Corona

US$ "Medium weapon system which fires a series of energy charges in the form of a horizontal arc, capable of hitting and immobilizing several enemies"

Introduction
The Corona is a close to mid-range (up to 500 meters, with a 75 meter optimal range) medium energy weapon.

Strategy
This energy shotgun is the medium version of the Halo and Glory which are light and heavy weapons respectively. The Corona could be seen as an upgraded yet slightly different Storm, however, each projectile has a chance of rooting (immobilizing) opponents. The Corona has good damage potential, and the ability to bypass energy shielding, making it very effective against Dash robots, especially against the Haechi. Due to the large horizontal energy arc, it is possible to immobilize multiple targets in one shot at significant range.

The kinetic shotguns (Gust, Storm, and Thunder) have great synergy with the Corona as they have the same range and similar firing mechanics. Pairing with strong burst fire weapons such as the Pinata, Orkan or Exodus, can allow you to quickly eliminate rooted enemies, with splash damage having a great effect on closely packed and immobilized enemies. Lastly, using strong energy weapons such as the Magnum, Taran, or Redeemer, can make full use of the Glory's energy based damage.

The key difference between the Halo, Corona and Glory when compared to the Shredder and Pulsar is that the latter two are precision weapons and usually can only immobilize one enemy robot at a time. Whilst the Halo, Corona and Glory can immobilize several enemies at once, the Shredder and Pulsar cannot in exchange for far greater accuracy at range.

The Halo, Corona and Glory’s immobilization ability has several important uses. In addition to immobilizing enemy robots for you and your teammates to destroy, they can also stop beacon cappers dead in their tracks, giving your team more time to capture vital beacons. This is especially useful in game modes such as Beacon Rush and King of the Hill where beacons are extremely important. Finally, if you are low on health and are being pursued by an enemy robot, the ability to root to the ground for a few seconds can allow you to retreat behind cover so that when they do attack, you are ready and hopefully have teammates to help you out.

Mark I Statistics

 * This table shows the damage from all 20 particles fired from each shot.

Mark II Statistics

 * This table shows the damage from all 20 particles fired from each shot.

Root Chance %
Notes:
 * The percentages are per second, excluding reload and assuming all rounds hit
 * The percentages apply to both Mark I and Mark II

Poll
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