Rhino

"Considerably outperforms any opponent at close-ranged exchange of fire. Rhino is a living incarnation of indomitable rage, a true berserk of the future. Able to enter assault mode. While in assault mode, Rhino gains protection from built-in shields and loses ability to turn and fire medium weapons. In exchange, his movespeed is increased by 50%, which allows him to break through enemy lines and force enemies into close combat"

Rhino (Heavy Robot)
The Rhino is a Heavy Robot with 2 Light and 2 Medium hardpoints and the Assault ability. The Rhino can only be purchased in the store for Workshop Points.

While Assault mode is active the Rhino's upper torso movement is extremely limited to about 5 degrees. It's upper body or fire its medium weapons, a physical shield deploys from the front of the bot, and the Rhino's forward movement speed is increased. Similar to the Écu, the Rhino's shield does not block splash damage from weapons such as rockets, and it will break after receiving sufficient damage.

The Rhino excels as a brawler, using its Assault Mode to quickly get into weapons range and then unleashing a devastating barrage of fire. The shield works well for blocking enemy fire while waiting for the medium weapons (e.g. Orkans) to reload, with the light weapons providing cover fire.

While the Rhino is a strong robot, it does have weaknesses. Its glacial traverse speed with assault mode activated makes it extremely vulnerable to small, fast robots, especially Cossacks. In addition, remaining in assault mode at ranges less than 100m allows even medium robots to circle the Rhino and quickly get around the frontal shield and out of the line of fire of its light weapons before the shield can be retracted to allow traversing.

An easy way to negate this is to remain at ranges of about 200-300 m. For 300m engagements, 2x R40M Orkans and 2x  EP Magnums can be very effective. Engaging at this range is particularly effective against enemies using Thunders, as the damage will be significantly decreased due to the wider spread of fire.

Rhinos can be devastating for leading charges on city maps like Shenzhen and Dead City. Pushing up to enemy held beacons and continuing the assault straight into the enemy spawn usually leads to confusion among enemy forces and breakthroughs. The favored combination of weapons on Rhinos is usually 2 Pinatas or Magnums on the light hardpoints, and 2  Tarans or Orkans on the medium hardpoints. Especially with Orkans, the burst damage potential on the Rhino is absolutely brutal, meaning you can quickly bring down your opponent’s health, activate Assault Mode, and finish them off with the light weapons. This strategy applies very much to ambushing targets in the spawn area, although this will inevitably lead to your death. However, it gives your team some breathing space to regroup and capture beacons as you draw enemy fire and do large amounts of damage.