User blog:Golurk 88/How to Counter Overpowered Gear and Robots Part 1

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Introduction
In hindsight, I should’ve really made this blog a while ago. However, better late than never. In this blog I will be covering exactly how to use tactics to counter overpowered robots and gear. I hope you find this useful and informative, and if you have any ideas and suggestions, please comment! Enjoy!

Against Overpowered Robots
Spectre: Currently considered to be one of the most overpowered robots ever created, this monster boasts 4 medium Hardpoints and the Descend ability. Despite its low health, this is a formidable enemy never to be underestimated.


 * Terrain. This is key when trying to avoid the Spectre, especially when it is jumping towards you. A large or thick obstacle such as a boulder, wall or building might just save your bot if you can get behind it in time. Most Spectre pilots will use most of their ammunition firing when they’re jumping, so wait for a few seconds until the Spectre’s stealth runs out. Once you see its target marker, the Spectre is a lot more vulnerable to attack and can be easily destroyed. If your robot is on low health, then using cover will enable you to retreat to safety.


 * Leading your shots. Precision fire isn’t restricted to lock-on weapons. Time your fire right and you can hit a stealthed Spectre when it jumps, lands and if your robot is low enough, when it is on the ground in stealth. While you may not take it out, the Spectre’s mediocre health means that you can expect to have damaged it significantly and have a higher chance of eliminating it later.


 * Abilities. If an enemy Spectre has ambushed you, using an ability such as Descend, Helldive, Jump, Glide, Rush, Sentry, Dash, Hunt and Bastion and Assault Modes can help you in many ways. For example, Assault Mode can be both used to retreat quickly or to protect against kinetic and plasma fire while Dash, Rush etc enable quick exits behind cover. Sentry and Bastion Modes can be used to completely tough the damage out, Jump and Glide also help escapes and Helldive and Descend can turn the tables and catch the enemy Spectre by surprise.

Bulwark: Many robots on this list are here due to their sheer firepower. The Bulwark isn’t. Following in the footsteps of the mighty Raijin, the Bulwark is on this list almost solely because it can take an insane amount of damage and stay standing. With an Aegis shield that blocks all fire and 2 physical shields PLUS around 190k of health, you wouldn’t be reprimanded for saying that the Bulwark would survive anything bar a nuclear bombardment.


 * Terrain. The Bulwark may be tanky, but it isn’t fast. Unlike the Raijin, it can’t climb over obstacles either. Therefore, running away and getting behind cover will buy you time to make an improvised plan or to get to safety.


 * Using its own ability to your advantage. Like the Ancile, the Bulwark’s Aegis doesn’t protect from point blank attacks and is vulnerable to ranged shotgun fire. It’s physical shields are also vulnerable to splash damage. This means that fast robots or during a team-up ambush, if you have weapons such as Orkans and are able to get within the Aegis bubble while the Bulwark is distracted, then you can inflict some serious pain on your opponent.


 * Abilities. Rush, Assault, Jump, Glide, Descend, Helldive, Hunt and Dash all excel at helping you take down Bulwarks by allowing you to quickly get within the Aegis shield. Assault Mode is particularly useful as it protects you from kinetic and plasma fire at the same time.

Bulgasari: With decent health, Dash, 3 medium Hardpoints and a very durable physical shield, the Bulgasari seems to be the ultimate robot, fast, durable and with good firepower. However, if you’re careful then you can take it out.


 * Tricking the Bulgasari. Plasma and kinetic fire are blocked by the Bulgasari’s side shield. A risky but effective tactic is to keep firing for a good few seconds at the physical shield when the Bulgasari is turned (Bulgasari pilots do that to block your fire and wait until you’ve expended your ammo). After a few seconds of continuous fire, stop and wait. At this point Bulgasari pilots will now turn towards you and start to fire. Using the rest of your ammunition, fire away at the now unprotected enemy robot.


 * Splash damage. Rocket fire can decimate entire groups of Bulgasaris if they are close together. Lead your shots and their Dash abilities will barely reduce the damage you deal.


 * Ancile robots. Try to keep at range of kinetic or rocket Bulgasaris to ensure that they can’t Dash into your Ancile.

Inquisitor

Haechi

Against Overpowered Weapons
Shocktrain 

Orkans

Scourge

Dragoon

Exodus

Ember

Overview
//work in progress//