Stalker



"Nimble, imperceptible and inexorable, if need be. Able to temporarily enter stealth mode. While in stealth mode, Stalker disappears from enemy radars and is nearly impossible to lock on"

Introduction
The Stalker is a light robot with 2 light hardpoints. It was released in version 1.0.

Ability
This robot has an ability called Stealth. When active, any enemy that attempts to target this robot will be unable to lock on to it. The user's name and health bar are replaced by a crossed out eye symbol, showing that the ability is active. Stealth mode is not instantaneous, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that, for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.

Strategy
The Stalker has high HP for a light robot. However, it does not quite rival medium robots in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing beacons. It also can be annoying and/or lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the Rhino, this robot can be a pest.

Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.

The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.

It is important to note that splash damage weapons like Pinatas or Pins can be an effective counter to the Stalker’s stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with non-homing weaponry on level terrain.

The stalker can be a great counter to Aphid campers. The aphid campers can't lock onto the stalker while the stalker, using stealth, can easily destroy them without a scratch. Even without the stealth the Aphid's missiles could still miss the stalker because of the Aphid's missile speed and the Stalker's high mobility.

Update History
Update 3.7.0 Update 2.9.1
 * Price changed from 7500 WP to 500 gold
 * New skins

Trivia

 * If stealth mode is triggered during an enemy’s Spiral or Hydra barrage as well as the Aphid missiles, the missiles will target the ground where the stealth ability activated but will still hit the bot if the it does not move.
 * The stalker was once the fastest bot in the game at 66 speed. New bots with lower speed or equal speed but with abilities that are able to increase speed have surpassed the stalker.
 * The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
 * The Stalker’s color scheme and design style noticeably resemble that of the Magnum.