User blog:Defender7881/ Buff/nerf balancing ideas

So, the game war robots, in most people's opinions, is quite off balance. What I meant is weapon balancing. Weapons such as Shocktrains, and dash robots currently rule the media along with some overpowered component items. Here are my ideas of balancing:

-*Page under development

Robots:
'''Dash robots Bulgasari and Haechi get health nerfs (Includes their shields) by 10-15%. Dash cooldown also nerfed, increased by 3 seconds.'''

'''Light robots get a 18% health buff. Stalker's stealth duration increased by 4 seconds.'''

Raven's ability gets a cooldown buff (3 seconds taken away) and health buff of 5%

'''All heavy robots get a slight speed buff and health buff. Otherwise, unchanged.'''

Robots Spectre, Inquistor get a 3 second addition to their ability cooldown.

Carnage's shield and actual HP buffed by 10%, max speed changed from 40--->41

Rogakta's health slightly buffed (3% buff)

Griffin's ability cooldown changed from 25 seconds to 18 seconds

Lancelot gets a slight ability cooldown buff (2 seconds taken)

Raijin's physical sheilds get buffed (15%) and slight speed buff (2%), climb buff

Fujin's energy sheild now matchs the actual HP of the robot at all levels, can climb walls, but with struggle.

Original Boa design brought back (:D), slight health buff

Weapons:
Shocktrain's Mk2 stat removed (Anyone who Mk2 Shocktrain will get refunded)

Weapons: Ion, Tempest, Arbalest, Flux prices changed to gold (Flux and Tempest to 3500 Gold; Arbalest to 750; Ion to 1500)

Thermite slightly nerfed (2% damage nerf)

Kang Dae and Nashorn gets a 15% reload buff (Kang Dae, 9 seconds; Nashorn 6 seconds), along wiht a damaged buff (15%) but range nerfed (Nashorn, 600m; Kang Dae, 800m)

Punisher and Molot get a 15% damage buff

Thunder gets a 15% damage Buff [:)] and a 5% accuracy buff

Gekko's and Aphid's price decreased by 150 Au (Now 600 Au)

Orkan's full reload time increased to 25 seconds

Gekko gets a 15% damage buff

Heating mechanic reintroduced (When heating, it takes 10 seconds to max out at 2x damage. When left alone, it takes 5 seconds to return to 1x damage)

-*HDIOS Idea: Damage from rocket weapons are now transmitted 50% to physical shields and then the other 50% is transmitted to the robot itself

Other:
'''New settings. You can now manually change graphic settings, change/toggle sounds, etc.'''

Fixed no damage bug on Aphid and its counterparts

'''New ricocheting mechanic introduced. When upgrading, the chance of ricocheting decreases, depending on what weapon it is (Sniper weapons have loads of penetration, while weapons like Punisher will have more bouncing shots). The shape of the target will also contribute to the chances of ricocheting'''

Some new grapics (Holes will now appear when the robot is shot, depending on what type of shell it is. If Plasma, it will be a black burnt mark.)

'''New random time setting mechanic. If time is randomly set to a dark setting, robot lights will automatically turn on.'''

You can now pick seperate gamemodes instead of random

You can now search a player by user

Offers for all CP weapons are added

WSP offer buy limit changed (2--->6)

Thats my ideas of rebalacing the game. Please tell me what you think in the comments!