User blog:Cooldude87/Bolt-is it worth it?

This is my first blog! :D Please don’t criticize me, I’m new to this kind of stuff...

Introduction
Okay, so I might be a bit late for it, but I’m going to cover my opinions on the Bolt] today. Here we will compare it to the Gepard and the Pursuer.

HP
At level one, or base level, Bolt takes 52.6K worth of punishment. This is considerably higher than Gepard’s health pool of 44K, but is thrown down by the Pursuer, who takes 68K damage at base level. Covering health, Pursuer wins, but it’s a bot that requires Components to build, so we might come back to it later.

Speed
The next thing to compare is speed. Bolt and Gepard are the only bots to have a fixed speed, Gepard only 3km/h faster than Bolt’s, which stays at 55km/h. Funnily enough, Pursuer only runs at 50km/h at base level, but unlike Gepard and Bolt, it can boost its speed and will get faster over upgrading.

Ability
Now we will stop comparing to Gepard and Pursuer until the end of the blog and instead take a more detailed look at Bolt. Bolt has an ability-Dash. It shares this ability with the three Korean bots and the Strider. Bolt’s Dash requires five seconds to reload and one second to take action, which is identical to the Dash of the Kumiho, the only difference between their abilities is the fact that Kumiho can stack two charges, while Bolt can only use one at a time. For those who don’t know, Dash is a sudden burst of a bot’s thrusters, allowing them to cover a small distance at once.

Firepower
Last is Bolt’s firepower. Three lights is hardly enough to output a lot of damage, but there are a few sorts of weapons that Bolt shines with.

Suggested setups (my opinion)
Number one is immediately Gust. This Light Thunder has bullet spread, although not as much as its Heavy counterpart. As it is, Bolt’s Dash ability will allow it to close in quickly to minimize bullet spread, and the Sharpshooter Pilot skill will help greatly to maximize this effect. My second opinion is Halo, or Halo paired with Gust. This energy shotgun will zap through energy domes and hit the robot, with the added effect of lockdown. This utility will completely immobilize the enemy robot for five seconds (with the exception of Hover if it’s already gliding) and prevent all speed boost abilities from being used (with the exception of Pursuer’s Hunt, Spectre and Inquisitor’s Descend (well, it actually stops them from jumping, just an immobilized version of Stalker’s Stealth Mode) and Mercury’s Helldive, however Mercury will trigger stealth and cause the explosion on the spot). The only real way to counter this is with the Anticontrol passive module. Third, another weapon with a Lockdown feature. The Shredder can be considered the superior to the Punisher, however it acts like a shotgun due to huge amount of bullet spread. This is why Bolt can use Dash to close in a reduce spread. Depending on your play style, there is no best or worst between Shredder and Halo. Fourth is