Thread:TarasqueCL/@comment-34929636-20180716045945/@comment-34462850-20180719175709

I've been doing some fairly extensive testing (by timing how long the quick burst portions of the FWR last and how many rounds are fired before it slows down). I tested these by recording myself firing them while in a custom game and using a video editor to cut it from the beginning to the end of each weapon's quick burst, and these are the numbers I got.

Gust: 17 shots in 8.5 seconds (same as your calculations)

Storm: 15 shots in 10.5 seconds (same amount of shots as your calculation, but different unload time)

Thunder: 9 shots in 9 seconds  (same as your calculations)

Orkan 39 rockets in 4.7 seconds (your calulations say 4.6, perhaps I'm off by .1, also it says there are 30 shots, when in-game it says there are 5 charges)

Gekko/Flux: 5 seconds (your calculations say 4.1 seconds, hmm..)

Note: I didn't test the Pinata, Pin or Tulumbas, due to the unload time being shorter than how long it takes to reload a single rocket in each weapon.

So Tarasque's calculations match up fairly well (my times may not be to the exact tenth of a second). So to me it seems to me that the "cycle damage" column should be named "burst damage" (or something else), because we have a burst dps column (which shows the dps when it is firing quickly) and continuous (when it is firing slowly). To let people know how long the quick firing burst time lasts, that info is available in the weapon's infobox (it will need to be updated accordingly).

I agree partially with both of you, but I don't believe we need a cycle dps column, as there is no true cycle. Basically, the burst dps has a different meaning for these types of weapon than they do for others. For FWR weapons it means the dps it deals when it is firing quickly, while in other (no FWR) weapon types it is the dps you deal during the weapon's unload (excluding the reload). Now why I said there isn't a true cycle dps is because it never truly stops firing it just slows down. Perhaps, we should rename it something other than burst dps (but not cycle dps), just not sure what.

Sorry, but I disagree Tarasque when you spoke about the advantages of FWR, you said "Being able to fire at the reload speed is not one of them". In my opinion it sure beats having to wait 5 seconds or longer for a reload when the opponent only has a sliver of health left. It may be the most ineffective with the laser weapons (but even then if the enemy has a sliver of health left you can finish it off). Due to the strong damage output of the Gust in particular even while firing half the speed it is still way better than waiting for a full reload.