Talk:Natasha/@comment-26188980-20170417225341/@comment-30076690-20170418153003

i guess one of the big flaws with artillery can be found in one of the complaints against it - if they get inside your range, you're dead. Artillery is a support bot, so yeah, if it gets attacked it dies. The requirements are a pilot who knows how to use artillery, and a team who knows how to back it up. In random matches, this doesn't tend to happen, artillery bot gets left open, no more artillery bot. Same with midrange support and sniper - they need to be played well, and they need backup.

From what I remember, though, when I played sniper (only ever used norciums as support to that, and ditched them on my second game as a sniper), i didn't tend to get overrun, not because I could stop bots, but because they had to get through the rest of my team, which was knife fighters.

Additionally, the complaint about 'getting within range' is kinda silly, because that's how the game works... a trident fury is deadly, but if a knife fighter gets close enough to it, it can't do as much to defend itself, If a bot passes through Fujin's shield, or a plasma bot gets to 350 m, then Fujin is in trouble. If a missile bot gets in range of a physical shield bot that bot could be in trouble. etc.