Planned Content

Disclaimer
This page consists of controversial information. Please do NOT consider it to be the final or official statement. The purpose of this page is to collect all the more or less trustworthy information on the wiki and stop spreading of the misinformation and ungrounded rumors.

Source of this information would be: Test Server; Pixonic press releases; Pixonic representatives; and Insider's information.

Please take notice: NO SUGGESTIONS ARE ALLOWED HERE. Only heavily developed stuff can be posted here, with high probability of being introduced into the game. So no heavy Spiral, no medium\light Trebuchet, no Pulse guns here.

We try to keep ungrounded rumors out of this page, so if you are going to edit it - do NOT put your opinion or superstition here.

The Glider (GL1D8R) - Hot air baloon
Medium robot. Ability is called "Raise up". One light weapon slot and two medium.

Design seems to be inspired by battyscapes or Big Daddy from BioShock game.

Cooldown is "use while reload", so no hard cooldown at all.

At level 8 it has the following stats: 121K hitpoints, 48 km/h speed.

No price or release date information has been confirmed so far.

The Inquisitor (INQSTR) - Stealth and Firepower
The Inquisitor was introduced as a multi-ability bot. It was a mix of a Lancelot's firepower and build, a Griffin's jump and build, and a Stalker's stealth.

Design was clearly inspired by the WarHammer 40000.

Two medium hardpoints, one heavy. Robot can jump and on landing automatically invokes stealth for 5 seconds. Cooldown for complex ability is approximately 25 seconds.

Latest numbers are: Level8 129K HP, 39 km/h

No Price or Release date information has been confirmed so far.

Quadropods
New spider-bot prototype is under early development. No more details at this moment.

Flamethrower-prototype
Currently in testing. Heavy slot. Close range. Hard reload (like  Taran  or  Punisher ).

Some TestServer versions ignores physical shields as well as Energy ones. Some versions ignores only physical ones.

Latest numbers are: 340 damage per shot, 5 seconds reload, 350m range, 10 seconds fire burst.

Glide
Pretty similar to jetpack jump in any game, or "fly" with limited amount of fuel and very slow landing speed. Only one robot so far - Glider - is known to pocess this ability so far.

Descend
The Inquisitor ability. It is basically a Griffin jump (roughly same trajectory and range), but on landing bot invokes stealth mode, like Stalker for 5 seconds. Cooldown is 25 seconds.

"Ship" (Helicarrier, Carrier, Freighter)
A map of relative range. Opportunity for both Sniping and Knifing are present here. Obstacles such as equipment and control towers act as the natural shields on this map. First map where beacons are allocated in a straight line. Got two levels; lower one with tunnels.

This map was also notable for having a similar design to the Helicarrier from the Avengers, hence the name "Helicarrier".

The time setting for this map is in perpetual sunset. The first map to be set on such a time of day.

"Dreadnought" (Crash Site, Star Wars, Battle of Titans)
A map of relative range. Opportunity for Knifing and Assassin roles are common. A massive crashed ship acts as the map and obstacle, notably compared against a certain ship in the Star Wars franchise. Also reminds to some extent crashed space ship from rival game Battle of Titans.

The time setting for this map is similar to Powerplant's current time, which is around daytime to noon.

"Rome" (Gladiator City)
A map of relative to large distance. Opportunity is at its peak for all roles here. A series of buildings scattered across a city, with a Colosseum at its Center. The buildings and the Colosseum act as the natural blockades in this map.

The time setting for this map is similar to Springfield's dusk, which gives off a feeling of gloom. Like Yamantau and Springfield, the Center is always a heated location, with bots often meeting their demise here.

Customisable UI
Due to some complaints of a bland UI or a hard to read UI, Pixonic plans to release a customisable UI for players to adjust it to suit their needs. Release date is expected to be during late August.

Custom Battles
For those itching for a one-on-one, the Custom Battle would allow players to create rooms and play against friends or duel against rivals. Release date is expected to be in the September.

MAPS - Environmental hazards
It is speculated that some new maps would have environmental hazards for bots: Lava\Toxic waste, traps, areas where bots could fall to death from.

(Note: This page is under heavy development, so please contribute to this page. Also, take all the information with a grain of salt as some are supported by speculation. All details are highly experimental and may be cancelled or scrapped by Pixonic at anytime.)