User blog:Golurk 88/Blitz, Rayker and Invader: New Meta?

Introduction
Most new robots and weapons released by Pixonic take the game by storm, and the Blitz, Rayker and Invader were no exception. Each one of them boasted an ability which gave their pilots the power to reduce the weapon damage of their opponents, a first for the game and opened up the possibility of not only a new meta, but also different play styles. In this blog we will be looking at the basics of each robot, what their strengths are, and how to counter them should you ever meet one in battle.

Note: All stats are at Level 12 MK1

Robots
Invader

Health: At 325k health, the Invader’s durability surpasses even the Raijin’s. However, due to its ability and firepower, it can be said that it really needs it.

Ability: Incursion is similar to Helldive, although instead of dealing damage it reduces enemy weapon damage by 75%. It has an 18 second cooldown. This, coupled with its 325k health, is enough to give even Orkan Spectres headaches as to how to destroy this robot.

Firepower: Despite this robot initially seeming to be completely overpowered, its firepower is mediocre, which balances out its high durability and powerful ability. With 1 Medium and 2 Lights, the Invader lacks the power to take on most robots.

Rayker

Health: With 150k health, the Rayker has enough armour for its intended role and for a medium robot, but suffers when played as a brawler.

Ability: The Rayker’s ability is called Glance. Upon activation, the Rayker shoots out 2 beams that reduce opponents’ weapon damage by 90% if hit, with an 8 second cooldown.

Firepower: With 1 Heavy and 2 Lights, the Rayker has slightly better firepower than the Invader, but is still insufficient against most heavies.

Blitz

Health: Boasting a mere 130k health, it’s suffice to say that the Blitz isn’t the most durable robot in the game. However, its ability does improve its survivability.

Ability: Break-In lasts for 10 seconds, and upon activation, the Blitz fires 3 spread shots that decrease the weapon damage of enemy bots hit substantially, as well as increasing the Blitz’s speed and activating a temporary Aegis shield. These features make Break-In incredibly useful. It has an 18 second cooldown.

Firepower: With 4 Lights, the Blitz has similar firepower to the Invader.

//work in progress//