Ember

"It could be your source of light in the dark,or it could turn your adversaries into charcoal"

The Ember is a heavy energy weapon.

Like the other high-tier weapons (the Tempest and Scourge), this weapon also costs 10,000 components of this weapon to be able to use it. Its status as an energy weapon means that Anciles, as well as the shields of the Fujin, Carnage, and Haechi can't defend against it. Also, the fact that when fully upgraded and used on a robot with 2 or more heavy hardpoints, it can serve as a nightmare to the enemy as players get distorted by the "flames" it sends out. Due to this status, it is not easy taking on a player with this weapon.

This weapon can also bypass some physical shields due to its area of effect. Even physical shields are not immune to this weapon because of it, as well as inbuilt shields of some robots. The Ember can act as both a rocket and energy weapon at the same time because of the shields it bypasses, but it is defined as an energy weapon because it can also bypass Ancile (energy) shields.

A good place to mount this weapon is on the Carnage, Fury, or Raijin, though it is not uncommon for players to mount them on an Inquisitor, 2 on a Natasha, or other similar heavy robot. These 4 robots listed on the first line of this paragraph have heavy hardpoints only and can combine the damage values to destroy enemies more quickly, with the Raijin receiving damage buffs when using the Bastion ability.The use of 4 embers on butch is not advised as the longer cooldown of quickdraw ability counteracts the faster reload times.

* Damage values shown for every 300 liters.