Talk:King of the Hill/@comment-32766476-20180808165447

This game mode sucks for 2 reasons:

1) People don't understand the strategy. You should either be at the current beacon (fighting for or defending it), or moving to the next beacon so that your team can claim and defend. If your guys arent at the next beacon, don't be standing on the current one. It's that simple.

2) The rewards system is messed up. IMO, the reward system in general needs to be reworked. Beacons are more valuable than damage, but liberating and defending beacons is by far the most valuable. A guy (or gal) that changes 3 beacons from red to blue is infinitely more valuable than someone who gets 4 in the first minute of the game with a kumiho, or who gets 6 beacons, that are immediately turned back to red because they don't defend them. In short, I think there should be a multiplier of sorts that rewards for liberating beacons, and getting kills in proximity to a beacon.