Hydra

"Missile complex equipped with a homing system. Target lock-on required to fire. Fires 6 missiles in succession. Inefficient against fast-moving robots"

SMS Hydra (Medium Homing Missile)
Being a Homing Missile, the SMS Hydra requires a lock-on, making it similar to the AT Spiral and EE Aphid. When fired, the missile is propelled towards the target and when close enough, it will move in the direction of the targeted bot, just like the AT Spiral.

Unlike the AT Spiral, the Hydra only fires 1 missle at a time every 0.67 seconds. At 6 missiles, it has double the firepower of a Spiral, as well as a higher damage output. The missiles can be curved by aiming to the left or right of a robot when the green bracket appears when locking on.

Like the EP Magnum, E-SG Taran, the E-Ww Trebuchet and HRS Trident, the SMS Hydra costs Workshop Points.

At maximum level the SMS Hydra deals 2,174 damage per missile, with six missiles in a load and 0.67 seconds between each shot. With a 12 second reload time that's 815.25 DPS (Damage Per Second).

The more well known AT Spiral, on the other hand, deals 2,028 damage per missile (maxed out), with three in a load, and all are fired together (despite what the tool tip says). Again, a 12 second reload time means a rough 507 DPS.

Both share the same range and have a similar firing arc.

If all the missle are not fired when the target is destroyed (or moves out of range), another target must be locked on to before the remaining missiles can be fired. This can lead to the hydra being left with only one or two missiles left and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.

Update History
Update 1.4.1 - Damage Output Increased

Update 1.9.0 - Firing Speed Decreased by 60%

(0.67s -> 1.67s)

Trivia

 * Before getting nerfed, the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6000 at level 12.


 * A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.


 * Despite the in game description saying otherwise, the missiles are completely effective on fast moving robots.