Thread:Icefirephoenix/@comment-34819558-20180901163007/@comment-34462850-20180901192000

Jump:
 * How to Counter
 * The use of root weapons should be mentioned (however, should be noted that if rooted while in mid-air it is ineffective).

Baston Mode:
 * How to Use:
 * Forgot to mention homing missiles in "Protection from Kinetic or Plasma fire" section.
 * Should add a Mid-Long range combat section, and mention how the physical shield allows it to outlast other mid to long range setups as most weapons that fill those roles are plasma.

Assault Mode:
 * How to Use:
 * Forgot to mention homing missiles in "Protection from Kinetic or Plasma fire" section.
 * Should add a section mentioning its ability to put pressure on sniping setups, by rushing them.

Glide:
 * How to Use:
 * "Avoid enemy fire" should be below "Retreating"
 * Should mention in the "Avoiding enemy fire" section how gliding directly above enemies can make you impossible to target and cause lock-on weapons to lose their lock-on.
 * Should note that you can make yourself harder to target in some cases in the "Getting a better position" section.

Dash:
 * Information:
 * Rather than saying it allows the robot to propel forward, a more accurate stament would be "propels the robot in the direction of the pilot's choice".
 * How to Use:
 * Should add a "Ambush/Hit-n-Run" section, as this ability can be used offensively, more than just avoiding enemy fire and beacon capture.
 * How to Counter
 * Leading your shots is effective but not that simple, as it is hard to know exactly where (or when) a robot going to dash
 * The use of root weapons should be mentioned

Descend:
 * Information:
 * The 5 seconds of stealth after landing applies to the Inquisitor, the Spectre's lasts 4 seconds.
 * How to Use
 * In the "Emergency exit/Avoiding High-damage Fire" section it says Inquistor and Spectre have below average health. While true for the Spectre, the Inquisitor's health is average (not below average).
 * How

Helldive:
 * How to Use:
 * It should be mentioned somwhere that the ability's explosion can also bypass the Bulwark's Aegis.
 * It should be mention that upon landing stealth last for 3 seconds.

Fangs Out:
 * Information:
 * No where does it mention its ability to jump while its ability is active (which can be used at any time during its duration.
 * How to Use:
 * No where does it mention its ability to jump while its ability is active (also you could mention the tactic of waiting till the last second to jump, which will allow the robot to get into damage resistance mode in mid-air).
 * Should mention it can be used defensively as it can tank a lot of damage.

Hunt:
 * Information:
 * Should adding a "Beacon Capping" section.
 * Doesn't mention its cooldown length (20 seconds)

Overload:
 * Information:
 * Doesn't mention its cooldown length (3 seconds)
 * How to Use:
 * Possibly could add a section "Retreat", as the speed boost can be used to retreat in a bad situation (a situation where you would die without making use of your explosion)
 * How to Counter:
 * It should be mentioned that root weapons are a very effective counter.

Protection:
 * How to Use:
 * In the "Retreat/Defense" section, you could mention that one other reason to disable the shield is to disallow enemies to deplete your shield while you are in cover (since you don't need it while in cover as it is), due to the shields wide radius.
 * How to Counter:
 * Should mention that quick robots *particularily with dash) could also step into it's Aegis to deal damage directly.

Support:
 * How to Use:
 * An "Attacking" section should be added, and it should mention that it if it times it ability correctly it can tank a lot of damage, due to its damage resistance and it counter repairing (repairs damage it is taking) itself. This give it impressive durability allowing it to sustain its attacks. Lastly, it can use the speed boost offensively as well.

Double Jump:
 * How to Use:
 * In the "Attacking" section, it should be mention that using two jumps in succession (jumping while in mid-air from the first jump) can allow you to quickly surprise enemies and destroy them before they even realize what happened.
 * In the "Beacon Capping" section, it should be mentioned that this robot can reach the center beacon (on certain maps) faster than any other robot (when it jumps then jumps again while in mid-air), or even beacons on the opponents side of the map!
 * How to Counter
 * The use of root weapons should be mentioned (however, should be noted that if rooted while in mid-air it is ineffective).