Talk:Weyland/@comment-34603851-20180626054217/@comment-3432276-20180725154049

I'm pretty sure the reason why ALL new weapons and bots released over the past few year(s?) are component-based is that it's Pixonic's way of trying to ensure none of the new additions break the game balance. The high component reqs, low rates of component acquisition, and high RL-currency prices of component bundles help prevent most players (the exception being wallet warriors) from getting new weapons/bots all at once and gaining a sudden 'unfair' ace up their sleeve in a match.

By the time any player has finally gained a new weapon/bot, at least a few of the other players on both teams have (usually) also finally gotten similar high-tier component weapons/bots, so the playing field (usually) is at least somewhat level.

...Does that make sense, or am I just spewing word salad?