User blog:Golurk 88/Abilities: How to Use and How to Counter Part 1

Introduction
Abilities. Useful perks that allow the user to gain an advantage in battle. If used correctly, they can turn the tide in a battle. If used incorrectly however, they can lead to an early death. In this blog we will be looking at how to use these abilities to one’s advantage and how they can be countered.

Rush Mode
Information: Rush Mode increases the pilot’s speed by 66% for 10 seconds. It has a duration of 10 seconds and a substantial cooldown of 20 seconds. Unique to the Carnage and Lancelot.

How to Use:


 * Beacon Capping. By increasing the speed of your robot, Rush Mode can allow you to capture a beacon before the enemy does.


 * Ambushing. If you’re approaching an unsuspecting target or a retreating enemy, Rush Mode can allow you to rapidly charge towards the enemy robot, enabling you to quickly take them out.


 * Retreat. If your robot is outnumbered, outgunned or outclassed, then Rush Mode can allow you to quickly make a run towards cover, allowing you to preserve your robot for another fight.


 * Dodging enemy fire. Whilst you will probably still be hit, your accelerated speed means that enemy bots will have a harder time targeting you.

How to Counter: If your robot is fast anyway, then catching up with a rushing Carnage or Lancelot shouldn’t be a problem. If not, then outmanoeuvring them can sometimes work. Keeping an eye on the distance between you and enemy robots is also a good idea to prevent you from being ambushed. Leading your shots is a good counter against a Rushing Carnage or Lancelot. If they’re retreating, follow them as long as they’re not leading you into a trap.

Stealth Mode
Information: Stealth Mode makes enemy robots unable to target/lock-on to your robot for 8 seconds, with a cooldown of 16 seconds. This is unique to the Stalker

How to Use:


 * Beacon Capping. Stealth Mode reduces your chances of being hit to almost zero, so this can be invaluable in capturing beacons.


 * Fighting/Ambushing. A small, light robot like the Stalker can be eaten for lunch by heavier robots such as the Leo or Rhino, so in addition to using the Stalker’s good speed, using its Stealth Mode to avoid damage is a good idea, especially since 2 Light hardpoints isn’t much firepower.

How to Counter: Four-legged robots such as the Fujin, Raijin or Weyland have a low profile, and are low enough to often hit the Stalker with their weapons without locking-on. When using rocket weapons, such as the Orkan, aiming for an obstacle directly next to the Stalker in the hope of the splash damage affecting it is a great option. Shotgun weapons’ bullet spread sometimes catch the Stalker as well. Otherwise, either retreat to cover or if your robot has high health, tank the damage and wait for its Stealth to run out before obliterating it.

//WORK IN PROGRESS//