Thread:Team Alpha Strike/@comment-29851368-20160914235621

Since your the presumed shultz expert maybe you can answer this....

I have been playing the shultzs as you prescribed but then I started playing around a bit.

These are what I have, and I still only have 1 hanger slot.

1/5 - 1/6 - 1/7 - 1/8.... I can last the longest, do more damage and cap more beacons in my 1/5 then any of my other combinations.

One Lvl 2 shultz, same thunders on it.

One Lvl 3 shultz, same thunders on it also.

One Lvl 4 shultz, same thunders on it also.

I have noticed that the level of the bot either does not count towards the mm or the value in the algorithms is quite small. For reference I have noticed a HUGH difference in thunder level.

A level 1 or (5) thunder puts me in the lower tiers, cossacks and destroyers mostly, every now and then a gep/mag at 1/6,1/7.. maybe a patton....

A level 2 or (6) thunder throws me in with golems, pattons, boas, geps and vityazs solidly...

A level 3 or (7) thunder absolutely puts me in tne yama map, furys, nats, griff, gep...

I have seen shultzs at level 6 with 5 thunders in the lowest levels....

I have seen level 6 gepards with 6,6,7 mags in lower levels.....

So I truly believe there is no pattern....it really is all random, no matter what my level is, I will always be placed with stronger bots and weapons every time.

I have found that running a 1/5 shultz vs my 4/8 shultz or even my 1/8 shultz,  I will consistently do SOOOO much better in my 1/5, hell even my 1/6 does less damage and takes more damage then my 1/5.

Why is this? 