Omicron01's Weapon User Ideas

Sparky Cannon
Hardpoint: Heavy

Type: Energy

Damage: Lvl 1, Mk1 - 14,000

Range: 500m

Clip Size: 1 Energy Cell

Reload: 6 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 6,000,000 Silver

Additional description:


 * Superheavy Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower combined with even greater splash radius, a total of 50m radius splash.

Sparky Turret
Hardpoint: Medium

Type: Energy

Damage: Lvl 1, Mk1 - 10,000

Range: 500m

Clip Size: 1 Energy Cell

Reload: 5 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 3,000,000 Silver

Additional description:


 * Medium Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower combined with even greater splash radius, a total of 50m radius splash.

Sparky Blaster
Hardpoint: Light

Type: Energy

Damage: Lvl 1, Mk1 - 7,000

Range: 500m

Clip Size: 1 Energy Cell

Reload: 3 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 1,500,000 Silver

Additional description:


 * Light Mid-ranged weapon designed to ensure maximum devastation on your enemies. Massive Firepower (for its class) combined with even greater splash radius, a total of 50m radius splash.

Outbreak Prime
Hardpoint: Light

Type: Energized Kinetic

Damage: Lvl 1, Mk1 - 240

Range: 600m

Clip Size: 36 Rounds

Reload: 5 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: 400m, but it's negligible since it is a very accurate weapon, more so than the Molot.

Price: 1,000 Gold

Additional description:


 * Light weapon that fires three-round bursts. Upon successfully destroying or critical hitting a robot, the Outbreak releases a SIVA swarm that attacks nearby enemies (75m range).
 * "I've done the math. When you pull this trigger, one plus one equals zero. Every time."

Black Hole Weapons
Hardpoint: Adjustable (Can be mounted on any hardpoint. Stats [damage] increase multiplicatively depending on hardpoint. Also changes name: Light=Event Horizon, Medium=Singularity, Heavy=TON-618.)

Type: Other

Damage: Lvl 1, Mk1 - 9,000 - Infinite Damage (10% chance)

Range: 600m

Clip Size: 1 Energy Cell

Reload: 2 Seconds, charge time is 3 seconds.

Smart Reload: False

Requires lock-on: False

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 10,000 Components

Additional description:


 * Drastically downsized particle accelerator created using modified blueprints for a machine from the old days. Colides particles within the firing mechanism, and with enough mass, can be lethal when fired off. You weild the power of the most mysterious forces in the universe. Use it at your own discretion.

Transverse Lance
Hardpoint: Heavy

Type: Special''' Chance to desintigrate:''' Lvl 1 - 5%, Abduct time 3 sec

Range: 1100m

Clip Size: 1 Battery

Reload: 5 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: 1100m

Price: 1,000 Gold

Additional description: The Transvere Lance is a tool for relocating enemies. Upon targeting and firing, the Lance tears apart spacetime to bring the target to you. Beware you don't bite off more than you can chew, though. Has a chance to instakill the robot while abducting, with chance increasing for each level.


 * "Reality is maleable, thus spacetime is mine to play with."
 * "Reality is maleable, thus spacetime is mine to play with."

Atomos
Hardpoint: Light

Type: Energy

Damage: MK1 lvl1: 90, This weapon has the chance to scramble an enemy's atomic structure. Close contact with afflicted enemy's ally (20m) will catalyze the robot and deliver a painful detonation (55,555).

Range: 400m

Clip Size: Energy cells, can support constant fire up to 7.5 sec. If fired for too long will overheat and initiate a cooldown timer. Cooldown Time: 5 sec

Smart Reload: True

Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 1,000 WR Royale Tokens

Additional description: An automatic energy weapon that can deal a lot of damage. Shocktrain v.2.

Un-continuum
Hardpoint: Medium

Type: Energy

Damage: MK1 lvl1: 135, This weapon has the chance to scramble an enemy's atomic structure. Close contact with afflicted enemy's ally (20m) will catalyze the robot and deliver a painful detonation (60,000).

Range: 400m

Clip Size: Energy cells, can support constant fire up to 7.5 sec. If fired for too long will overheat and initiate a cooldown timer. Cooldown Time: 5 sec

Smart Reload: True

Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 2,000 WR Royale Tokens

Additional description: An automatic energy weapon that really messes with the laws of physics.

Void Replicator
Hardpoint: Heavy

Type: Energy

Damage: MK1 lvl1: 9,999, This weapon has a 10% chance to completely annhialate an enemy's atomic structure. The afflicted robot is doomed and a passing of 5 seconds will catalyze the robot, deliver a painful detonation (destroys affected robot, deals 99,990 damage, 100m radius), and leave a Quasar in its wake (10,000 dps for 10 sec for anyone within). This is all MK1 lvl1.

Range: 400m

Clip Size: 1 Energy cell Cooldown Time: 7.5 sec

Smart Reload: True

Requires lock-on: True, however standard aiming procedures apply. This weapon will not seek the locked target.

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 4,000 WR Royale Tokens

Additional description: A single shot energy Weapon that can bypass ANY non-environmental object. Subverts the laws of physics to deliver lethal explosive payloads.

Meltdown
Hardpoint: Heavy

Type: Special

Damage: 10 sec of lock-on to detonate a robot.

Range: 500m

Clip Size: 1 Battery

Reload: 10 Seconds

Smart Reload: False

Requires lock-on: True

Effective Range: None. Damage is consistent no Matter the Distance.

Price: 6,000,000 Silver

Additional description: Hellburners affected will detonate and destroy  ALL  active players on the map. Be warned.


 * Heavy weapon that uses a robot's power source against it. Successful lock-on results in the untimely detonation of the target.

Cold Between Stars
Hardpoint: Heavy

Type: Special (Destroys shields in one hit and overpenetrates target)

Damage: 7,000 (14,000 on critical) lvl1 mk1

Range: 1100m

Clip Size: 3 Rounds

Reload: 10 Seconds

Smart Reload: False

Requires lock-on: False

Effective Range: None. Damage is consistent no Matter the Distance.

Price: Found by force of will and withstanding the undending onslaught. Afterwards: Price = 3,000,000 Silver

Additional description: An obscenely high caliber sniper cannon that has the unique ability to aim the scope, revealing crit spots (Pressing the red button will NOT scope; pressing the icon that corresponds to this weapon will scope all equiped Cold Between Stars). Consecutive critical hits will exponentially double damage up to three times, and three consecutive crits will return a full clip to the weapon.


 * Xol, the Will of Thousands, perished but was not destroyed. Death is a road, death is metamorphosis, the unsacred union between destroyer and destroyed. The might which defeats a god is also the ambrosia that god craves, the meat-sweet logic of Existence-Asserted-By-Violence, the binomial decision between two ways of being which deny each other. In dying, Xol fed richly.