Talk:User Ideas/@comment-35983147-20180721100209

Im actually thinking/working on a bot concept tell me what do u think

Ambusher (bots name still in progress)

its ability would be literally an ambushing thing

145k HP

55kmh speed

2 heavy hardpoints

ability cooldown: none, ability is restricted only to set 1 trap at time (at least 5 secs)

ability description: the bot set an invisible trap on a determinated area of 50m, once an enemy, or several, get into the trap it can activate it manually, all enemies inside would be rooted by 10 secs, also gaining stealth for itself per 7 secs once trap its activated

after the 10 secs the trap would broke, trap is finished on 1 sec the bot have to be on the 50m area till trap its finished

ability sequence would be

Set trap, once enemy step in activation button its available/if enemy dont enter on the area destroy button would pop 5 secs after set, to destroy current trap & set a new one if an enemy step into the trap after 5 secs destroy button would be replaced by the activation button inmediately, activation button would activate the trap & the stealth but destroy doesnt activate stealth

Set--->Activate/Destroy

as u think this thing can be a great defense/ofense bot leaving a trap while retreating or set a trap on a beacon to ambush enemies, even set a trap on enemy respawn

stealth bots would still trigger the trap & be rooted