Nemesis

US$ "The embodiment of strength and stamina. Extremely tough robot that can repel the most powerful enemy attack. Possesses an invulnerable absorbing shield and built-in rocket launchers"

Introduction
The Nemesis is a medium robot with 2 medium hardpoints.

Strategy
Although powerful it many ways, the Nemesis does have several drawbacks: It only possesses moderate hitpoints and it cannot move very quickly. However, as its ability reloads fairly quickly, it can repeatedly assault attackers. Since its rockets have a maximum range of 500 meters, it is best used as a mid-range support bot, not a brawler. This also means that its weapons pair well with Tulumbases.

When taking out a Nemesis, it is best to use energy shielding to your advantage, because its missiles do not have a high DPS. This means that an energy shield with moderate health should be able to block the incoming missiles. Speed is also required, as the Nemesis has average speed and can easily escape slow robots such as Natasha. If you can get to the Nemesis quickly while using weapons that have a relatively high DPS, then you can take it out without taking too much damage.

Purchase Information
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Built-in Explosive Weapons
The Nemesis' built-in weapon system fires 20 explosive rockets (that deal splash damage in a 20 meter radius) in 2 seconds, with a maximum range of 500 meters.

Note: The damage numbers below do not factor in the potential of absorbed enemy weapon projectiles (which can increase the numbers by up to 100%).

Mark I Statistics

 * This table shows the damage of each individual rocket.

Mark II Statistics

 * This table shows the damage of each individual rocket.