RR77WR (SpinoVoid's other account)'s Robot User Ideas

Magnar
Hardpoints: 2x Light, 2x Medium

Base level: 1

Base HP: 65,000

Level Unlock: 20

Base Speed: 50 km/h

Classification: Medium

Default Weapons: 2x Punisher, 2x Punisher T

Ability: Pounce

Ability Duration: Ability deactivates after the Magnar has landed from its stealth-jump.

Ability Cooldown: 22 seconds

Price: 10,000 Magnar Components

The Magnar is a medium robot equipped with two light hardpoints and two concealed medium hardpoints. The two obscured medium hardpoints can only be used when its ability is activated, called "Pounce". During Pounce mode, the Magnar stealth-jumps in the air with 80% damage resistance, while its two medium weapons activate from behind, complimenting its two light weapons with additional firepower. Once landed, the stealth ability and 80% damage resistance is removed, but the two medium weapons will still remain usable for 20 more seconds.

Additional Description: The Magnar is weak against splash-damage robots or well-protected robots. It is recommended that the Magnar is used as a supportive beacon capper or an ordinary support robot. The use of long-range weapons on the Magnar is not advised, as the Magnar does not have the qualities to match the role of a sniper.

Vanquisher
Hardpoints: 4x Light

Base level: 1

Base HP: 77,000

Level Unlock: 20

Base Speed: 45 km/h

Classification: Medium

Default Weapons: 4x Punisher

Ability: Infiltration

Ability Duration: 15 seconds Ability Cooldown: 20 seconds Price: 10,000 Vanquisher Components

The Vanquisher is a moderately-maneuverable medium robot equipped with 4 light weapon hardpoints. However, only 2 light weapons can be used at a time. Its ability is called "Infiltration". When activated, 2 of the other light weapons will flip out from the robot's back, much like how the Ares's retribution cannons fold out, providing plenty of firepower and damage. The Vanquisher also summons a green aurora in the shape of a circle that will gradually heal itself and allies in the proximity. An energy shield is also activated for use, and a 97% speed boost is granted. This will last for 15 seconds before a 20-second cooldown is followed. As the ability's name suggests, Infiltration is useful for penetrating enemy lines while being protected by an energy shield, being healed slowly, and having a major speed boost.

Additional Description: The Vanquisher is weak against fast robots that have enough firepower to destroy it. However, it is strong against unprotected sniper robots, such as the slow-moving Fury. The Vanquisher matches the role of a support robot or a knife-fighter, though not necessarily a brawler.