Talk:User Weapon Ideas/@comment-43794992-20191014160208

So, everyone. I've been working on some weapons, but before I add them to the page, I'm going to need feedback. So here's what I have:

- Size: Light - Range: 350m (Optimal - 250m+) - Damage Type: Special - Damage: 6250 (Lv. 12, Mk-2) - Capacity: 8 - Fire Rate: 2 per sec. - Reload: 2 sec. per pulse (16 sec. total) - RWF: Yes - Supression Chance: 6.25% per hit - 12.5% per second (Lv. 12, Mk-2). - Description: A sonic "special" weapon that fires sound-wave "rings" to damage foes. With a high initial DPS but a weak long-term fire capacity, it is best used as an ambush weapon. It has a chance to supress foes as well, which helps to cover the bearer while reloading. The sound-wave starts off small, but grows bigger as it goes, making it less accurate in point-blank engagements, but it does ignore both physical and energy shields, which can help make up for this.
 * Sonic:

- Size: Medium - Range: 350m (Optimal - 250m+) - Damage: 25000 - Capacity: 4 - Fire Rate: 1 per sec. - Reload: 4 sec. per pulse (16 sec. total) - RWF: Yes - Supression Chance: 25% per hit - 25% per second (Lv. 12, Mk-2). - Description: A sonic "special" weapon that fires sound-wave "rings" to damage foes. With a high initial DPS but a weak long-term fire capacity, it is best used as an ambush weapon. It has a chance to supress foes as well, which helps to cover the bearer while reloading. The sound-wave starts off small, but grows bigger as it goes, making it less accurate in point-blank engagements, but it does ignore physical and energy shields, which can help make up for this.
 * Echo:

- Size: Heavy - Range: 350m (Optimal - 250m+) - Damage: 75000 - Capacity: 2 - Fire Rate: 1 per 2 seconds - Reload: 8 sec. per pulse (16 sec. total) - RWF: Yes - Supression Chance: 75% per hit - 37.5% per second (Lv. 12, Mk-2). - Description: A sonic "special" weapon that fires sound-wave "rings" to damage foes. With a high initial DPS but a weak long-term fire capacity, it is best used as an ambush weapon. It has a chance to supress foes as well, which helps to cover the bearer while reloading. The sound-wave starts off small, but grows bigger as it goes, making it less accurate in point-blank engagements, but it does ignore physical and energy shields, which can help make up for this.
 * Cacophany:

Basically, these are reverse-shotguns designed to deal high burst damage but low long-term damage, making them useful for faster robots. While the first thing one might notice about them is their exceptionally high damage, please note that they have very low capacity and will all run out of ammo within 4 seconds.