User blog:Golurk 88/Abilities: How to Use and How to Counter Part 2

Introduction
With the last blog in this series being on all abilities up to and including Update 4.2, this blog will be on all abilities up to and including Update 4.5. However, in this blog we will also be covering weapon abilities. I hope you find this useful and enjoy!

Break-In
Information: The Blitz’s ability is called Break-In. Upon activation, the Blitz fires 3 spread shots that decreases the damage dealt by weapons of enemy robots that are hit by 75% for 5 seconds, and the Blitz’s speed is increased by 100% (90 Km/h at top speed), as well as activating a temporary Aegis shield. The ability lasts for 9 seconds, with a 17 second cooldown.

How to Use:


 * Ambushes/Rapid Missions. Break-In gives you the ability to reduce up to 3 enemy bots’ firepower by 75%, an Aegis shield and double speed for 9 seconds. Due to this short period, use Break-In efficiently and remember that you should also factor in the time it takes to retreat back behind cover, as well as the fact that you don’t have stealth.


 * Emergencies. If you find yourself low on health, guarding something vital, cornered and with limited chances of survival, then activating Break-In can help you run away or make a last stand and deal as much damage and delay the enemy by as much as possible.

How to Counter: If you can avoid the buckshots by hiding behind obstacles or using a physical shield, then destroying the enemy Blitz shouldn’t be too hard due to its low health, weak Aegis and mediocre firepower. Be mindful of its high speed though, as it can quickly circle enemy robots or retreat behind cover. Lock-down weapons excel against this, as well as with other fast robots.

Glance
Information: The Rayker’s ability is called Glance. Upon activation, Rayker can fire a red beam that decreases the weapon damage of enemy robots hit by 75% for 5 seconds. The ability has an 8 second cooldown and has 2 charges. It has a range of 600m.

How to Use:


 * Fire support. Or from the enemy team’s perspective, irritation. The Rayker is suited to a support role and the good range of its Glance ability allows it to excel in this role, reducing up to 2 enemy robots’ firepower by 75% at a high rate. This can be a godsend to damaged teammates. Remember to keep a distance though.


 * Emergencies. If you find yourself low on health, guarding something vital, cornered and with limited chances of survival, then activating Glance can help you survive for longer, giving you time to escape or make a last stand and deal as much damage and delay the enemy by as much as possible.