Cossack



"Equipped with a jump drive. Perfect for capturing beacons and flanking enemies"

Introduction
The Cossack is a light robot with a single medium hardpoint. It was released in version 0.2.0.

Ability
This robot has the Jump ability and above average speed, which allows it to do a good job of capturing beacons. However, the low health makes this robot vulnerable to all weapons. The Jump ability allows the Cossack to travel longer distances in a shorter amount of time and to dodge enemy fire. This allows it to be an effective beacon capper and skirmisher. The Jump ability allows it to also ambush opponents, to go over or onto obstacles to gain higher ground, and to avoid or retreat from battles that it can't win.

Strategy
While it is true that the Cossack loses some of its appeal as the game progresses, it can still have tactical value if used with skill. As previously stated, it can be ripped apart very easily by almost anything, so pilots should make full use of its speed to avoid direct confrontation as much as possible, instead using it to swiftly take beacons that are more out of the way.

An effective setup would be the use of an Ecu, which grants the Cossack extra protection, particularly from sniper fire, at the cost of having no firepower. With this setup, the Cossack is capable of either dodging or blocking fire from almost every weapon, which makes it good at capturing beacons. However, it requires a great deal of map knowledge and situational awareness to be effective though.

Tarans and Orkans are good weapon choices for hit-and-run attacks, allowing the pilot to rain down plasma or rockets, and then quickly escape.

Engaging in combat is not recommended, as the Cossack's low HP can be quickly depleted if encountering knife-fighters or death-buttons. Moreover, sniper fire can cripple the Cossack. You should flank enemies with another teammate and outmaneuver them.

Update History
Update 3.0.1 Update 0.6.3 Update 0.4.0 Update 0.2.1
 * New skin
 * Speed at level 4 and 5 increased by 10%.
 * Bug fix: Its jump will depend only on deviation degree of the motion controller.
 * Wields a medium weapon slot. Light and medium weapons can be equipped.

Trivia

 * Cossack translates to horseman, or cavalry in Russian.
 * The Cossack’s head strongly resembles Russian attack helicopter Mil Mi-24 “Hind” (except Mi-24A).
 * In very early versions, the Cossack only had a light hardpoint due to medium hardpoints not existing at the time.
 * This is the only light robot to have the Jump ability.
 * The Cossack has the lowest health of any robot in the current game.