Thread:Alias3002/@comment-34939588-20190603150250/@comment-34462850-20190606203559

Lol, in other words pretty much unkillable

With a healing module and skills, it can in theory have the equivalent of around 3 million durability (!!!!), if the player is able to squeeze as much out of it as possible (since 20% of damage taken is unhealable).

The method I used to figure this out was to multiply 0.8 (80%, which is the repairable) by its durability (598,000), then multiply the number you get from that by the same value of 0.8. This is repeated until the until you reach a value of 0 or less. Then add all the values gained this way together.

This doesn't even facor in damage resistance..