User:Golurk 88

Introduction:
Hi there everyone! I am Mr Bang Bang and I hope you enjoy or appreciate my contributions to this cool wiki. My role in the wiki is the monitoring of discussions, advice on how to use heavy and WP robots in the meta as well as general tips on robot builds and strategy. I often work with Piisfun, Icefirephoenix and Alias to keep the wiki an informative, fun and safe place.

If you want, please read on for my hangar, league, blogs etc. See you on the battlefield!

Note: I do upgrade my robots and weapons every so often, so my shown robots and weapon levels aren't always accurate, but should be more or less right (about 1 level under what is true). However, I do update my profile once in a while. Because of the constantly changing statistics of my WR account, I shall not be listing my currencies. Also, as I usually upgrade my gear every so often, all my bots and weapons are usually levels 6-9 as of mid 2018.

PLEASE DO NOT EDIT MY PROFILE

Useful links/templates for Moderators and Admins:
http://textmechanic.com/text-tools/obfuscation-tools/disemvowel-tool/

[//warrobots.wikia.com/index.php?title=Special%3ALog&type=newusers&user=&page=&year=&month=-1&hide_patrol_log=1 http://warrobots.wikia.com/index.php?title=Special%3ALog&type=newusers&user=&page=&year=&month=-1&hide_patrol_log=1]

Template for *Blasphemy Removed*  (in case of crimes committed against Fujins and Raijins): 

Template for *Profanity Removed*: 

Template for explaining why all new robots are medium (remove the spaces): { { W h y  M e d i u m } }

Note to add to pages explaining whether the Avenger is both close and mid-ranged: 

Note: The Avenger is in the 'mid-range' category due to it dealing significant damage at 500m range, despite it being most effective (i.e dealing more damage) at close-range, due to bullet spread. Therefore, the Avenger is suitable both as a close and mid-ranged weapon.

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Fun links:
http://countryballs.net/

https://www.youtube.com/watch?v=67-jBtvqAxE

My Hangar:
Lancelot (level 8): Thunder (level 7), Taran (level 7), Taran (level 7)

Role: All-round brawler

Rank: Sergeant

Experience: Quite new, familiar with most battlefield tactics (from Gold II)

Raijin (level 8): Thunder (level 7), Thunder (level 7)

Role: Beacon Defender, Griffin Smasher and Anti-Lancelot

Rank: Major

Experience: Standard, familiar with all battlefield tactics (from Gold III)

Rhino (level 8): Orkan (level 7), Orkan (level 7), Magnum (level 7), Magnum (level 6)

Role: Beacon Capper and Ambusher

Rank: Captain

Experience: High, skilled with most combat and battlefield tactics (from Silver I)

Red Dragon Fujin (level 9): Taran (level 7), Taran (level 7), Taran (level 7)

Role: Beacon Defender and Attacker, Suppressor

Rank: Commander

Experience: Veteran (from Silver III)

Leo (level 8): Thunder (level 8), Gust level 7), Gust (level 7), Gust (level 5)

Role: Brawler and Beacon Capper

Rank: General

Experience: Hardened Veteran (from Bronze I)

Other Important Information:
My League: Diamond III/Gold I

My Favourite Robots: Fujin and Raijin

My Favourite Weapons: ECC Thunder, GAU Punisher, ES-G Taran, EP Magnum, Redeemer, EE Aphid, Gust and Avenger

WR Platform: IOS (Apple)

My Backup Robots/Robot Hall of Fame
Natasha (level 7): Thunder (level 5), Thunder (level 5), Pinata/Pin (level 5), Pinata/Pin (level 5)’’’ 

Griffin (level 7): Punisher T (level 5), Punisher T (level 5), Punisher (level 5), Punisher (level 5)

Boa (level 3): Thunder (level 5), Punisher T (level 3)

Vityaz (level 4): Thunder (level 5), Punisher (level 3), Noricum (level 5)

Golem (level 4): Kang-dae (level 5), Punisher T (level 3), Pinata (level 5)

Destrier (level 2): Molot (level 2), Spiral (level 2)

