Talk:Shield/@comment-28666529-20160708200611/@comment-26737956-20161020222959

I think they figured that skewing the balance towards weapon effectiveness would boost in-game purchases than if the shield/weapon balance was even.

I kinda wonder how a game would fare if they followed Dune's model where lasguns + shields meant big boom. I guess with newbies, there'd be a lot of big booms.