Thread:Icefirephoenix/@comment-34929636-20180718193932/@comment-34929636-20180719182732

The method is iterative because it has to redo the calculation after every game tick, with the hitbox of the projectile being a line connecting its current position and its previous position. The trouble is that, for plasma weapons (including dragoon), the projectile speed is so high that there are often multiple possible collisions in a single tick. Which one do you select?