Talk:Strider/@comment-31959494-20180906225619/@comment-31959494-20180912201349

That’s assuming you have no dashes left. As a Strider pilot, I keep at least one plus one half-reloaded dash in reserve before I’m in range to capture a beacon. That way, if anyone tries to get in close, I can dash behind them and make them lose lock, waste their ammo, or deal enough damage with Gusts and a Thunder in order to even up the odds. After all, Strider has roughly 4/5ths the firepower of a Leo or Griffin, while Kumiho has 3/5ths or so, and even with something like 2 Storms or Punisher Ts can’t make up for the damage drop. Kumiho has faster reloading dashes, but also a much larger hitbox and higher hardpoints, which is important to consider when using kinetic weapons. If a Strider loses lock on a Kumiho, it can turn its tower and still hit it, whereas if a Kumiho loses lock on a Strider, it will only graze it before the weapons lock on. When dealing with midrangers, out in an open beacon, such as the center of Shenzhen, the faster dashes wont help as much. Midrangers will still be able to hit it. The Strider is so fast that it might be able to get to the beacon before a midrangers will be able to deal significant damage. Against team support, no robot as a single enemy is safe.

This means no ded. Or, if the Strider becomes ded, so would any other robot. (Besides Bulwark).