Talk:Other User Ideas/@comment-43794992-20191003173204

Alright. After looking at Pixonic and realizing that there is little hope in the way of buffs for older robots, I've decided to make a last ditch effort at an idea they might like. Instead of buffing the older robots directly and losing profit (somehow), they can simply add the buffs in the form of unique pilot skills available to older robots.

So I set out to make a list of such skills. Additionally, I decided that the diversity of weapon-based skills is too small, so I decided to fix that as well. Anyway, here's the first batch of em'.

Robots: - Underdog: Active Modules on this robot cost 100% less to activate. This effect doesn't increase with level. - Determined Trainee: Robot regenerates 100% of HP upon reaching a certain durability (determined by level of skill). - Enthusiastic Trainee: Robot gains 10 seconds of invincibilty (stackable with last-stand) upon reaching a certain durability (determined by level of skill). - Reaper: After killing a foe, the robot regenerates 3.0% (increasing by 0.5% for each level, to a maximum of 7.5%) of its maximum HP. - Enthusiastic Assassin: Ability cooldown decreased by 5% (increasing by 5% for each level, to a maximum of 50%). - Master Assassin: Ability duration increased by 2.5% (increasing by 2.5% for each level, to a maximum of 25%). - Enthusiastic Speed Demon: Ability cooldown decreased by 5% (increasing by 5% for each level, to a maximum of 50%). - Eagle's Grace: Robot has an additional 100% speed upon reaching a certain durability (determined by level of skill). - Lion's Courage: Robot has 90% damage resistance upon reaching a certain durability (determined by level of skill). - Bull's Might: Robot's weapons deal an additional 100% damage upon reaching a certain durability (determined by level of skill). Weapons: - Gunslinger: [weapon] firing speed is increased by 5% (increasing by 5% for each level, to a maximum of 50%). - Adamant Gunslinger: [weapon] firing speed is increased by 10% (increasing by 10% for each level, to a maximum of 100%) while the enemy team controls three or more beacons. - Stormtrooper: [weapon] ammo capacity is increased by 2.5% (increasing by 2.5% for each level, to a maximum of 25%). - Adamant Stormtrooper: [weapon] ammo capacity is increased by 5% (increasing by 5% for each level, to a maximum of 50%) while the enemy team controls three or more beacons. This effect occurs after the next reload, as it doesn't change current ammunition, only the maximum. - Hitman: Reload time of [weapon] is decreased by 2.5% (increasing by 2.5% for each level, to a maximum of 25%). - Adamant Hitman: Reload time of [weapon] is decreased by 5% (increasing by 5% for each level, to a maximum of 50%) while the enemy team controls three or more beacons. - Sniper: [weapon] range is increased by 50m. This effect doesn't increase with level. - Adamant Sniper: [weapon] range is increased by 100m while the enemy team controls three or more beacons. This effect doesn't increase with level.
 * Destrier, Cossack, Gepard:
 * Destrier:
 * Cossack:
 * Fury:
 * Stalker:
 * Pursuer:
 * Bolt:
 * Griffin:
 * Leo:
 * Natasha:
 * Generic (ALL):

- Berserker: Damage dealt by [weapon] to enemy shields is increased by 5% (increasing by 5% for each level, to a maximum of 50%). - Adamant Berserker: Damage dealt by [weapon] to enemy shields is increased by 10% (increasing by 10% for each level, to a maximum of 100%).
 * Generic (Kinetic):

- Demolitionist: Splash radius of [weapon] is increased by 5% (increasing by 5% for each level, to a maximum of 50%). - Adamant Demolitionist: Splash radius of [weapon] is increased by 10% (increasing by 10% for each level, to a maximum of 100%) while the enemy team controls three or more beacons.
 * Generic (Splash):

- Engineer: Projectile speed of [weapon] is increased by 25% (increasing by 25% for each level, to a maximum of 250%). - Adamant Engineer:  Projectile speed of [weapon] is increased by 50% (increasing by 50% for each level, to a maximum of 500%) while the enemy team controls three or more beacons.
 * Generic (Energy / Special):

- Shaman: Duration of status effects from [weapon] is increased by 5% (increasing by 5% for each level, to a maximum of 50%). - Adamant Shaman: Duration of status effects from [weapon] is increased by 10% (increasing by 10% for each level, to a maximum of 100%) while the enemy team controls three or more beacons.
 * Generic (Status):

- Exterminator: [weapon] ammo capacity is increased by 5% (increasing by 5% for each level, to a maximum of 50%) and reload time is decreased by 5% (increasing by 5% for each level, to a maximum of 50%).
 * Pinata, Orkan, Exodus:

- Expert Linebreaker: Damage dealt by [weapon] to enemy shields is increased by 55% (increasing by 5% for each level, to a maximum of 100%).
 * Pin, Tulumbas, Avalange:

- Expert Artillerist: Splash radius of [weapon] is increased by 10% (increasing by 10% for each level, to a maximum of 100%).
 * Trident:

- Pointman: Damage of [weapon] is increased by 2.5% (increasing by 0.5% for each level, to a maximum of 25%).
 * Gust, Storm, Thunder:

- Master Pointman: Damage of [weapon] is increased by 5% (increasing by 5% for each level, to a maximum of 50%).
 * Thunder:

- Gatekeeper: Lock-down chance of [weapon] is increased by 2.5% (increasing by 2.5% for each level, to a maximum of 50%).
 * Halo, Corona, Glory: