Talk:Yamantau/@comment-32766476-20180823150341/@comment-32766476-20180824021044

Just played beacon rush on this map and it completely proved my point. My team spawns in brawlers, and the reds in range. We take center of course. Spend the next 1.5 minutes stacked up on the ramp waiting for something to happen. Reds try to flank us with scourge, flux, gekkos, hydas, etc with little luck. My team gets bored and goes after them leaving center relatively unprotected.

A single courageous opposing inquisitor marches down and takes center. All his team had to do was drop out of their range bots and spawn at center and they could have had a good chance at wiinning the battle. Instead, they all stay in range. A brawlers couple half dead from trying to deal with range bots with orks and tarans just go ahead and take it back.

The rest of the battle is of little note. We win, and nobody on either team has more than 500k damage (with all expert and champion league players mind you) because we played for the win, used cover to protect ourselves from range, but weren't in range to deal much damage either.

This wasnt a fun match for either team I imagine, but at least we had a chance of winning because the whole dang team didnt sit back with range.

You can't win on this map without marching brawlers to center to take and hold it. Once you have it, defend it and lose a brawler, sure you can sit in range, push forward a bit and take half a players life before he gets to center....soften em up for the brawlers that are sitting in center. That said, you need brawlers at center, and if you lose center, you got to get down there too!