Talk:Planned Content/@comment-35115325-20180507174531

Here are some ideas for Modules:

Warp Module - It allows you to teleport within a distance of 800m to your target with a cooldown of 10 seconds

Custom Energy Shield Module - projects a passive energy shield around your robot with a smaller radius and a faster shield regeneration at the cost of shield capacity, can be toggled to block certain types of damage; Plasma, Splash and Kinetic

Debuffer Module - Removes all active buffs and debuffs from all robots within 500m with a cooldown of 15 seconds

Smoke Dispenser Module - Upon activation releases dense black smoke in a 100m radius around your robot that negates damage from Laser Weapons such as Gecko, Flux, Zeus, Ion, Scourge and ShockTrain by 50% with a cooldown of 12 seconds (Recommended for ShockTrain Haters)

Jump Module - Upon Activation, robot jumps into the air. Distance and Airtime increases 10% with every uprgrade. Cooldown is 15 seconds.

Orbital Designator Module - Contacts the WR Orbital Annihilator to fire a very powerful laser beam that deals 250,000 Splash and Energy Damage onto currently lock-on target with a cooldown of 50 seconds

How do you like my ideas? are they good or just Overpowered?