Talk:Trident/@comment-31848901-20170505103742/@comment-31269503-20170505153215

Warning - long post!

@Walta: Yeah, you explained it in more complicated way :) area damage is coming through the shield, damaging both shield and the robot behind it.

 It also can come throughout a wall, but wall must be real thin and target must be real close (think center beacon in Yamantau);

 Also damage diminishes with range, so the better the accuracy - the higher the damage inflicted.

 However, there is a hard to grasp concept lurking here.

 Say, your splash damage is 100% in 0 meters, 75% in 1 meter radius and 50% in 3 meters.

 And robot is 3 meters wide. So, you might ask if robot is taking 100% at its center, and additional 75% in its side and additional 50% and the "edge" of the robot.

 And the answer is no, because my RDB with lvl9 pins and lvl8 tulumbas is never enough to take out Gareth; combined RDB damage is 43536, and if splash would add up, I would be killing freshly spawned Gareths right away.

 BUT at the same time splash is damaging both the bot and the shield(s).



 So, what I am saying here :) your note is 100% on the point, but it might be a little be confusing and hard to grasp for newbie player. That's why I oversimplified the concern, saying that "splash is striking through the shield".



 P.s and there is additional tip to turn your shield "off" when you are shot by rockets, because shield won't reduce damage, but will be damaged itself... but again, this is more confusing details which I think should be avoided when describing concept the first time.