User blog:Ericon Finalez/My Opinion on the Latest Rebalances

 'DISCLAIMER: This is only my opinion and mine alone. If you feel the same way about some of these new changes, that’s great! If not, that’s also fabulous! This will be in a list format and will be in order with this. Everything listed has the Lv.8 Stats... Enjoy!' 

Halo: Damage 3772 > 4150

'''Okay. If they buffed this, the Gust should be buffed as well. And guess what they did instead... 4/10'''

Ecu: Durability 122000 > 135000

'''This has been needing a buff since it came out. It now has a perfect durability and was not affected by the economy changes! I just bought one for my Hellburner, I am so blown away by this rebalance!'''

10/10

Magnum: Damage 1400 > 1690

'''OH. Plasma Death Button just got even scarier now. Hoo, boy. Mixed feelings on this one. One one hand, if paired with a Scourge, this little guy is a lot better. But, quad Magnum Pattons may start emerging. And that thought scares me.'''

6.5/10

Molot: Damage 484 > 540

'''FINALLY. The one time the Molot got buffed, it now shines when paired with a Tempest. Perfect buff.'''

9/10

Pinata: Damage 1000 > 910

'''Mmm… Did it really need to be nerfed? This is just a filler weapon. Why...?'''

4/10

Arbalest: Damage 4700 > 3700

   Charging time 10s > 5s

'''OH GOD. A 21% DAMAGE DECREASE. But, we did get a -50% reload time buff. o_0'''

8/10

Shredder: Damage 640 > 688

Hardly even noticeable.

4/10

Spark: Damage 2330 > 2640

'''Eh. It works now.'''

7/10

Gust: Damage 3429 > 3239

'''The one thing I didn’t want nerfed. Way2Go, Pix.'''

3/10

Aphid: Damage 2380 > 2263

'''Is Pix getting in the habit of nerfing things that really shouldn’t be? AND WHY THE HECK DID THEY BUFF THE VORTEX!?'''

3/10 ._.

Shocktrain: Damage 1520 > 1320

     Next target max range 150m > 100m

'''Never had a problem with Shocktrains (except for when I would spontaneously die). Otherwise, they got hit pretty hard. But, it’s still understandable.'''

6/10

Orkan: Damage 1300 > 1150

           Shot interval 0.1s > 0.12s

'''This perfected the Orkan. Still bloody OP, but it was just enough to unseat it from the realm of Unquestionable God-Tier.'''

8/10

Taran:Damage 1760 > 1550

         Ammo 32 > 40

         Shot interval 0.12s > 0,11s

         Charges per shot 4 > 5

Welp, Tarans are next to useless now.

4/10

Hydra: Shot interval 0.8s > 1.1s

Just enough to squash the cancer, but a slight damage nerf would have been much appreciated.

7/10

Molot T: Damage 730 > 800

*nods in approval*

8/10

Ballista: Damage 6900 > 5400

Reload time 2s > 1s

Charging time 10s > 5s

SEE ARBALEST.

10/10

Storm: Damage 6664 > 7324

'''COMMENCE POWER TRIP!!! (btw, this thing has more DPS than a Thunder now ._.)'''

7/10

Pulsar: Damage 960 > 1060

Hardly noticeable.

5/10

Corona: Damage 5280 > 6076

._. OMG.

1/10

Vortex: Damage 19500 > 22380

COMMENCE POWER TRIP ON THE ONE THING THAT SHOULD HAVE BEEN NERFED!!!

5/10

Scourge: Damage 3460 > 3240

Hardly noticeable.

6/10

Ember: Damage 340 > 370

Did it really need to be buffed?

7/10

Exodus: Damage 2930 > 3220

It’s things like this that make me happy.

10/10

Glory: Damage 12446 > 13475

Another reason why the Glory is one of the best guns in the game.

9/10

Tempest: Damage 1170 > 1340

This would be nice if I still used mine…

7/10

Redeemer: Damage 5830 > 6630

THIS BROUGHT THIS THING BACK FROM THE GRAVE!

10/10

Avenger: Damage 610 > 510

'''I’m fine with this. A slight nerf on the most powerful gun in the game was inevitable. But that doesn’t mean I have to LOVE it.'''

7/10

Dragoon: Damage 5830 > 6630

Also brought this back from the dead.

7/10

Nashorn: Damage 6880 > 7920

When a starting gun actually becomes viable in the current meta.

6/10

Ancile: Durability 65000 > 75000

HELLBURNER SURVIVABILITY UP!!!

10/10

Fujin: Energy shield capacity 134000 > 152000

It helped, but an HP buff would’ve been better.

6/10

Carnage: Energy shield capacity 62000 > 68000

'''It just wasn’t enough to help. A case of too little, too late.'''

4/10

Hover: Speed 50 > 60 km/h

           Durability 137000 > 149000

Enter the new Kumiho.

8/10

Fury: Speed 33 > 38 km/h

'''Perfected the Fury. Would rate higher if I owned one.'''

7/10

Weyland: Durability 156000 > 184000

  Repair power 785 > 973

  Speed 42 > 45 km/h

Situational, but still SUPER OP.

9/10

Natasha: Speed 33 > 36 km/h

This still wasn’t enough to prevent me from selling it.

6/10

Falcon: 1 heavy and 2 medium slots > 3 heavy slots

Durability 110000 > 133000

Speed 45 km/h > 49 km/h

I NEED ANOTHER PAPER BAG!

10/10

Hellburner: Damage 40650 > 46934

*Insert Troll Face Here*

9/10

Haechi: Ability cooldown 12s > 15s

Energy shield capacity 53000 > 45985

Durability 118000 > 111000

'''Not that noticeable, but that cooldown nerf is ouch. At least it isn’t cancerous anymore.'''

8/10

Bulgasari: Physical shield durability 238400 >169000

   Durability 149000 > 137000

'''The one robot that I didn't want nerfed. It’s just too slow to avoid a majority of rockets.'''

1/10

Bulwark: Durability 137000 > 149000

 Physical shield durability 100000 > 119000

 Aegis shield capacity 64000 > 76000

 Aegis full regeneration time 33s > 27s

 Speed 40 > 45 km/h

'''THIS SCARES ME. I NEED ONE.'''

10/10

Mender: Durability 110000 > 121000

 Speed 42 > 45 km/h

 Repair power 34800 > 37800

'''Another robot I need. Amazing how a few slight changes can make things so powerful.'''

9/10

Spectre: Stealth duration 5s > 2s

 Ability cooldown 18s > 22s

 Speed 55 > 50 km/h

'''Made the old meta not so OP. Can still one-clip, but the days of the Shocktrain Spectre are done. Thank God for that.'''

10/10

Lancelot: Ability cooldown 20s > 14s

  Frontal shield durability 80000 > 119230

  Side shields durability 75000 > 100002

  Durability 133000 > 142000

Now THIS is the way to bring back an old, suffering robot!

10/10

Mercury: Stealth duration 3s > 5s

 Damage 30750 > 36592

 Ability cooldown 18s > 15s

How to make something Meta: STEP 1: BUFF THE CRAP OUT OF THE ROBOT’S ABILITY!!!

11/10