Redeemer

"I always strike twice: first right on the head, and second on the coffin lid" The Redeemer is a heavy energy weapon in which can be considered as the most devastating heavy weapon when fully upgraded.

This weapon can do monstrous amounts of damage at even at a low level, having almost 2x the power of the Taran in one blast but at a cost of less ammunition/clip and longer reload times between shots, at about 2 seconds. The Redeemer can quickly annihilate a light robot and can severely cause damage to medium and heavy robots, and since this is an energy weapon, makes Anciles obsolete to the blasts. This amount of damage can quickly destroy physical shields, and when used multiple at a time, is truly something to be reckoned with.

This weapon is, quite literally, the heavier version of the Taran, with multiple blasts/shot (2 for this weapon and 4 for the Taran), 5-second reload times, about 10 seconds to deplete the clips, has extremely high DPM (Damage per minute), has ranges of 350 meters, has fast projectiles, and is extremely accurate. However, the delay times between shots of the Redeemer are longer than the Taran (slower fire rate),

The best (and most expensive) option for this weapon is to mount them 3 on a Fury and upgrade them all to an extremely high level. This kind of Fury is the most devastating one, as unlike the Thunder, has deadly accuracy. They can also be mounted to a Lancelot or Inquisitor along with 2 Tarans because it takes a similar amount of time to deplete the clips of both weapons. They can also be mounted 2 to a Carnage or Natasha. However, mounting them 4 on a Butch is not recommended as the Quick Draw ability cooldown is slower than the Redeemer's reload time.