Talk:Matchmaking/@comment-31208012-20170202033053/@comment-31208012-20170202201543

As regards seal clubbing vs fighting less experienced pilots with similar weapons … frankly you're just splitting hairs. The real world equivalent might be a pro boxer beating the snot out of guys at the gym who have a year of training and claiming it's a fair fight because they're both using fists. Sure, it's "about skill" but you're intentionally setting up a situation where you have significantly more experience than your opponents. That is not a "fair fight", that's a black belt kicking yellow belt students in the head for fun. In the real world we'd call that abuse.

If your best hangar consistently getting matched against significantly stronger bots then the system isn't working as intended. That doesn't make it a bad system or a stupid decision by Pixonic—it makes it broken. Howecer, they specifically warned us that it would take a few weeks for the ratings to develop. Which isn't really surprising for a relative skill rating system dropped on a hetereogenius user base. It hasn't been weeks, it has been a week. You might wait until the soup is finished, rather than whine about the taste of it raw? My approach (and to be clear I've seen my average damage plummet more than 100,000 points in recent days) is to take my lumps for a few weeks and then judge the finished product. Thanks in no small part to this article (and a bit of experience with tournament Go) I have some idea how these systems work and this is just the nature of the beast for the time being.

If you play honestly & don't try to game the system by dropping matches or otherwise interfering, then it should improve. That's what Elo's rating system was designed to do: self correct. If you're still getting smashed by much stronger enemies in a few weeks then you'll have a legitimate bug to report to Pixonix for resolution.