, and the Invader’s high health also ensures that mistakes are more easily forgiven. Once within jumping distance, pilots should activate the ability (especially if against multiple enemy bots) to try to reduce several enemy robots’ weapon damage at once, ensuring that you and your teammates sustain less damage and can hopefully destroy the entire group.

As enemy pilots will be wary of the Invader and its ability, they may try to retreat behind cover or out of jumping distance. Despite the Invader’s decent speed, fast robots such as the Kumiho can fall back pretty quickly. To try and counter this, again, use cover to stay out of sight and immobilization weapons such as the Corona and Shredder can come in handy to immobilize enemy robots and therefore preventing them from escaping.

Possible Setups
These setups are recommended for the Invader:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Possible Setups
//work in progress//

Trivia

 * The Invader is the first four-legged robot to be able to jump
 * The invader has the largest health pool in the entire game.
 * When fully maxed out, it is one of the two robots that can survive a Spectre Orkan attack(the other being the Falcon with its resistance.