Thread:Icefirephoenix/@comment-34961342-20181024152322/@comment-34462850-20181025052749

Interesting idea.

It could be implemented in the infobox, not sure.

I'm thinking...

Light = 1

Medium = 1.5

Heavy = 2.5

The reason medium is 1.5 is because they are 50% better on average (this isn't just a guess I have the math to prove it) than their light equivalents, and heavy is 2.5 is because they are on average 70% (the biggest exception being the Thunder, which is in fact worse than the Storm) better than their medium equivalents. Making one heavy most of the time better than 2 lights, however this is not always the case making it tricky to fine tune a power rating system (so many exceptions).

Sure, of course a close range setup is more dangerous than a sniper, but factoring in that would make it too complicated. It should be used as a way to compare the overall damage potential of each robot.