Shredder

US$ "Energy machine gun with a high rate of fire. Most effective at close range, at higher range accuracy is lower. Each round has a chance to immobilize the enemy"

Introduction
The Shredder is a close to mid-range (up to 500 meters, with a 200 meter optimal range) light energy weapon.

Strategy
This energy machine gun has a chance to root enemies and a 500 meter range, meaning that it is well-suited to perform as a close-mid range suppressor. What it lacks in firepower, it makes up for in root effect potential. As a bonus, due to it being an energy weapon, the Shredder (along with its medium counterpart the Pulsar) bypasses energy shields.

With its short 5 second reload, robots equipped with the Shredder or Pulsar can be vital in guarding important beacons, stopping enemy robots and allowing teammates with more firepower to race over to help. This tactic of suppressive fire at range can be devastatingly effective on open maps such as Yamantau, Shenzhen and Canyon.

The Shredder has the largest effect on the Dash Bots (Kumiho, Strider, Haechi and Bulgasari). The ability to lock them down and deprive them of their mobility (one of their key strengths) can lead to their destruction or crippling. The Haechi in particular is vulnerable, due to it having low base health to compensate for its built-in Ancile. It can also effectively ground robots that are capable of jumping, in other words it prevents a locked down robot from leaving the ground. It does not prevent Descend robots (Spectre, Mercury, and Inquisitor) from entering stealth, however.

Mark I Statistics

 * This table shows the damage for each plasma round.

Mark II Statistics

 * This table shows the damage for each plasma round.

Root Chance %
Notes:
 * The percentages are per plasma round
 * The percentages apply to both Mark I and Mark II

Poll
What balance change does the Shredder need? Major buff Minor buff No change Minor nerf Major nerf