Talk:Griffin/@comment-108.95.150.161-20150623052837/@comment-26476084-20150709192057

4 Punishers work really well...if you've got 5-7 seconds or more to shoot at someone and you're close.

Rockets take like 2 seconds to deliver the same amount of punishment, but longer to reload. That's where an ECC Thunder (like you often see on Boa and Golem class mechs) comes in, to quickly finish the job.

If a full health Griffin with Punishers and a full health Golem with an ECC and a Pinata and an Orkan (all mechs and weapons the same level) face off and start shooting at 100m...the Griffin will lose. At 301+m it's a different story, the rockets can't hit and the ECC is much less effective.

About Punishers - their rounds don't "de-spawn" (ok, I'm not even sure what that means exactly) at distances near their max range of 500m, they just miss more. The dispersion factor of the rounds increases at greater ranges, that's why if you're being shot at by a Punisher at 450m you see most rounds flying past you all over the place, with a few loud "THUNK" sounds as a few hit. At 50m, it's a drumbeat of "THUNK" sounds as most are hitting.

Molots have less dispersion (more accurate to the point of aim) and longer range and greater damage per round BUT a lower rate of fire and lower ammo load per magazine.