Talk:EE Aphid/@comment-28912339-20161029195018/@comment-30266322-20161030000103

As a tri-aphid Gepard user, I can say that Carnage is one of those target that is tricky to hit.

For the following reason:

1. Shield - Any resemblance of shield is a nightmare for Aphid user. If the Aphid user fires them all at once, the shield in the carnage will effectively block ALL the missile. This is true even if the shield is at minimum level. To counter this, we staggered the firing order of the Aphids.

2 - Rush Ability - The rush speed in Carnage, if used properly, can outrun aphids attack. Running sideways is the best way to avoid aphid rockets. If your carnage is equipped with twin thunder, then this will be the end for the tri-aphid gepard at the same time. If you are using trident/treb/zeus, it's the pilot fault for failing to maintain the distance with the gepard.

As for the range, you are in a way correct. It requires a lock-on at 350m before being able to be fired, however if the target move beyond 350m whilst the rockets are airborne, they will still hit them. Unlike other rocket weapon where it will just explode at the maximum range.

It is a very good all around weapon, but not perfect, any fast moving robot can easily manouver around this. I've had my Gepard taken out numerously by a seemingly weak robot (Cossack Taran for example).

They have nerfed this weapon slightly, when it was first updated, the accuracy is ridicolousy high. I was able to take out a cossack MIDAIR, yes it was that accurate.