Talk:Components/@comment-30367025-20171013021108

I feel like the amount of actual money/time it takes to amass the components needed for any particular robot or weapon is in need of tweaking. It doesn't seem reasonable for an inquisitor to be roughly a $300 usd robot, or the ember to be a $150 usd weapon. A player has to win 200 battles as the top damage dealer in order to get 1000 chest keys for the best odds of winning a meaningful amount of components for any given robot or weapon, or can win 20 battles as the top damage dealer for a 100 key chest that might give some components, as for the 10 key chest, it simply isn't worth it since you would have to open 142.8 chests and for every single one of those chests you would have to win 70 components of the exact same robot or weapon to get the 10000 components to get anything. This is very difficult considering the bulk of the time the 10 key chest drops less than 10 keys as a prize as opposed to components and if it does drop components it drops 5 to 15 more often than not. Because the black market resets, players can not build up keys in groups of 1000 to maximize the odds of gaining components in larger chunks, and in my personal opinion, that's what Pixonic made the black market reset for; to inhibit players from stockpiling keys. I like the idea of the chests, but for events, not as a permanent addition to war robots. I just feel like the black market system is designed to maximize monetization by charging huge amounts of money for individual robots and weapons, or charge huge sums of money for a possibility of getting the parts needed for these robots and equipment. It seems to me to be a system that caters to whales, and leaves no reasonable way for average players to collect new robots and weapons in a reasonable time frame. I am not against companies making their profit, but when the products being sold are not in an acceptable price range, it steps past making a profit and goes into greed. I think that the pricing and amount of components needed to build equipment and robots should be reevaluated. A suggestion from me is, make components universal so that components aren't specific to any one robot or weapon. Make it so a player can amass 10000 components and spend that on the robot or weapon of their choosing. Any other thoughts and suggestions guys?