Talk:Zenit/@comment-27794053-20160216090438/@comment-108.235.33.70-20160426040053

Good idea except eliminating knife fighting would actually increase the game length. You see knife fighting is the invisible force that drives the game, small one on one fights over seemingly insignificant areas can cause breaches in defenses that can send one team into free fall. On top of that most snipers take a long time to move and kill enemies meaning games would end in an almost snail past killing rate conter to your statement. Additionally eliminating cover and knife-fighting would cause unbreakable deadlocks. On all maps you can win by an advantage of 3 beacons to 2 beacons with the central beacon being the important tie breaker. If you note on maps such as Shenzhen and Dead City the middle beacon is often uncontrolled as attacks are almost certain suicide. On this map you must win on the flanks or be stuck in perpetual stalemate. On the other hand on maps such as Springfield and Yamantua the central beacon is almost always controlled meaning the fight is in the center of the map. This is important because as my prior argument stated slower kill rates and slower robots controlling the flanks would be much harder.