HurricaneHell's Weapon User Ideas

Xenon
Hardpoint: Light

Type: Explosive Kinetic (Tank Shell)

Damage: 1,000 (MAX: 3,400)

Range: 325m

Clip Size: Infinite Rounds

Unload Time: Instant

Reload: None

Smart Reload: False

Requires lock-on: False

Effective range: None. Damage is consistent no matter the Distance.

Price: 10,000 Components

Additional description:


 * A Close Range Explosive Cannon. Each shot has a small AoE, which entirely bypasses Physical Shields. The Xenon is able to fire Continuously, as it does not have a reload time. Fires once every 0.75 Seconds, allowing it to deal large amounts of damage in a short amount of time.

Vexus
Hardpoint: Light

Type: Homing

Damage: 850 (MAX: 2,570)

Range: 600m

Clip size: 2

Unload Time: 2 Seconds

Reload: 8 Seconds

Smart Reload: No

Requires lock-on: Yes

Effective range: 600m

Price: 10,000 Components

Additional description:


 * Future tech missile launcher. Missiles fired are made with an unknown technology or substance, whichever it may be. Missiles are capable of travelling right through solid barriers (including physical shields), firing 2 missiles in quick succession. However, Ancile, Absorber and Aegis barriers can block this missile.

Grater
Hardpoint: Heavy

Type: Energy

Damage: 465 (MAX: 1,450)

Root Chance (per energy round): 27% (MAX: 35%)

Range: 500m

Clip size: 40 Energy Rounds

Unload Time: 4 Seconds

Reload: 3 Seconds

Smart Reload: False

Requires lock-on: False

Effective range: 250m or below

Price:

Additional description:


 * Energy machine gun with a rapid fire rate. Becomes more effective as you get closer. Each shot has a chance to immobilize the enemy.

Soltam
Hardpoint: Heavy

Type: Explosive Kinetic (Tank Shell)

Damage: 3,550 per Shell (MAX: 6,200)

Range: 1,100m - 325m

Clip size: 3 Shells

Unload Time: 2 Seconds

Reload: 15 seconds

Smart Reload: False

Requires lock-on: False

Effective range: 900m - 325m

Price: 10,000 Components

Additional description:


 * Soltam is a heavy Artillery hardpoint capable of firing 3 powerful shells in quick succession. Shells have a steep ark and are ineffective at close range.

AMOS
Hardpoint: Medium

Type: Explosive Kinetic (Tank Shell)

Damage: 1,150 per shell (MAX: 4,050)

Range: 1,100m - 325m

Clip size: 6 Shells

Unload Time: 2 seconds

Reload: 15 seconds

Smart Reload: False

Requires lock-on: False

Effective range: 900m - 325m

Price: 10,000 Components

Additional description:


 * AMOS is an advanced Artillery system capable of firing 6 powerful shells in quick succession. Shells have a steep ark and are ineffective at close range.

Fusil
Hardpoint: Medium

Type: Energy

Damage: 3,540 per Pulse (MAX: 12,400)

Range: 1,100

Clip size: 1 Pulse

Unload Time: 3 Seconds

Reload: 5 Seconds

Smart Reload: False

Requires lock-on: False

Effective range: 1,100

Price: 10,000 Components or 3,500 Au

Additional description:


 * The Fusil is a heavy armaments laser cannon capable of firing a laser beam at enemies, similar to Gekko and Flux. However, it is more like the Ion in the fact that it pulse fires it's beam, then has to reload. Despite this, it will still synergyse better with Gekko and Flux because it has 1,100m range and doesn't need a lock-on.