My Top 10 Achievements in WR:
Note: They are not in order
 * Getting 4 kills in a Thunder/Punisher T Boa out of my 8 kills in one match, whilst breaking my damage record! (4 kills in a Boa, 8 kills overall and new damage record...I couldn't have asked for more!
 * Single-handedly killing an Orkan Spectre (who attacked me using Descend) in my Taran Fujin before going on to ambush and take out a Taran Spectre.
 * Killing a Double Thunder Natasha in a Tulumbas/Magnum Rhino, capping a beacon before killing a circling Thunder Carnage only by using my Magnums with my shield up.
 * Killing a Double Thunder Natasha in my Thunder Raijin, capping a beacon, then killing that player's other Double Thunder Natasha when it spawned on the beacon before I captured it. (Poor Double Thunder Natasha)


 * Getting through Bronze and low Silver leagues with : Thunder/Punisher/Noricum Vityaz, Kang-Dae/Punisher T/Pinata Golem, Molot/Molot/Molot/Molot GI Patton and later a Nashorn/Punisher T Boa (all my gear at that time was lvl 3-5)
 * Getting into Gold League and surviving (for the moment) against the army of Dash Bots (with Shocktrains/Orkans etc) and Lancelots with my non P2W stuff (no money spent on this game for me, just a lot of saving up!)
 * Almost single-handedly killing a Zeus Fury in a Taran Fujin!
 * Single-handedly killing a Thunder Fury and Thunder/Taran Inquisitor (both full health) in 10 seconds with my Thunder Raijin on TDM
 * Killing an enemy Carnage, Natasha, Hover, Lancelot and Fujin...in my Taran Fujin
 * Coming 2nd and dealing over 1 million damage in Skirmish FFA (the first time I've ever done well in FFA)

Weapons in my Inventory/Hangar
Heavy Weapons: Medium Weapons: Light Weapons:
 * 4 Nashorns
 * 3 Kang-Dae
 * 8 Thunders
 * 2 Zenits
 * 2 Trident
 * 1 Trebuchet
 * 5 Tarans
 * 3 Orkans
 * 4 Tulumbas
 * 8 Punisher Ts
 * 5 Molot Ts
 * 2 Storms
 * 5 Magnums
 * 7 Punishers
 * 3 Molots
 * 7 Spirals
 * 5 Pinatas
 * 6 Pins
 * 3 Gusts
 * 4 Aphids
 * 4 Gekkos

Robots in my Inventory/Hangar
Heavy Robots: Medium Robots: Light Robots:
 * 1 Raijin
 * 2 Koi Leos
 * 2 Leo
 * 2 Griffins
 * 2 Rhinos
 * 4 Natashas
 * 1 Lancelot
 * 1 Fujin
 * 3 Gl Pattons
 * 1 Boa
 * 1 Doc
 * 1 Galahad
 * 1 Carnage
 * 4 Gepards
 * 1 Cossack
 * 2 Destriers
 * 2 Stalkers
 * 2 Jesses

Update/Planned Content Opinions:

 * Halo, Corona and Glory: These are essentially plasma shotguns with a possible root effect. Whilst they seem overpowered, they do 50% less damage than the Thunder, Storm and Gust to compensate for their root effect and plasma nature. For sheer damage and anti-physical shield capability, the kinetic shotguns are best (although Thunder needs a buff)


 * Boosters: If we're going to have modules, what is the point of these? Very overpriced and kinda pointless. The only plus side is that they're easy to get via clan challenges.
 * Leo Redesign: This was always inevitable after the Shutze, Boa and Gepard redesigns. The overall shape hasn't changed much, although it is rounder, and the Mummy paintjob also looks different. However, giving it a ‘waist’ somehow reduces its aggressive look.
 * Shredder and Pulsar: For Star Wars fans, this is WR's version of an Ion Cannon. With the ability to freeze enemy robots on the spot after they're hit a certain amount of times, it seems to be an interesting concept. Pixonic has tried to balance this by making its damage relatively low. However, the Energised Ammo module might make this redundant in the long-term.
 * Castle map: Seem very fun, with natural hazards such as falling off the sides/bridge. Allows for new tactic: Pushing!
 * Rome: Neither here nor there...although the mini-maze of buildings seems fun. I like how it looks, especially with the Colosseum protecting centre beacon, which is usually very exposed.
 * Workshop 2.0: Seems like a decent idea, might finally make obtaining the Dash bots easier (hopefully). This seems like a realistic way of replacing Pixonic's 'offers' where you can buy components with WP...they do change quite often so this would be an improvement. However, I am worried about what exactly they'll change to components. Coming soon (Summer 2018)!
 * Combat UI improvement: Good idea overall, but health/power/ammo bars look a bit gimmicky and are too large...they slightly impair vision.
 * Reload Button: An awesome and useful addition to the game.
 * Modules: Will add more fun and variety to the game, essentially adding new abilities for all robots, whilst letting robots with unique abilities keep their advantage to themselves.
 * Avenger (Heavy Punisher): Seems like a great idea! I've been waiting for this for a long time. It is extremely overpowered though.

