Talk:King of the Hill/@comment-34819558-20180508163433/@comment-32766476-20180808204032

I think the strategy section is not really accurate. Spreading out is what causes you to not hold the beacon even if you do initially get it. If you have one guy change the beacon as soon as it is activated, but he gets run over by 3 reds immediately afterwards, that wasn't really effective.

There are two roles in this game mode:

1) Staging the next active beacon...getting in place so that you can capture the beacon that will change.

2) Defending the active beacon, and after activation only standing in the beacon ring when the staging group is in place with the reds surpressed OR if you are getting surpressed by the reds.

You should be working in teams of 3, and your role changes with every beacon change. Everyone goes for center first, and when that is 75% depleted by either team one group goes to the next beacon, while the other prevents the reds from moving that direction. When they capture it, you move from the defending role to the staging role...rinse wash repeat.

This is a strategy that works from bronze to masters, but with this strategy, the comment about fast bots excelling does not really remain true. Fast bots can activate a beacon, but if they other team is using this strategy, they will get quickly overwhelmed and not be able to hold it. The best bots for this game mode are brawlers, followed by mid range support bots. Campers don't fill a niche very well in this game mode.

Or as stated in my other post on this page, the idiots guide to king of the hill can just be as follows:

You should either be at the current beacon (fighting for or defending it), or moving to the next beacon so that your team can claim and defend. If your guys arent at the next beacon, don't be standing on the current one. It's that simple.