Talk:Leo/@comment-98.167.132.122-20160211063608/@comment-27724086-20160212073228

The Thunder Leo is a quite a different animal that the Zeus Leo and I can't say that I would recommend a Thunder setup. The max speed level 9 Leo can't get to more than one beacon usually before getting clobbered (as its too slow to retreat or make it to the next beacon). So with a knife fighting setup, your basically going for a one-way/one-beacon play or spawning camp beacon defense --- that's it.

However, if you are set on creating a knife fighting Thunder Leo, I'll give you my 2 cents.

Since the Thunder really doesn't become really effective at <250m (I prefer to move around until its more like <150m), the knife fighting weapons are really the ones that are <350m range. That means:

-AC Molots: They work at 600m and they work at 100m - they only get better the closer you are.

-Punishers: Yes, I would use Punishers even after the nerfing. These are good only at <200m from my experience --- but that OKAY when you consider the Thunder has about the same lack of accuracy at its 300-500m range.

-Pinatas: tri-pins are devastating and most small and medium bots (other than Boa) cannot take a gold level full salvo AND 5 shots of your gold level Thunder at the 0-150m range.

-Magnums: tri-mags melt away enemy bots --- and they will work with the Thunder.

Of all the light weapons listed here, I'd use the AC Molots with the Thunder on the Leo. The other weapons are GREAT - but we are talking about a 27mph bot at its top speed and most games only go 4-7 minutes. The molots can be shot across Shentzen's center plaza, across the Springfield riverbed and fields, and downward from Yamantau's upper walkways to the center/ground. So this setup will do killing while you trudge along to get your Thunders into the <250 effective firing distance. The other light weapons don't give you this option to start fighting earlier and you'll not contribute to team success as much.