Blogs
Completed Blogs:
 * Raijin: A Walking Fortress
 * Griffin: Versatile but Inadequate
 * Kumiho: Why it's NOT Overpowered


 * Shocktrains and Bulgasaris: Overpowered?
 * Inquisitors and Spectres: Balanced?
 * Fighting with Fujins


 * Leo: A Versatile Fighter
 * Snipers and Artillery: Useful or Obsolete?
 * Rhino: Endangered and Powerful (Claudius14's Request)


 * Thunder and Arbalest: Underpowered?
 * Orkans: Powerful But Not Overpowered
 * Hydras and Spirals: Irritants?


 * The Unknown Faction: Comparing the Inquisitor, Spectre and Mercury (Ericon Finalez's Request)
 * The Art of Kamikaze: Hellburner - (Most popular)
 * Spawn Raiding: A viable strategy? (Amari The Boss' request)


 * Mender and Weyland: A New Dawn?
 * Carnage: Complete Chaos
 * Avenger and Exodus: Total Destruction


 * Shredder and Pulsar: Immobilise and Eliminate
 * Trident: Obsolete

Upcoming topic(s)
 * Workshop 2.0: New Thinking?
 * Abilities: How to Use and How to Counter
 * Gust and Storm: Understated

Potential Robot Topics
 * Falcon and Pursuer: Predators
 * Lancelot: Game-changer
 * Stalker and Gepard: Ending Glory
 * Destrier, Cossack and Shutze: Good times
 * Boa: The Walking Toaster

Potential Weapon Topics
 * Target Acquired: Kang Dae Rebalance
 * Taran and Magnum: Plasma Peacemakers
 * Punisher: Knife-fighter Workhorse

Potential Topics (Strategy and Other)
 * Baiting
 * Buffs and Nerfs: What should be done?

Blog Experimenting:

[//warrobots.wikia.com/wiki/User:Mr_Bang_Bang/Sandbox https://warrobots.wikia.com/wiki/User:Mr_Bang_Bang/Sandbox]

Things I enjoy about WR and the Wiki:

 * Teamwork
 * Coordination
 * Tactics and strategies that require some skill (not pay to win)
 * Close combat brawling
 * Interesting and effective builds
 * Winning through teamwork, coordination and skill (well deserved wins)
 * Just having fun
 * Battle fought to the last
 * Crushing enemy robots through sheer firepower (especially in my Thunder Raijin)
 * Crazy and chaotic brawls involving several teammates and enemy players (about 2-3 each side!)
 * Spawn raiding the enemy team towards the end of battles
 * Beacon Rush
 * King of The Hill
 * Fun battles where everyone is in Destriers or Cossacks
 * Annoying other players every so often in a Zenit/Noricum Natasha (I actually get some kills in it when I use it, but I do backpack and after a few minutes, I will usually change into another of my robots to help my team.)
 * Killing Pay to Win noobs who are devoid of any tactical skill whatsoever but rely on their overpowered and expensive gear. That gives me a lot of pleasure!
 * Buying new stuff to complete an awesome build I've been patiently saving up for
 * Fujins, Raijins, Rhinos, and Leos
 * Interesting debates and talking on threads
 * A lot of other stuff

Things I Don't Enjoy About WR and the Wiki:

 * Pay to win players without skill who rely on their overpowered gear (e.g Orkan Haechis)
 * Teammates who self-destruct all their robots until they reach their last one
 * Players who can be a liability e.g getting in your way and blocking your shots
 * Dash Bots except the Kumiho
 * Inquisitors and Spectres
 * Being meched out early in the match
 * RDBs and DB Griffins
 * Trollers (unless its really funny)
 * Anything with 3 or more orkans
 * Shocktrains
 * Canyon Map
 * Snipers who contribute little to the game except irritation (they should backpack instead of camp)
 * Teammates who ignore neutral beacons right next to them (there was once a Trebuchet Carnage on Springfield map who was literally camping just next to our left beacon on the dam...I had to cap it instead in my Leo as he ignored my signal shots...a LEO!)
 * Ranters who don't contribute anything except complaints (e.g Attacker52)

Funny Pictures from WR and the wiki: