User blog:Golurk 88/Welcome to the Pantheon: Ares, Hades and Nemesis

War Robots Wiki:AuthenticatedBlogs

Introduction
War Robots has gone through several surprising twists and turns in the history of the game, and the three new Greek robots do not disappoint. Ares, Hades and Nemesis are mere days away from being unleashed into the game, bringing about new possibilities on in-game strategy. In this blog we will be analysing each individual robot, from their play styles to how to counter them. Enjoy!

Note: All statistics are at level 8 MK1.

Ares
Leading this new phalanx of robots is the Ares. Fast, powerful and with an ability that used to be the stuff of dreams, the Ares is the ultimate knife-fighter.

Durability: Possessing a mere 97,428 health, the Ares may not initially seem as the most durable robot around...until you see its ability: Absorption.

Ability: First of all, Absorption is overpowered. Deploying a literally indestructible energy shield for 8 seconds, the damage absorbed by the energy shield powers up 4 in-built energy cannons that will open fire 2 seconds before the moment the ability ends or whenever the pilot presses the ability button again, unleashing a maximum of 92,000 damage in 40 shots (range of 500m). If you thought this couldn’t get any worse, then you’re wrong. It only has a 16 second cooldown, 3 seconds shorter than the Griffin’s jump ability. It’s completely ridiculous.

Speed: The Ares is fast, no doubt about it. 59 km/h is roughly as fast as a Rhino in Assault Mode, except that in this case the Ares can turn and change direction normally.

Firepower: Boasting 2 Medium and 2 Light weapons, the Ares has impressive firepower. Consider its ability as an extension of this, and it has enough firepower to give most robots a run for their money.

How to Use: The Ares should be played similar to a Carnage or Pursuer...carefully. Only attack low-health enemy robots without Absorption. Once you have recharged the ability, you should be able to take out multiple enemy robots. Just remember that you only have 8 seconds...try to stick to an area where you can easily retreat behind cover.

How to Counter: Try to avoid the Ares when it’s using its ability...your chances of winning are slim unless you can get within the energy shield bubble and quickly destroy the Ares (remember that it’s fast.) The other way is to hide or stick to cover until the ability ends, then you can safely chase it down knowing that the Ares is now vulnerable.

Hades
The backbone and more durable element of the Greek formation is the Hades. It’s slower and more durable, with less firepower, but its ability compensates for any weakness. Don’t underestimate it.

Durability: 110,800 health means that the Hades is more durable than the Ares, but not by much.

Ability: Revenge is similar to Absorption, but differs in the sense that it powers a heavy kinetic cannon instead of the 4 energy guns found on the Ares. The cannon opens fire 2 seconds before the ability ends or whenever the pilot triggers it, dealing a maximum of 63,000 damage in 3 shots with a range of 500m. The ability has a cooldown of 12 seconds and a duration of 6 seconds.

//work in progress//