Mercury

US$ "A mobile robot created for sudden attacks. Its average durability is outweighed by its ability"

Introduction
The Mercury is a medium robot with 1 heavy and 2 light hardpoints.

Ability
The Mercury has a unique ability, a hybrid of the Descend and Overload known as Helldive. Upon activation, the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second, you will be given an option to terminate crash down into the ground by pressing the ability button again. After landing its stealth lasts 3 more seconds, and then the ability enters an 18 second cooldown phase.

Upon landing, dealing a fixed amount of damage (see table), depending on the level of the robot. The damage radius is 50 meters, and hits all enemy robots and shields equally. This unique ability may be used to also jump out of dangerous situations.

Strategy
Mercury is a very nimble robot, so it is really good at rushing for beacons. Its ability proves fatal as it jumps with stealth and lands dealing area damage around the landing spot, with 3 seconds of stealth after landing. The robot would be able to unload huge damage onto its enemies without taking in much damage if used properly.

Possible Setups
These are the recommended setups for the Mercury:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Mid-Range (500-600m)
Setup 3 →

Trivia

 * Mercury is named after the closet planet to the sun, also the name of a Roman god.
 * Mercury’s pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing.
 * Mercury’s Helldive ability resembles that of a hellburner explosion
 * Mercury's explosion will automatically trigger after two seconds if the jump fails.