Talk:Planned Content/@comment-26188980-20180126111139/@comment-33319619-20180212011144

This is a surprisingly good idea (shuddup necropostcusaters) and would add some flair in the game. I like the concept of having one projectile carrying multiple secondary explosives, but my idea would be to decrease the amount of smaller missles to around 12, and have the main projectile fire them out of the primary missle once it flies around 100m. The missles will have a wide cone of impact (similar to the thunder/storm/gust) and will deal more damage when more secondary explosives hit. The smaller missles will be like pins/pinata missles, and have their own flight at a random offset from the primary missle (which would probably be a pain in the a** to program). The primary missle would deal around 14k damage if it hits an enemy/cover (with the same splash radius as trident) before detonating into the cluster missles - the primary missle dissapears when it splits into the smaller explosives. If all missles hit the target, it should deal around 40k damage (with about 3.5k dmg per small missle). The baby missles would go about 400m (so 500m in total) but have a very small chance of hitting at maximum range. I'd say 14 sec reload.