Thread:Icefirephoenix/@comment-34929636-20180709230202/@comment-36001938-20180710170358

I find the terms used in the posts above confusing: "accelerated state's true burst DPS", "True DPS", "True burst DPS",  "max DPS". Whatever they end up being called, it would be wise to add a very brief description either before or underneath the table.

If I understand correctly, HighlyDistorted would like to add Burst DPS and Cycle DPS values for the accelerated state, and it seems that the only accelerated weapons are the Punisher-type and the Molot-type guns. For those simply add the term "accelerated" or "(acc.)".

Also, please take a moment and agree on terminology because for example 'true' and 'burst' seem to mean different things to different people:

'Burst' has been used for all other weapons on this wiki as "emptying the ammo clip" and not as the dictionary definition of the word. To me, a burst is a sudden release (nothing - something - nothing) so I think the current wiki use of the term fits the majority of weapons sufficiently. Other teminology could have been "Unload DPS" and "Reload DPS".

I would like to suggest this naming:

"DPS" - instantaneous damage per second, i.e. rate of fire times damage per projectile at this very moment.

"Accelerated DPS" - the DPS during the accelerated state, only Molot- and Punisher-types do this.

"Burst DPS" - (current use) The DPS averaged over the time it takes to empty the ammo clip (unload time).

"Cycle DPS" - (current use) The DPS averaged over the unload time plus reload time.

Now personally, I see little point in adding accelerated values for "cycle" and "burst" because it really is the accelerated instantaneous DPS you are calculating. ( in the wiki edit you decreased both ammo and unload time, this is essentially the accelerated dps )

Using terms like "max" in combination with the above defined averages makes no sense due to the nature of what an average is, unless weapons are compared, e.g. "Orkan has maximum Burst DPS".

I understand that the burst and cycle numbers makes it difficult to compare the acceleration to other weapons, because  the weapons fit different roles: short bursts (Trebuchet or Dragoon) vs longer bursts (Orkan) vs. almost continuous fire (Scourge and Punisher). But I also think it is improper to ignore the first 3 seconds of a burst because it gives a false representation of how the weapons are functioning in game.

So maybe just adding "Accelerated DPS" to the table for the Punisher- and Molot-type is enough? shotInterval = formatnum(stats["shot-interval"]) acceleration = formatnum(stats["acceleration"])

local accdps = round(acceleration*dmg) rps is then round(1/shotInterval) and  round(1/acceleration)

Then there is the damage per minute (DPM) term that is a better average if one wants to compare weapon potential damage.