Talk:Matchmaking/@comment-31211177-20170202094349/@comment-28666529-20170202155508

I agree with this. W in rates shouldn't be a factor at all. It's virtually impossible for our skill to help you if the match making system serves you up to an overwhelming force simply because it thinks you are winning to much.

I think the matching system should be on hangar value($) or firepower/shield levels and there should be a fairly narrow limit (maybe 2 levels) between the highest and lowest player on each team. So if I have a 5x hangar of L9/L9 robots, I shouldn't really be seeing anything higher than 11/11 in the opposite hangars if I'm low dog on the totem pole and if I'm top dog I shouldn't see anything lower than L7/L7.

I have debated on whether the number of hangar slots should come into play instead of just total hangar value. It probably should so that only players with 5x bays are playing against other 5x players. But if not, if that needs to be a wild card that gives you an advantage, I don't think total hangar value is helpful on it own. Someone with 3x L12/L12 could have a lower total value than 5x L9/L9 but could still decimate them. So in that case the matching system should maybe take the value of the top three bots and ignore the rest.