Talk:Magnum/@comment-31187309-20170301020654/@comment-31959494-20170512034008

I think that the game would be a bit more surprising if there was a light mine-laying weapon for wsp. The mine-layer would be called Secousse after the French word for Jolt. The weapon would take 10 seconds to reload and would drop 1 mine. The mine would do 2,500 damage (lvl 1) and would detonate when an enemy robot stepped over it.

Even though the mines do high damage, the trick to successful play would be to strategically set them in the right places without getting killed. The mines would also be visible to players, allowing them to stay clear of them. Or detonate them if the costs aren't high. Mines also can be ignored by jumping bots if they leap over the mines.

However, multiple high-level mines placed in one area over time can deal catastrophic damage to an enemy bot and would be good for destroying annoying beacon cappers or killing off a weak robot. The mines would deal splash damage, bypassing both physical and energy shields (as the robot would step over the mines and therefore detonate them inside of its shield).

Overall, the mines would do low damage to a robot induvidually, but when used with other mines can deal significant damage. The mines would only work at point-blank range and only when a robot stepped over them, so would be placed strategically in order to maximize damage. The mines would be especially effective against the Carnages, Rhinos, and Britbots that now dominate the high-tier battles, as well as small and fragile unsuspecting beacon cappers. The end of the Britbots starts today!