User:Juggernaut2019

Introduction

Hi! My name is Juggernaut2019. Basically, I'm just an avid war robots player with a love for the game. I joined the wiki simply to see what others have to say and input my own opinions about robots, weapons, maps, and gameplay.

Hangar

Currently I run a four-bot hanger consisting of the following:

Zeus Carnage (Carnage 8, Zeus 7, Zeus 8)

used to disable other Carnages and Fujins, and chips health off of tankier bots and finishes them off. Priority targets, however, are RDBs. In my argument, it is the most effective build against RDBs as the shield can take a volley without breaking and can hit a Griffin in mid-air. Also, an extra 100m of range helps.

Thunder Orkan Boa (affectionately dubbed ”The Thunk”) (Boa 8, Thunder 8, Orkan 8)

Boa can tank even high level DBs and survive. Also good against shielded bots as Orkan can cornershoot. Used to obliterate and circle multiple nearby enemies in close quarters. I prefer it over Leo for its fast speed and constricting ablilities, and its small hull helps to dodge enemy fire.

Stuka Griffin (Griffin 8, Orkan 8, Orkan 8, Aphid 8, Aphid 8)

special ops death button good in almost any situation. Effective against Thunder Raijins, other DBs, and slow, tanky bots. I don’t use Piñatas because I like firing from behind cover.

Taranosaurus Rog (Rogatka 8, Taran 8, Taran 8)

Incredible robot that always deals more damage than it takes in return. Used to get into the battle fast, flank enemies, jump on enemies, ambush enemies, and after that steal their beacons (While laughing in their faces while they look for another spot to respawn, of course). Very effective against all death buttons, Carnages, and Fujins.

Hangar (cont.)

In my opinion, this hangar setup is the best one could possibly have- possibly not in the choice of robots and weapons, but rather their roles. Also, fifth slot would help immensely, but since I don’t have that quite yet, I’ll mention it at the end.

First slot- Midranger

This is the bot I take out first. In my case, I use the Zeus Carnage. The upsides or having a fast midranger being set out first is that you can cap your home beacons (who doesn’t want to cap more beacons?) and you can get to the battle fast from a safe distance. Using these tactics, you deter your own teammates in slower bots from sticking around at spawn, making them go straight to center or meeting enemies head on. In addition, you can counter enemies at a safe distance away while they are still close to home base and deter them from going to center.

Second slot- Tank

A tank is a staple in anybody’s hangar. It can eat damage from death buttons and make them empty their clip on you. While this may sound counterintuitive, in doing so you make them empty their entire clip while you are still alive, meaning you have temporarily disabled them, and you can go attack them with your sustained damage weapons like Thunder while more fragile teammates can advance in safety. I use the Orkan Boa for this situation. It is fast and rather slim while being very tanky. It can take a full DB clip and remains alive to finish off the robot. Using the knowledge of what robots are capable of fitting Death Button weapons

Goals for the Game

My goals for the game are never to use any Mainstream/Seal Clubber bots such as PDB Griff, Ancilots of any kind, RDB Griff, Dashes, contemporary DBs, or anything like that. Instead, I try to find the combos that work the best and nobody really uses as often.

I‘m planning to save up for 5th slot, Tempests and Scourges, and possibly a Glider when it comes out. In my opinion, Glider is a balanced robot because it can get to many places in any of the maps that most bots otherwise wouldn’t be able to get to access, but is very vulnerable and easy to shoot at while doing so.

Weird Combos

I found some funky yet effective combos for robots in the game and I'll add more later...

Punisher Aphid Griff- works well up close, far away, under things, on top of things, etc. The Aphids are used for hit and run tactics, and the Punishers pack a punch and melt anything in range.

Sliced Stuka- A Gareth with an Aphid and an Orkan. Actually effective against most shielded bots. And unlike the Griffin Stuka with twice the firepower, you're not screwed if you get in a sticky situation without a full Orkan clip. Unless, of course, there are missiles around. Then I'd prefer my Griffin.

Away with the Spirals- a Hydra Aphid Griffin. It's the master of hurling homing missiles over almost anything, and forces the player to not camp. It doesn't work real close up though...

Pin Hydra Griff- get too close and you shall actually take some damage.

Shielded civilian- the quiet type who tries not to be noticed. It's a stalker with two Ecus, rendering itself invisible and invincible for most of the battle. However, it doesn't deal much damage to the opponents, as shield-ramming is quite a difficult tactic.

Trident Zeus Carnage- always seems to be able to shoot something. Also, I own two Tridents and two Zeus, as well as two Carnage, so...

Trident Raijin- maybe not the craziest of combos, but as more people opt for Zeuses or Thunders, why not? Bastion mode offers 60 percent more damage than normal and combined with the high burst damage and the high durability and speed of the Raijin compared to Fury make it an equal.